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Everything posted by bartekkru99
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Water landing gear!
bartekkru99 replied to hazarada's topic in KSP1 Suggestions & Development Discussion
Do it with stock parts structural fuselages will do just fine. But it would be nice to see parrts designed to it. -
KSP Interstellar as an official DLC?
bartekkru99 replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
Now I think, that it was a bad idea to suggest that... -
Space Shuttles+?
bartekkru99 replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
I hope, that MK3 fuselages will look like those from SP+. -
I'm going to download it, when planets are added to new systems. By the way, how fast do these stars orbit around the black hole, because I'm using Interstellar and matching velocity after warp jumps will kill me.
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Space Shuttles+?
bartekkru99 replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
Yeah, but they didn't say, that they are going to pu it into the game. and I'm not talking only about MK3, but also fuselages from B9. -
Space Shuttles+?
bartekkru99 replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
I didn't mean only NASA style Space Shuttles, but also all kinds of SSTOs and othe horizontal take off vehicles. -
Space Shuttles+?
bartekkru99 replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
But what about those retextured B9 fuselages? -
KSP Interstellar as an official DLC?
bartekkru99 replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
Do you know any mod adding new solar systems? -
If squad is putting Space Planes + into the stock game, but why don't they also put overhauled MK3 fuselage system? In some cases it will be even more practical than adding new MK2 parts. Just think about space shuttles. 1.25m parts barely fit into the MK2 cargo bay. But with bigger parts it will be easier to send satelites, or maybe even small space station components. It can go even further with adding some of B9 parts systems, that are big enough to fit 2.5m parts into them, just some paint job to make them look more stock alike. There are more missing parts in SPH than just better MK2. For me most of B9 pack could be official part of KSP after some retexturing, because, they perfectly fit in gaps beween stock space planes. So what I'd also like to see: - Better MK3 Fuselage System - S2 Fuselage System from B9 Aerospace - HL Fuselage System from B9 Aerospace (With those radialy attached parts, whose name I don't remember ) What do you think? Do we need bigger space plane parts? And don't say, that I can download some mods because they're adding SP+ into the stock game, when we could download them from Curse.
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I'm using FAR, Deadly re-entry, TAC Life Support and Remote Tech. Those are the "realism mods" that I'd like t see. I think, that it could be toggleable when creating new save file, so if you don't want kind of hard mode feeling you can turn them off.
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How much does your space program cost?
bartekkru99 replied to mangekyou-sama's topic in KSP1 Discussion
I don't know but launching single communications atelite costs me about 25k I've got 11 of them right now and I'm going to launch (around the Mun and Minimus) also I'm going to invest in mapping satelites (already 2 on polar orbits.on Kerbin and 4 more to the Mun and Minimus). My LLV MOHO I is pretty cheap and effective launch vehicle (two SRBs from KW and two main stages) I'm not going to list my mods, because there's too many of them... -
I'm going to expand my comms-sat network with some satelites on the polar orbit and send some satelites to the Mun. I'm also going to send some mapping satelites for complete maps of the Mun and Minimus. Maybe I will also send first manned Munar mission on my career?
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KSP Interstellar as an official DLC?
bartekkru99 replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
It could be an addon not part o the game itself. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
bartekkru99 replied to ferram4's topic in KSP1 Mod Releases
Ok thanks, now instead of my game crashing, my creations are crashing- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
bartekkru99 replied to ferram4's topic in KSP1 Mod Releases
Yup, does it change something?- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
bartekkru99 replied to ferram4's topic in KSP1 Mod Releases
Hi, I've just installed FAR and my game stops working every time launching a vehcle. Those are the mods, that I'm using now: -Space Planes + -KW -B9 -D12 -Infernal robotics -Tweak scale -BDArmory -Caterpillar tracks -KSP Interstellar -Proc.Wings -KAS -Turbo Nisu Parts Pack -Persistent trails -Improved chasecam -Part Catalog -Fine Print -Mk2 cockpit internals -Distant object -chatterer -hot rockets -EVE with astronomer's pack and that's all EDIT: and Active Texture Management- 14,073 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
bartekkru99 replied to BahamutoD's topic in KSP1 Mod Development
Does anybody knows any good mod, that adds some armor pieces? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
bartekkru99 replied to BahamutoD's topic in KSP1 Mod Development
By the way can you make armor pieces like Infinite Dice in his mod? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
bartekkru99 replied to sirkut's topic in KSP1 Mod Releases
Can you add an ability to make mouse tracking devices? It will be very helpful when you're using various weaponry mods... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
bartekkru99 replied to BahamutoD's topic in KSP1 Mod Development
Does anybody knows any good mod with armor pieces for land vehicles? My Armored vehicle looks kinda dull. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
bartekkru99 replied to BahamutoD's topic in KSP1 Mod Development
I've just made Cool VTOL gunship, with your guns and B9 and some other mods. And it's awesome! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
bartekkru99 replied to BahamutoD's topic in KSP1 Mod Development
Does somebody knows, how to increase physics loading distance?