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Zander

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Everything posted by Zander

  1. This mod is great but it still is having problems with large rockets. I have a 100 meter tall 10 meter wide rocket and as soon as it appears on the pad it starts swaying and bending.
  2. NATHAN fix the date in the post title. Its 2014 not 2013. I missed the update because I kept seeing 2013 in the post title.
  3. Hello, Im playing the realism mod so I don't have any reaction wheels and can only turn my rocket using gimbals. But when I command KOS to turn a certain direction it seems unable to do it. It just doesn't turn. Even though i can manually turn the rocket KOS cant without the reaction wheels. Also when i look at the gimbal when KOS is controlling it it seems to jiggle wildly. When giving KOS control of RCS it just fires them all in every direction and the rocket doesnt turn. Is it really not able to control rocket gimbals?
  4. IM getting error messages using the latest version of raster prop and this capsule. the displays in this one don't work. Other capsules are working fine though.
  5. Hello, I am getting a weird problem with this installed. After I used it the ship name disappeared in the VAB and won't reappear. Even after removing the mod
  6. nathan can you elaborate more on the texture paging thing you said. I am very interested.
  7. I don't think so, especially since the last .23 update which has reduced crashes enormously. I have over 1GB of mods many of which im not even using and i almost never get crashes. An 8K texture is around 50MB, a 12 K one may be 100MB at the most. half the size of a large parts mod like KW of B9
  8. Hey my post was skipped. What about improving the textures, does nobody but me want that? There has to be a way to get around the 8K limit and have big beautiful high def earth scale kerbin.
  9. There is a problem with the latest version of VOID. Im seeing very DIfferent ship masses in the VAB than after launch. And often in the VAB it says mass not available.
  10. I was thinking it would be a good next step to try to bring better textures to the now blury RSS planets. Of course there is an 8K texture size limit problem which must be solved. For me personally Kearth being blurry at low orbit which is where you spend most of your time (after the VAB) while playing this game is the most pressing issue.
  11. Nathan I am unable to replicate the bug, I think it might have been because i was using one certain saved ship file every time i encountered it. trying with a new one and it doesnt happen. Sorry about that. Also, I have an idea for Real fuels/realism overhaul. Making the engines take an amount of time to get to full thrust or 0 thrust. For example the F1 took like 2 seconds to get up to full thrust after it was ignited, And when they were cut they took a few seconds to fully lose thrust as the remaining propellants in the combustion chamber was used up. Would that be possible to implement? It would be a function of the size of the combustion chamber I think, Small rocket engines would go from 100% to 0% in like half a second. Larger ones may take 2 or 3 seconds to finish burning up the remaining propellants. Something like that.
  12. OHHH could you turn this into an IVA screen in the pods? that would be awesome
  13. The only thing preventing me from downloading this mod is the fact that the chatter is controlled from an ingame menu instead of a normal config file. are people really changing the amount of chatter so often that an in game menu is necessary? Can't we switch to a text config file?
  14. Bug Report: When using symmetry mode to create multiple tanks at once and fill them all at once a lot of times when you launch they have no fuel in them and when you return to the VAB it tells you they cannot hold resources. Also, would it be possible to integrate the LH2 and LOX with the life support mod? like a device that mixes them and produces drinking water or a device that turns LOX into gaseous O2 for breaking
  15. @NathanKell Excellent work but perhaps with things seeming to get more complicated as far as the number of mods go maybe you could include all the realism based mods (RSS,DRE,MFS,RF,RT2,and RO) In a single realism pack (probably included as part of realism overhaul) and already configured for realism with a single master config. I just thought it would make things easier for you but obviously up to you.
  16. Nathan can you add one with only a single fairing so the fairing looks like a ring when it comes off please?
  17. Hey can we get stretchy fairing bases that are hollow? just a ring so we can make proper interstage skirts. Also could we get options for the number of fairing petals so i could choose to use 2 fairing halves or 1 fairing ring.
  18. Sounds good btw how does ullage simulation work? Does it check if there is downward gforce along the long axis of the rocket?
  19. I don't think it is. Im seeing a completely white kerbin.
  20. Just a question. This mod limits the number of restarts to some amount. But is that realistic? From what I have read (not very much) it seems like rocket engines are either capable of restarting an indeterminate number of times or not capable of restarting at all. I have never heard of one that can do 5 restarts exactly and after that can't restart. So shouldn't the mod just disable restarting for some engines and allow unlimited restarting for others while possibly simulating some random wear and tear that might result in a failure or explosion on a restart.
  21. I have found that the solution for exploding engines is to not attach them directly to a fuel tank. add an adapter in between the engine and the tank and it stops the overheating.
  22. Hey, Can you please make this mod compatible with Nathan Kells RSS, and can you make the folder in GameData show the actual name of the mod instead of Boulder something?
  23. Awesome thanks. Question for Nathan, I heard you were planning on making some engines only able to ignite once. But are you planning to implement the need for the fuel to be settled in the bottom of the tank for ignition (either via gravity or ullage motors). Because if you are that would be so awesome. Maybe like at least .1 gs down along the ships long axis are needed or the engine won't work?
  24. Why make it so complicated? If an object is in the atmosphere and moving faster than 5m/s then don't unload physics. Simple and low CPU intensity.
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