Robotoaster
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Everything posted by Robotoaster
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Hi guys, I am playing so I wanted to scale LV parts for it. Because I am lazy I've created a simple script in dart. https://gist.github.com/swavkulinski/76b08c81ba0681f7e6699a12e086f42e to run it copy it into https://dartpad.dartlang.org/ and run, it will generate scales. I think only thing which needs manual edit is a TLV_0_Fin_1 because it should be free scale.
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- totm march 2020
- mod
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Robotoaster replied to FreeThinker's topic in KSP1 Mod Releases
Works! I was able to add Liquid as a second mode to most of the engines. Some of them already use switch for Xenon/Argon modes. Not sure how to make them accept more fuels, I will have a look at KSPIE.- 1,187 replies
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Robotoaster replied to FreeThinker's topic in KSP1 Mod Releases
Great idea, going to mod Near Future engines to do dual- 1,187 replies
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- fuel switching
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Robotoaster replied to FreeThinker's topic in KSP1 Mod Releases
Hi, I am having difficulty calculating Delta-V for LqdArgon. I don't know the exchange rate of LqdArgon -> ArgonGas. MechJeb doesn't pickup LqdArgon either. Is there a way to make ICT tanks show Gas in VAB even if part will have Lqd?- 1,187 replies
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- fuel switching
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confirmed!
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Does it work (scales) OPM planets?
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- axial tilt
- stepping stone to rss
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KSC Switcher got update to 1.3.1 from RO guys.
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- axial tilt
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Installing from SpaceDock zip fails as well.
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@Snark I agree NavBall looks cooler and it doesn't clutter UI and it is a direction to go, but it doesn't give you precision of tenth of a degree which is essential when building bigger structures and dev effort to create revamped docking UI is higher then using the mod Personally I think Squad will take a step back to get a bigger picture on the navigation UI as a whole. Kinda same way they solved procedural fairings, not just by coping the mod but building a fresh idea on top of it.