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Everything posted by PlasmaDynamics
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
PlasmaDynamics replied to ferram4's topic in KSP1 Mod Releases
Does this increase the strength of docked parts?- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.1.x] Space Shuttle Engines (2016-07-03)
PlasmaDynamics replied to sarbian's topic in KSP1 Mod Releases
You should make a set of SRB's with a small gimbal, also the X0 would make a great looking OMS if it did not have the gimbal bulit into the model. -
I want to take over the project because the author left it for dead but I cant find contact info.
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It does I just checked it. I don't know how to animate the antenna during transmission however.
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I updated the science lab to work with 0.22. Currently it costs 1000 science and is in the experimental science catagory. Copy the cfg in this link and it will work. http://pastebin.com/kAK91bfz
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Landing Gear would be nice.
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You should totally do a sci fi 1m command pod!
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[.21WIP]Pulsar Technologies Development Thread
PlasmaDynamics replied to Zaeo's topic in KSP1 Mod Development
How did you add the triangle pattern on your light? -
The purple triangles are me experimenting with the texturing.
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UPDATE: Updated the textures to passable, pictures to follow. Starting balancing, perhaps increasing the xenon consumption but decreasing the power requirement? I am still looking for a texturing person who will receive credit on the release. Your thoughts and ideas are welcome!
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My engine fx is not turning off
PlasmaDynamics replied to PlasmaDynamics's topic in KSP1 Modelling and Texturing Discussion
Damn old ksp modding guides. -
Plasma Dynamics is a part park of electrically driven forms of propulsion suchs as MPD's and VASIMR engines. I have one part near completion, the 1 metre Magneto Plasma Dynamic engine. The texture is just for testing and I will need someone to help me texture this first part. http://imgur.com/a/Z8Pvf/#0 At the moment the MPD has not been balanced, However at the moment the stats are, ISP 5000, Thrust: 30, Mass: 1.5T, FX is from the nuclear engine [TEMP] Also need to figure out a balance of power consumption. Goals: 2M VASMIR Engine + Code Release First Engine on completion of testing and textures Figure out how to implement a purple plasma fx for the MPD JIMO style reactor More To Be Announced
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KSP hangs on loading my engine?
PlasmaDynamics replied to gl0ryh0und's topic in KSP1 Modelling and Texturing Discussion
You have to add a resource to the resource cfg file in the ksp folder I believe. -
Gimbaling Engine Help
PlasmaDynamics replied to PlasmaDynamics's topic in KSP1 Modelling and Texturing Discussion
Thanks, this helps alot. -
I have questions about making a gimbaling engine? 1. Does the nozzle and body have to be separate parts? 2. How do I set these in unity? 3. How do you make your own engine fx?