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bartekkru99

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Everything posted by bartekkru99

  1. Also missiles like Hellfire and Maverick should be guided with mouse cursor (laser beam). Vulcan and m230 should be less accurate and less effective against fast moving aircraft Can you make a separate thread wor suggestions? Also some new weapons suggestions: Mentioned earlier FFAR rockets. Rapier SAM MIM-23 Hawk SAM 9M33 SAM BGM-71 TOW misile MK-77 Napalm bomb W70 Bomb M270 MLRS missiles, that you could see on an image BM-21 Grad It depends, I personally can't make a plane with FAR, that can go 2000m's Did anyone noticed it a while ago?
  2. Oh I'm so excited to see new tracks, Ive been waiting for them for a long time...
  3. Agreed, I would like to see Saturn-like gas giant with rings and maybe some ice giants.
  4. Lately, we have seen MK2 and MK3 parts overhaul, but for me, that's not just enough, there are much much more parts, that are missing or poorly made. There's a list of part groups, that could be remade, improved and expanded with some ideas, AND YES I KNOW, THAT MOST OF THOSE ARE ADDED BY MODS OR ARE IN ALREADY SUGGESTED: 1. MK1 Parts System and More Spaceplane Stuff: MK2 Cokpit Internals. Ramjet engine - has poor thrust and efficiency at low speed, but gets better at mach 3+ speed, good when you try to make a SSTO plane. Already in game jet engines should be rebalanced like B9 does, also maybe some new textures? New thrust vectoring engine with high gimbal angles. Small 0.625 engine. Hollow fuselage, with room for VTOL engine and opening doors on both up and down, you can see something like that on F-35. I wouldn't mind if the engine was already inside, because 1.25 parts are too big and 0.625 are too small. Radial mounted intake simlar to those in B9. Sharper nosecone. Propeller engines. Helicopter rotors. Bigger, 2.5 tail connector for MK3 parts maybe with cargo door? Fighter parts. Real space agencies also work on military projects, you don't need guns, but almost every KSP veteran made at least one fighter aircraft. It's really fun to fly around the space center with your favourite craft. 2. Probe and 0.625 Parts More 0.625 fuel tanks sizes, current fuel tanks are very short and you oftenneed to stack a lot of those to make something bigger, they could be helpful when building a small lander in early game stages. New science experiments like spectrometer and magnetometer. More electric engines and fuel types. 3. Space Station Parts Solar panels in medium size - they are two times smaller than gigantor arrays. Huge panels, simlar to those on the ISS. Octogonal strut system, that we can see in many mods. Bigger habitation module. Long term experiments, to make stations more usefull, also crew exchange and station expansion contracts. Mechanical parts for robotic arm, I don't trust IR that, much because joints are highly unstable. 4. Rover Parts Tracks, not much to talk. More rover bodies in different shapes. Maybe instead of having a build in engine in each wheel, there would be separate engines both running on electricity and liquid fuel/oxidiser mixture? Wheels would change their speed depending on the total engine power. 5. Mods, that are worth of being seen in stock game (at least partially) Near Future Mods Stockalike Station Parts Expansion RLA Stockalike KAX KSPX
  5. I've came up with four ideas for BDA: Modular pods with FFAR rockets. Basically you have squere pods in 4 different sizes (1x1, 2x2, 3x3, 4x4), You can freely join them together with attaching nodes on their sides to make bigger pods using the smaller ones. You could also make it like you did with misslie rails and landing gear, you can tweak the size by right clicking on it. Also modular rocket pods would be very helpful if you want to do missile artilery Also missiles like Hellfire and Maverick should be guided with mouse cursor (laser beam). Vulcan and m230 should be less accurate and less effective against fast moving aircraft Can you make a separate thread wor suggestions? Also some new weapons suggestions: Mentioned earlier FFAR rockets. Rapier SAM MIM-23 Hawk SAM 9M33 SAM BGM-71 TOW misile MK-77 Napalm bomb W70 Bomb M270 MLRS missiles, that you could see on an image BM-21 Grad It depends, I personally can't make a plane with FAR, that can go 2000m's
  6. Lately, I started my new tailless fighter, but I don't know how to get rid of the tail fins from it without loosing the yaw control and getting into horizontal spin (I'm using FAR) . I heard, that some already existing aircraft in flying wing configuration like B-2 Spirit are using their spoilers for that purpose, but it isn't very practical in KSP due to control limitations. This is where my inspiration came from: And I want also ask, what are the advantages of not having tail fins (not counting reduced drag)? Thanks for any will to help.
