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FanaticalFighter

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Everything posted by FanaticalFighter

  1. I usually either browse these forums or play around with my Rubik's Cubes. What do you guys do?
  2. Yes, this should be in the Gameplay questions. Anyway, I'd recommend watching this (slightly dated) video for interplanetary travel:
  3. From Steam: KSP: 166 hours Wargame: Airland Battle: 34 hours Arma 3: 40 hours Borderlands 2:25 hours CSGO: 21 hours Civ V 35 hours From Origin: Battlefield 3: 280+ hours Battlefield 4: 70+ hours
  4. Those pods look like a Soyuz from the Portal universe xD. Awesome work!
  5. Alcubierre drive.* If I get my hands on one, I'm going EVERYWHERE.
  6. Yeah. I made this all purpose KSP calculator, for propogating orbits and stuff to learn the math, and the thing just won't work. Then I realized that I'd put a '+' sign instead of a '*' between G and M. I do crazy stuff like that sometimes
  7. Let me pick my jaw up from the floor How many frames are you getting launching this monster? You could strap an Atlas V on this and launch that to orbit. An Atlas V. Hell, if it can launch 400 tons to orbit, then you'll probably have fuel left to do some stuff even after in orbit.
  8. I'd say get Deadly Reentry with Tac Life Support for a harder challenge, and then get KW Rocketry for larger parts (I'd recommend getting Strechy Tanks as well, as it really helps fps) Beyond that, you can add different mods for other stuff to do, add a telescope for example, or maybe get RemoteTech (although RemoteTech isn't working very well for me atm, you could still give it a shot) If you need help with any mods, you can always PM me
  9. Well, something that is sub-orbital is moving a lot slower than the space station, so if you manage to get the craft near the space station, the space station will zoom by it really, really fast. If you manage to somehow get aligned and try to "dock," you'll smash right through the space station. So, no, it is impossible. EDIT: Ninja'd
  10. Exactly what I was thinking xD
  11. Install life support mods and stuff like Deadly Reentry. They make the game a LOT harder and a lot more fun. If you want to play stock only, well, here's some ideas: 1. Send a mission to go as close to Kerbol as you dare. 2. Make a space station in Sun orbit, maybe on the anti-Kerbin point or something like that. 3. Use SSTO planes to go everywhere.
  12. That idea can only come from KSP players xD. No, it'll be a bad way to stop a car. Not just SRBs, but any type of rocket. For one, rocket exhaust velocities have to be enormous, and I mean REALLY enormous. You'd kill the guys in front of you a lot faster than an accident would.
  13. @Eggrobin: So essentially, you're telling me that we'll have finite burns maneuver nodes? I can't stop grinning at that, that'll make ion engine probes and long nuclear burns so much easier to predict. But then, with long duration burns, you'll want to decide whether the orientation of the craft remains fixed, or keeps pointing prograde, or what not. (For example, does the craft point at a fixed point in space while burning, or does it change its orientation to stay exactly on, say prograde or something)
  14. If you're learning orbital mechanics, I'd also recommend learning a bit about conic sections, as all orbits in KSP are conic sections, or for trajectories leaving SOI, composed of multiple conic sections.
  15. For me, its been two games: One was Takedown: Red Sabre, which has to be my worst buy ever. This game's launch was a disaster. Another was Hearts of Iron: Darkest Hour, which a friend gave to me. Despite me best efforts, this game still doesn't run.
  16. Well, I was dead set on doing Computer Science, but that was before KSP. Now I'm undecided between Astrodynamics and Computer Science...
  17. I remember discovering about the game one morning through a steam sale, downloading the demo, playing the heck out of the demo, then buying the game by the evening because I couldn't stop playing it xD. It was around 13 USD for the sale back then, with the full price at around 22 USD or something similiar. Best purchase of my life.
  18. Where I live (New Delhi) I can barely see a few stars in the night, so no pictures from me . Those pictures you guys are posting are awesome, though.
  19. There's a mod being developed by Eggrobin called Principia that puts N-Body physics into KSP. With N-Body Physics, all masses effect all others (well, actually, I'm not too sure if Principia does this, as most of the time the effect by masses really far away is ignored, and of course other crafts are ignored as well) and therefore we'll have our Lagrange points.
  20. The new Mission Architect is pretty much like a GMAT for KSP xD. Awesome work, Arrowstar! I just wish you post a tutorial for the Mission Optimizer, because some things there are a bit confusing.
  21. I downloaded and compiled the .dlls. (actually, I downloaded, tried to read the code, didn't get it at all, then compiled and ran xD) Anyway, I wanted to ask, why are the projections so... triangly? For me, most orbits (LKO, LMO) are pretty much straight lines going through the planet and making a star-ish pattern. ??
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