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bartekkru99

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Everything posted by bartekkru99

  1. Do you know, where can I find this Copernicus (i feel so proud of my country when I'm hearing his name) mod?
  2. Suggested many times, but still I like the idea. My vision is to add "biomes" to the skybox. You need to point your telescope at the specific region in space and then wait few weeks (in-game of course!) for the results.
  3. I saw some comments about bigger RTGs in there, you can use Near Future mods, they look pretty good and stock-alike. So until they add bigger ones, you need to use those in mods or stack a lot of stock RTGs.
  4. What I really hate is when you send unmanned rescue pod to take crashed kerbals back home and when you're about to land you realise, that command pod IS FRICKIN' FULL WITH KERBALS INSIDE, DESPITE THE FACT, THAT I CLEARED IT WHEN I WAS IN VAB...
  5. You also have your own planet mod don't you? can you teach somehow me about texturing (YT tutorial maybe)? Realistic terrain for planets? I have some cool ideas for my own planet pack!
  6. You can ask some planet-makers for some cooperation. It will be cool to see some planets orbiting those two guys! Sentar Sido's Urania maybe? Oh and there sould be max 1 habitable planet/moon for each system (not counting laythe and Kerbin, they were there long before the mod), because in almost every planet pack has 3-4 moons with water and breathable atmosphere orbitng one gas giant. Planets with life should be oasis(es?) in space, not the common things.
  7. I did't know it, I made my huge solar plant in near solar orbit (like one in Scott Msnley videos) and it wasn't able to power up my plasma enigine...
  8. Looks like game desn't load textures for many parts when using updated B9.
  9. Thanks Fractal. Oh and it could be great to see better looking containers and easy conversion from megajjoules to stock electric charge.
  10. I can't get my fiission reactor working. There are "NaN" values all over the place...
  11. He should make physics bubble around some projectiles, like rods from the gods mentioned by me
  12. It would be awesome to see rods from the gods thing. It coulb be a problem to render surface objects, when active vessel is in orbit. Or warheads for ICBMs (maybe even nuclear?).
  13. He said, that it will look like frozen sometimes you need to wait few minutes.
  14. Mods are like drugs, when you start to use them you can't play without them.
  15. 90+ mods? I recommend to use part catalog if you heven't downloaded it yet, it removes the mess in vessel assembly process.
  16. My mod list 1. Parts - B9 Aerospace 1 - BDArmory 2 - KW Rocketry 3 - KSP Interstellar 4 - D12 Aerotech 5 - KAS 6 - Space Planes Plus 7 - Kerbal Foundries - Wheels and Repulsion 8 - RLA Stockalike 9 - Station Parts Expansion 10 - Procedural Fairings 11 - Procedural Dynamics 12 - Infernal Robotics 13 - Turbo Nisu Parts Pack 14 - Near Future 15 2. Realism and better graphics - Active Texture Management 16 - Envirovmental Visual Enchancements 17 - Astronomer's Visual Pack 18 - Ferram Aerospace Research 19 - Deadly Re-Entry 20 - Remote Tech 2 21 - SCANsat 22 - Distant Object 23 - Chatterer 24 - Hot Rockets 25 - TAC Life Support 26 3. Others - KerbTowm 27 - KSC++ 28 - Persistent trails 29 - Docking Port Alignment 30 - Part Catalog 31 - Fine Print 32 - SH MK2 Cockpit 33 - Research Them All 34 - Trajectories 35
  17. Most of you, veteran players tried out some mods. some of you have loads of mods and as you know installing too many mods make your game crash almost every fricking time you change secenery (from VAB to launchpad, or from space to tracking station etc.). Do you know any good way to reduce their freqency? It's a little pain to play with 35 different mods.
  18. It would be great to see in-game mod manager, that allows to download and update mods automatically. It will be very helpful when official multiplayer will be in the game, so players don't need to search for mods that are installed on server, that we want to join, they just need to simply click on sever and mods will updated/downloaded automatically like they did it in Space Engineers, where you can browse mods from Steam Workshop Features that we need: - In-game Curse/Kerbal Stuff mod browser downloader. - Game checks for updates at startup and asks ypu if you want to download them. - Mods list that will allow you to enable, disable or uninstall mods, that you want to use on your singleplayer. You can also toggle mods for specific save files, so you can play both your stock career and heavily modded sandbox, without having to install and uninstall every time you want to play on the other save file. - (When multi player is added) When trying to connect to the sever game will download mods, that are installed on sever
  19. Your parts look very nice and stock alike. For me you could make more ships and parts custom crafts, so people could experiment with it. What I'd like to see in your mod: - All types of reactors, that we can see orginal Interstellar. - Parts for atmospheric aircrafts like thermal jet engines and Intakes. - Radiators (looking like those on ISS). - Separate drill and refinery modules.
  20. There should be at least 3 new stars with planets
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