  7. help? My helicopter flips out from unknown reason, after pithing down...
  8. Does it work on 0.90? I would also like to know something more about this mod, does it changes any mechanics of the game?
  9. Since the 0.90 came out with new Kerbal leveling system, there was a thing, that really annoyed me - Jeb is as good as other kerbals, there's no difference between picking Jeb and some Dildard or Barvey. He should be more hardcore, more badass, than other Kerbals, maybe higher impact tollerance for all parts in the vessel and higher odds of survival when re-entering on EVA or higher turn rates for reaction wheels? Also, I noticed a bug, Jeb is no longer smiling, worse HE IS SCREAMING ALL THE TIME SINCE AN UPDATE!!! LOOK AT HIS FACE!!!
  10. I'm trying to make F-14 alike fighter with variable wing geometry, but they wobble a lot, does anybody knows, how to stop it? I've tried those active struts once, but couldn't figure out how to use it.
  11. I have a small issue with finding mk82 bomb and mk. 20 cluster bomb in the editor does anybody knows, how to fix it?
  12. I was playing my career and realised, that vehicle launch mechanics are a bit dull. You can design your ship and launch it in minutes, I don't think, that Kerbal workers are fast enought to build a 50m high rocket in matter of minutes, here's the list of new features, that could be added (some have been suggested before): - construction time, what would depend on how many parts are there in your rocket/plane and how heavy - in case of emergency, when you need to launch your craft right away, like a kerbal crashed somewhere in the desert, without food and water (assuming, that life support will be added someday. You could pre-build few vehicles and store them in hangars. - There could be some kind of construction queue for both VAB and SPH, that would show remaining time fro each craft - There could also be an option, when you finally design you craft and want to construct, there would be an option "Do you want to skip construction process and launch you vessel right away?" it would calculate all orbits of crafts, that were launched before, just like time warp, but with an instant effect. - You could always edit pre build aircrafts without building new units, time would depend, on how many parts were moved and by how far. It would allow you to repair damaged aircaft. - In space center view you can buy and place new hangars
  13. There's a lot of stupid contracts in Mission Control. What are your most absurd contracts ever signed? My was to put BACC Solid Rocket Booster on orbit around Mun.
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  16. A whole playlist of songs. My favs are: - OneRepublic - Counting Stars - OneRepublic - If I Lose Myself - Avicii, Aloe Blacc - Wake Me Up - Avicii - Hey Brother - Avicii - Addicted To You - Imagine Dragons - Radioactive - Imagine Dragons - It's Time - Imagine Dragons - Demons - Imagine Dragons - On Top Of The World - Bastille - Pompeii - MACKLEMORE & RYAN LEWIS - CAN'T HOLD US FEAT. RAY DALTON - MACKLEMORE & RYAN LEWIS - THRIFT SHOP FEAT. WANZ - Clean Bandit - Rather Be ft. Jess Glynne - Swedish House Mafia - Don't You Worry Child ft. John Martin - Zedd - Clarity ft. Foxes - The Script - Hall of Fame ft. will.i.am - MAGIC! - Rude
  17. GAME OVER CONTINUE *hears gunshot when clicked* / QUIT Jeb, what's wrong? Jeb anwser me! Jeb? Jeb?! JEEEEEEEB!!! Lately I've been searching for some Metal Gear Solid stuff for KSP, but I didn't found much Just few MG Rexes, but I couldn't find shagohod, maybe you have made some cool MGS stuff hmmm? (node for moderators I'm not sure, if I placed this thread in the right place, can you move it if it's wrong?)
  18. Yeah, I agree that its a bit stupid that you can destroy a tank with .50cal gun.
  19. You also need to put some effort to make it work so it isnt really that "auto". I remember times when i was playing little big planet making all of those logic circuits. I never managed to make my mech walking how i wanted.
  20. Ok i might need to change some google drive stuff. EDIT: ok changed sharing settings... im going to upload some new crafts but now i have some issues with my computer's power unit. so im writing on my mobile sooo. It wont be very soon. New crafts will be shared on curse.
  21. I was browsing for some Youtube videos, when I saw it, I though "Editor looks a bit like in Spore" and that's it
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