Lucchese
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Everything posted by Lucchese
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Could you tell us how you achieved that?
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Why extract this to legacy folders?
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No one can help you as long as you are not describing the problem...
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How did you install this mod and are you running any other mods?
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[0.90] Stack Inline Lights 0.7 [update 07/04/2015]]
Lucchese replied to alexustas's topic in KSP1 Mod Development
Hi guys, love these parts, great job! I seem to have only one little bug, the part menu (where you can select lights on and show settings) and the settings itself are a bit weird. I need to click almost below the button I want to click, else it wont register.. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Lucchese replied to rbray89's topic in KSP1 Mod Releases
Cool, I will wait patiently then ^^ -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Lucchese replied to rbray89's topic in KSP1 Mod Releases
Rbray89, do you know if Nathan is aware of the problem? Im drowning in threads to keep up with :$ -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Lucchese replied to rbray89's topic in KSP1 Mod Releases
Asked this before too OT: I still do not see clouds from the launchpad.. Also, all orbital lines go missing after I alt+tab/alt+enter. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Lucchese replied to Starwaster's topic in KSP1 Mod Releases
That is such a great idea! If its realism you want, realism will be given that way One possible problem, are there avatars of sleeping Kerbals (I dont ever look at em so I wouldnt know )? If not maybe some -signal lost- overlay to place over the avatar when the Kerbal goes out? Some rand() function so that going out is random, or couple it to the Kerbals bravery level, the braver the longer it will take for them to pass out? Oh so many ideas, I wish I knew C#.- 5,919 replies
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- reentry
- omgitsonfire
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(and 1 more)
Tagged with:
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-Damnit, wrong thread- *smacks himself in the jaw*
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Dude, I am not trying to get an ETA, havent been asking for it either. I replied to this because I saw one of the devs talking about this thing and so I came to take a look. Only to find a fight in progress which was at that point only being carried on by people with reactions like "stop asking". Mind you, people stopped asking a dozen of posts before when the first flame was thrown. Sorry for trying to get things to settle down and shed things in a different light for some people here. Too bad you accuse me of not accepting things while you are the one not listening to what I actually tried explaining Put that in the OP then, all im saying is people ask because they do not feel like spitting trough 1000+ posts, last 3 pages being a fight, to maybe find something usefull. Put it in and you guys really have a reason to show the door to people who keep asking, unlike now. But fine, take the high road and lock it up, why am I even caring about this?! Bye!
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I would recommend the celestial bodies revamped HD pack.
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I dont care if you have or not, I'm a bit amazed by the fact some people take these ETA questions as an insult. People love this thing by just looking at the screenshots and want to play with it, rather now then tomorrow. That SHOULD be a great compliment but to you guys it's not somehow. Second, the guys here dont like to get ETA questions and are way too busy for anything KSP realted it seems, but do talk about this mod in other topics, what do you expect my friends? Feeling rushed/pushed by those comments is a choice, you can choose to ignore it and not let it get to ya, which I think is the more adult thing to do. I mean look at this topic, the last 2 pages I see only complaints and sneers at eachother.. How sad.\ Also, I gave you guys a possible solution: put the damn ETA in the OP allready!
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Stop ranting about it then!
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[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
Lucchese replied to rbray89's topic in KSP1 Mod Development
I removed realsolarsystem and voila, clouds. What I do not get is how a cfg change would do anything, seeing as the clouds disappear before onload (you can see it in the vid, one second the clouds are there all fine, the next they are gone) Oh, excuse my ignorance, the actual rescaling of Kerbin occurs after loading the launchpad and before vessel onload? In that case would it be as easy as Nathan adding your layers to be rescaled as well? (dont hit me for being a noob ) -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
Lucchese replied to rbray89's topic in KSP1 Mod Development
Yes, I am running the Kethane mod. Here is the ksp.log and here the output_log.txt. If you need me to do something just tell me ^^ List of mods: ASET Aviantionlights DRE EnhancedNavball FAR FusTek (station parts) Innsewerants Space Agency (mapsat 4.0 devbuild) KAS Keramzit (hyperedit) kerbjointreinforcement kerbaltek kerbcam kethane kos kspx mechjeb2 RBR (chatterer) rcsbuildaid realsolarsystem Universereplacer -
Sorry, I meant to say I left my "rocket" on the launchpad and went back to the space center. Entered the tracking station, got back into the rocket but ended up on the grass. "that is not where i left you..."
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Hi, while recording something for the city lights and clouds mod i came across a little bug that I think is related to this rescale project. Its around 1:25
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[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
Lucchese replied to rbray89's topic in KSP1 Mod Development
No change. In the process of trying to reduce the size of a video I just made for you but its not going that well, do you have a minute (or come to IRC?) Finally: You must look very carefully to see it happen. -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
Lucchese replied to rbray89's topic in KSP1 Mod Development
The clouds arent visible, unless when in the space center overview (I just found out) When i launch a rocket I see no clouds whatsoever, when i go back to the space center overview I _do_ see your clouds. This time when I launch, I can clearly see the clouds for just a second before it gets "turned off". This happens before vessel unload. -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
Lucchese replied to rbray89's topic in KSP1 Mod Development
Yes, there were no clouds visible whatever I tried (not that there was much I could think of ) until above 120000m. -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
Lucchese replied to rbray89's topic in KSP1 Mod Development
Not having clouds is also caused by another mod? Please note I also do not have clouds when im on the correct loctaion -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
Lucchese replied to rbray89's topic in KSP1 Mod Development
You can see clouds from the launchpad? Clouds do not become visible for me until over about 120000 meters -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
Lucchese replied to rbray89's topic in KSP1 Mod Development
Now I dont have any clouds on the launchpad. I do see clouds from orbit though. Also, when I pressed revert to launch just now I ended up launching from the grass: Reverting again makes me spawn on that location again, going back to VAB and then launching again fixes the location.