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vardicd

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Everything posted by vardicd

  1. I have an issue where every time I eva a kerbal he get the eva ribbon, then gets a orbit ribbon for getting back into the ship.
  2. yeah, that would help with setting up sat networks that can communicate no more guessing if at altitude x, will sat be able to talk to sat at altitude y sort of thing.
  3. I have a request, and I don't know if anyone else has requested this or not, but if possible, I'd like to have an option to see the range of a given antenna on the map view. I find the current range given on the parts is a little difficult to figure out in some situations, just as an example off the top of my head, if I had a control station on Duna, I know the 60gm dish will carry to Kerbin, but could I use that same dish to control a probe going into Eve, if I realized the probe would be on Eve's dark side, relative to Kerbin? I'm not so good with the math, but if there was an overlay on the map I could turn on and see if the range overlapped Eve or not, that would be sweet.
  4. here: https://drive.google.com/file/d/0B80kA-XeDQQlSm15aEotSFlTUHM/edit?usp=sharing {without mod} https://drive.google.com/file/d/0B80kA-XeDQQlNTlLUjNvX2ZST2c/edit?usp=sharing {with mod} I had to use old screens but I think I got enough for you to see the texture and lighting difference.
  5. Ok, that did restore the textures, but now they are darker than before, and seem to have a real strong light effect to them, as if one side always has a brighter light source than the other. Is that normal, or have I borked something else up?
  6. i'm getting this with2-3. seems to be all stock parts have no texture.
  7. Yes, I added that. I tried removing and reinstalling MJ, {{{and the optional toolbar plugin}}} and still doesn't seem to come up. Thanks for the help though. any other ideas?
  8. Sarbian, Did one of the latest dev builds break compatability with toolbar, or have I just borked something bad? I tried removing and reinstalling MJ, and the optional toolbar plugin and still doesn't seem to come up.
  9. So, anyone else getting the city lights floating like clouds on the night side of the planet? Or did the Kerbals develop floating cities while I wasn't looking?
  10. My God, I was laughing so hard at this list, especially: 1. Valkyrie-1 Adlorf Kerman Systems Test Near-death experience for pilot. Abort system for planes needs a lot of work. 2. Valkyrie-2 Chad Kerman Systems Test Near-death experience for pilot. Abort system SRBs not strong enough. 3. Valkyrie-3 Ordous Kerman Systems Test First "successful" abort test. Abort systems look good enough for flight now. 4. * Valkyrie-4 Adlorf Kerman Flight Test Abort system failed to fire upon bad landing. Adlorf was killed. 5. Valkyrie-5 Mitcal Kerman Flight Test Near-landing foiled by plane tipping forward on its front wheel for some reason. LOVE IT!! I also try to keep my guys alive, I feel guilty when one doesn't make it home.
  11. I edited the small one to have this feature too, On some of my space stations and installations the large core just doesn't look right, and I still wanted to use it to control probes.
  12. •regex made some replacement textures for my parts: http://forum.kerbalspaceprogram.com/...l=1#post692832 <---- this link doesn't seem to work for me, any suggestions? says cannot open in frame.
  13. I'm loving the new toolbar integration with MJ, but I have one small issue. I only but the functions I use all the time in the toolbar, and the ones I use randomly or rarely I still access through the main side window. {I don't like having too many buttons in the toolbar, I get confused.} my issue is, while using the toolbar, I have no way of moving the main MJ window down, like we used to, and it covers my resource panel. Can this be fixed at some point? I know its probably a minor concern, and I don't expect you to fast track it. Just thought I'd mention it.
  14. I also use all these mods except for KOS, I haven't been able to figure that one out yet. I was just pointing out the most important ones for me.
  15. I agree this is one of the best and most essential mods out right now. I believe only Kethane ties with it, and Kerbal attachment system comes in hot on their heels.
  16. It seems this mod is broken in .23? Anyone getting it to work?
  17. got it fixed, borked something in my install had to reinstall the warp plugin to get it going again.
  18. Yeah I'm getting this too, I played one game a while back, and the stock single solar panel had a display for waste heat, it almost never accumulated any, but now the waste heat display doesn't show. I've added a few mods, and was wondering if I've got something conflicting, but was going to wait till I unlocked bigger waste heat generators before mentioning it, but since you did...
  19. Has anyone else noticed with the latest few dev builds, mech-jeb isn't noticing the correct surface of objects? I was trying to land on the mun earlier, and even though my periapsis was clearly inside the ground, mech-jeb was telling me, my orbit did not land. It seems to have completely screwed up the landing auto-pilot, but its not consistant, I get this result, once every 10 landing attempts?
  20. I love this mod, but a suggestion, perhaps including a version with a proper bottom, so we can jettison whatever is below it, and not lose everything inside it. I use deadly reentry, and mounted one of these on a heat shield, to use as a science return pod, but when I decoupled the heat shield, all my science parts went with it. If I use other parts to mount under it, it starts to get heavier than I'd like.
  21. I think I got this now, the way I understand,High positive numbers are best, low negative numbers are better than high negative numbers? Thanks for the help.
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