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Fr8monkey

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Everything posted by Fr8monkey

  1. I'm having the same problem as Fuzzy. I open to make contract; but all the planning sheet does is jump around while trying to make contract and cant exit the screen.
  2. You, sir, are a master... LOLOL! +1 internets.
  3. Everyone here is supportive... No trolls here (well not many). You will never forget your first successful landing. Good job and good luck!
  4. Each of the series has good and bad in them. I like DS9 and TOS best... BTW, Kvick... I like Voyager too.
  5. http://i.imgur.com/Mkf8085.png Those doughnut shaped tanks in the spherical tanks mod? I've been looking for those.
  6. http://forum.kerbalspaceprogram.com/threads/25367-0-23-5-Chatterer-v-0-5-9-3 *damn... 1 second late.
  7. 1. Any body suspended in space will remain in space until made aware of its situation. Hunter steps off a cliff, expecting further pastureland. He loiters in midair, soliloquizing flippantly, until he chances to look down. At this point, the familiar principle of 32 feet per second per second should take over. However acceleration goes from 0 to terminal speed in nearly an instant. 2. Any body in motion will tend to remain in motion until solid matter intervenes suddenly. Whether shot from a cannon or in hot pursuit on foot, cartoon characters are so absolute in their momentum that only a telephone pole or an outsize boulder stops their forward motion absolutely. Sir Isaac Newton called this sudden termination of motion the stooge’s surcease. 3. Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the "silhouette of passage", this phenomenon is the specialty of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction. 4. The time required for an object to fall twenty stories is greater than or equal to the time it takes for whoever knocked it off the ledge to spiral down twenty flights to attempt to capture it unbroken. Success in safely capturing object is in inverse proportion to the value, weight or fragility of said object. 5. All principles of gravity are negated by fear. Psychic forces are sufficient in most bodies for a shock to propel them directly away from the earth’s surface. A spooky noise or an adversary’s signature sound will induce motion upward, usually to the cradle of a chandelier, a treetop, or the crest of a flagpole. The feet of a character who is running or the wheels of a speeding auto need never touch the ground, especially when in flight. 6. As speed increases, objects can be in several places at once. This is particularly true of tooth-and-claw fights, in which a character’s head may be glimpsed emerging from the cloud of altercation at several places simultaneously. This effect is common as well among bodies that are spinning or being throttled. A ‘wacky’ character has the option of self- replication only at manic high speeds and may ricochet off walls to achieve the velocity required. 7. Certain bodies can pass through solid walls painted to resemble tunnel entrances while others cannot. This trompe l’oeil inconsistency has baffled generations, but at least it is known that whoever paints an entrance on a wall’s surface to trick an opponent will be unable to pursue him into this theoretical space. The painter is flattened against the wall when he attempts to follow into the painting. This is ultimately a problem of art, not of science. 8. Any violent rearrangement of feline matter is impermanent. Cartoon cats possess even more deaths than the traditional nine lives might comfortably afford. They can be decimated, spliced, splayed, accordion-pleated, spindled, or disassembled, but they cannot be destroyed. After a few moments of blinking self pity, they re-inflate, elongate, snap back, or solidify. 9. Everything falls faster than an anvil. Corollary: Anvil or other massive objects will slow their downward velocity and move over subject upon notice of said object. 10. For every vengeance there is an equal and opposite re-vengeance. This is the one law of animated cartoon motion that also applies to the physical world at large. For that reason, we need the relief of watching it happen to a duck instead. 11. A sharp object will always propel a character upward. When poked (usually in the buttocks) with a sharp object (usually a pin), a character will defy gravity by shooting straight up, with great velocity. 12. The laws of object permanence are nullified for “cool†characters. Characters who are intended to be “cool†can make previously nonexistent objects appear from behind their backs at will. For instance, the Road Runner can materialize signs to express himself without speaking. 13. Explosive weapons cannot cause fatal injuries. They merely turn characters temporarily black and smoky. 14. Sharp object will always travel in a direction as to the most damage. A knife, meat cleaver, box of nails, etc. will always, regardless how thrown or dropped, will travel sharp side forward. 15. Gravity is transmitted by slow-moving waves of large wavelengths. Their operation can be witnessed by observing the behavior of a canine suspended over a large vertical drop. Its feet will begin to fall first, causing its legs to stretch. As the wave reaches its torso, that part will begin to fall, causing the neck to stretch. As the head begins to fall, tension is released and the canine will resume its regular proportions until such time as it strikes the ground. 16. Dynamite is spontaneously generated in “C-spaces†(spaces in which cartoon laws hold). The process is analogous to steady-state theories of the universe which postulated that the tensions involved in maintaining a space would cause the creation of hydrogen from nothing. Dynamite quanta are quite large (stick sized) and unstable (lit). Such quanta are attracted to psychic forces generated by feelings of distress in “cool†characters (see Amendment B, which may be a special case of this law), who are able to use said quanta to their advantage. One may imagine C-spaces where all matter and energy result from primal masses of dynamite exploding. A big bang indeed.
  8. I followed Spore from before it was released. Problem is EA dumbed it down and made it into a cartoon for the younger audience. Edit: What the game should have looked like... (poor quality)
  9. Yes it is I think... Don't get it unless you really like cartoony games... Dreadful.
  10. Spore allows the player to develop a species from a microscopic organism to its evolution into a complex animal, its emergence as a social, intelligent being, to its mastery of the planet and then finally to its ascension into space, where it interacts with alien species across the galaxy. Throughout the game, the player's perspective and species change dramatically and a game that should be avoided like the plague.
  11. Yeah. I have been watching Thrive for some time now. I just wish I knew how far along the game is coming. I cant tell by looking at the site.
  12. Thank you for reminding me how disappointed that game made me...
  13. You have never heard of the notorious Atari E.T. game have you? It is one of the worst video games ever made. So bad Atari took millions of copies of the game and buried in concrete in a land fill.
  14. Lost for years and only rumored about...
  15. Would you really use that death trap. Safer riding in one of Jebs rocket designs.
  16. 4 words... Zero Gee Stripper Poles!
  17. Joel Hodgson Wants To Resurrect Mystery Science Theater 3000 In 2014
  18. No. I live in a permanent State of Confusion. The poster below me once got his head stuck in a crater.
  19. CAn't tell you how many times I have done that. That and parachutes. That is why I always put a thermal generator on all my ships to prevent that...
  20. Oh God!!! I just finished going to the Mun and back... in real time. No time acceleration.
  21. Call it the Snickers Galaxy... The Milky Way with nuts.
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