Lucchese
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Everything posted by Lucchese
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I made that text smaller because i dont know how to put a stripe trough it My issue was incorrect placement of the fuel controller part. Works like a charm now
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Sounds even better, that way the cfg file could end up containing aliases in the future?
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Yep, +1 for timestamps. Also, any way to automaticly join a channel on connect?
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Love it! Ab-so-lutely love it! You know those staging devices you have made are so awesome, who needs the original staging system anymore?! Lol found a typo in your action groups (timer part): conutdown Description of the flameout detector AG9 says group 8. Also, the flow controller always off does not seem to be working. When the last main tank is empty, it switches action group 2 that should enable flow of the top section of my 2 smaller above atmosphere tanks. The part status also reads fuel flow = true, but still the only other tank (behind the cockpit) gets sucked dry. My 2 fuel tanks do not get used at all, not even on manual switch. Put the fuel controller between tank and fuel line, not between vessel and fuel line.
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[0.23.5]General Propulsionâ„¢ SOLD
Lucchese replied to Galacticruler's topic in KSP1 Mod Releases
Ah great. I'll just keep checking, at least I know who's replies to look for -
Something Ive also ran into: I have a set of small tanks attached on the shuttle that are meant for use once in the atmosphere. I cant get the fuel lines right though. Only thing I'd need is to turn them on or off with action groups so i can use your staging devices, but Ive been told that would require someone to re-do the fuelline module from scratch.
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[0.23.5]General Propulsionâ„¢ SOLD
Lucchese replied to Galacticruler's topic in KSP1 Mod Releases
Hi guys, will there still be an update for the RBI tracks? I ask because I'm not sure what "Endless will be maintaining it when needed, so its still up to him really how it gets used." means and I've been checking here for quite a while. -
Ah thanks, thats a very creative solution now that I look at it. The word radial kinda threw me off here Ive noticed the double manouver engines having a weird center of thrust in SPH: Also Ive had a weird bug when re-attaching the smallest orange tank. When placing the overlay went green, i try to attach, the game responds like it attached (I hear a click etc) but it wont "let go" of the mousepointer. When I then hover over nothing (red overlay) and click, the parts get released but then I can not click them again because it will then all of a sudden grip to the root vessel part instead of the floating part I just clicked. (I hope thats understandable ) Im really in love with this mod, still figuring out how create everything independant from eachother and then "marrying" it, which is a challenge
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I have a small problem where 2 of the radial adapters (dwarf and 1 meter) sink trough the surface of what they are being attached to. Am i the only one? wasmic, you might want to try this plugin: http://forum.kerbalspaceprogram.com/threads/59005-0-22-Release-1-Active-Memory-Reduction-Mod?highlight=active+memory
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Didnt know what other info I could give, I thought it would be clear the update window only shows up in the main menu and stated that I believed it to be my way of installing. But thank you. Really. :/
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I seem to have a bug somewhere.. As soon as i press esc on the launchpad, i can not revert for some reason. When i press esc to go ingame again, the rocket blows up and parts get transported up to 250km. They then fall down to about 100km, just to get teleported back to 250km. This causes it too loop infinitly..
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rbray89 You are the man! I have 29 items in my GameData folder, including B9, Kethane, KAS, RemoteTech, Infernal Robotics, FAR and DRE. Memory usage without this plugin: 3640MB. With this plugin: 1800MB. That is a whopping 50% reduction of memory!!!! Oh excuse me, the 1800MB was without B9. With B9 its actually 2400MB, which makes it a still whopping 35% total reduction!
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Lucchese replied to sirkut's topic in KSP1 Mod Releases
Mediafire wont let me download the file... - Edit: seems like server troubles are over all ready, so never mind -
10 days.. I guess no support for this one.
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Something went horribly wrong: User does not know how to install this mod! (please help me, dropping the KerbalUpdater in the GameData does not work for me)
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If im not mistaken the model needs to have pivot points to achieve that and afaik this model only has a rotator for the barrel (again that is if I understand things right).
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I think those are from the B9 Aerospace package.
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Actually its the Autobots that are worrying my Kerbals
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
Lucchese replied to DYJ's topic in KSP1 Mod Releases
is this information found in OP still valid? -
Just make sure you don't share your full gallery again mate Here's my air defense buggy, needs stiffer shockabsorbers!
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Lol ofcourse, i think what people mean with rotate is the entire gun being able to rotate horizontally, for aim If you want to achieve that, just use damned robotics.