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Everything posted by steuben
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I've always considered practical usually implies plausible, but not always. You can put a kerbal on a command chair and let him tour the system and still get him home. Practical, but not plausible. Of course plausible does not imply practical... though sometimes rule of cool trumps that.
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Ideas for Official KSP App
steuben replied to Jeanjvs's topic in KSP1 Suggestions & Development Discussion
except it won't need 1 gig worth of textures. it won't need textures at all just a plain colour map, or maybe are really basic one. full 3-d models aren't required either. imagine VAB/SPH lite not as a full replacement of the in-game one, but as more of the back of an envelope or a whiteboard. it is answering the question of is this design possible and what will it look like, not what are the fine details of the build. -
Ideas for Official KSP App
steuben replied to Jeanjvs's topic in KSP1 Suggestions & Development Discussion
- kerbalizer - craft viewer - sph/vab lite, this will probably end up being for stock parts only, and maybe tricky to sync with a computer version of KSP -
Space stations.... What's the point other than contracts?
steuben replied to Jhawk1099's topic in KSP1 Discussion
- fuel storage and processing - interplanetary mission staging - rescue mission staging - for the challenge... multiple launches, intercepts, fine maneuvering, and docking of mid to large to very large objects - for the cool... a well built station always looks nice - for the awesome... a slow flyby of a large station watching from inside a cupola - for the epic fail... screw up the orbit rendezvous and watch the fireworks -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
steuben replied to girka2k's topic in KSP1 Mod Releases
does that mean welding RCS <-> RCS <->other part won't work, but RCS <-> other part <-> RCS will? -
What IS cheating? - The Thread to define the age old question!
steuben replied to Overland's topic in KSP1 Discussion
A first century roman bureaucrat probably said it best, "what is cheating?". Okay I'm paraphrasing him a bit. I figure the US Supreme Court's "Flacid Richard Test" is probably the best framework for figuring out if it is cheating or not.- 85 replies
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Peanut butter and raisins? The best on bread and in celery. the cousin of gorp. new snacks \o/. As for physical based rendering not really excited. sure they look pretty, <southern drawl> but pretty don't make no game </southern drawl>. Those old enough to remember will recall the FMV games of the 90's when CD-ROM hit their strides. They were pretty, compared to what was before, but didn't have the game play value.
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I'm seconding KER and RCS build-aid in the SPH and VAB But a straight import of KER is too verbose out of the gate when in flight. Maybe certain levels of certain professions will give the additional information, for example level 1 scientist onboard can id biomes, level 1 pilot altitude relative surface vs MSL and mach number, etc. similar to nav autosets and repair vs experience level.
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set a probe core or a docking port on the spine or the belly facing up and set "control from here".
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I'm looking to mod some stock parts so that they explode on command, which may or may not be easily possible. I tried splicing in what looked like the right module from a separator to a FAT-455 mainwing. This worked about as well as a wet squib lit with a cold match. Any suggestions?
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When I lay in the audio I think the appearance will match up with a tune change... or at least it will when I'm done with it. *scribbles a note* Any suggestions on how to shoot a horizontal space plane launch?
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School bus : a "Level up" mission design
steuben replied to Warzouz's topic in KSP1 Gameplay Questions and Tutorials
I do have some aggressive dv numbers in there, and don't include aerobraking. 950 from LKO to Kerbin SOI 1250 to Jool SOI 160 to Jool Orbit 400 to Tylo SOI 1100 to Tylo Orbit 400 to Tylo SOI 930 to Laythe SOI 1070 to Laythe Orbit 930 to Laythe SOI 620 to Vall SOI 910 to Vall Orbit 620 to Vall SOI 2660 to Bop SOI 900 to Bop orbit 220 to Bop SOI 760 to Pol SOI 820 to Pol Orbit 160 to Pol SOI 160 to Jool SOI 1250 to Kerbin SOI 950 to LKO total 16860 m/s The numbers are pulled from the subway map, http://wiki.kerbalspaceprogram.com/wiki/Cheat_sheet Given you are only doing flybys of Tylo, Laythe and Vall you can shave about 2.5 to 3 km/s off those numbers. Patience and some good orbit planning, like Streetwind mentioned, can shave off a lot of the plane changes so maybe another 2 km/s. -
School bus : a "Level up" mission design
steuben replied to Warzouz's topic in KSP1 Gameplay Questions and Tutorials
mid-game ... so level 6 fully researched? with one or two level 7s? how many kerbals? though if you can get one on that tour you can get 16 for a minimal mass increment. If my math is right it would be roughly 13 to 15 kps delta-v, correct? -
Is there a way to take DMV style shots of kerbals? I managed to get the free kerbalizer working, in the most recent version of Firefox, but it only does guys, and not the classic kerbal haircut. I think I might be able create something using the aircraft cockpits, and a lot of time in Photoshop. But, before I do, I'm looking for the lazyman's approach. Preference for a pure stock approach, but I am willing to look at mods.
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I'm working to put together a video. But I need help with the shots as I go along. is one of the shots. I am going to have to reshoot it to get rid of the jerkiness, probably triple out the shot length and then speed it up to get the length in the final piece. But does the shot work or do I need to rethink it?
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the tier is arbitrary. it just happens to be where I started my design work. I'm aiming for the lowest/least tech possible. I've hacked up a career save with enough science and funds to overflow to negative amounts. I think I may have to bring in the panther as well as the 909
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I'm trying to build a low tech space plane, not necessarily ssto, but as close as possible, for kerbal rescue. I've got all tier 3 research done, general construction, aviation, and aerodynamics researched. I think I may need to do supersonic flight and advanced rocketry. can it be done? what directions should I think of in terms of design?
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As I explore the universe that is the "Tales of the Swan" I thought about the ship patches for the major ships, the transport squadrons, etc. Does anybody have any good reference materials or blank templates for creating them? My google-fu finds me a fair number of people that will make them, but not much on them.
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probably a duplicate opinion, but... in my head-canon (pending canon from the devs): Jeb is _the_ best pilot in the KSP. He's the guy you want on the stick when the wheels have come off, and the wings are about to. If he can't fly it, better slap wheels on it and call it car. It's probably not attributable to him, but this phrase seems to embody his approach to flying, "chrome steel and coconuts." Val is ... one of the top ten pilots in the KSP. To claim anything else has led to all KSP staffers to be banned from 6 establishments, restricted at 15, closely monitored at 37 others, and grounds for buying a house round (10k$1 pitchers on Tuesdays and 3k$ shots on Saturdays are excluded) at "The Liquid Fuel Plant" (the on facility establishment). She's the one you want in the big chair when there's smoke where there shouldn't be smoke and fire at the seams. She doesn't have Freon in her veins... probably the next best thing though, at least when she's on the job. Bob thinks it might be a ferrous halocarbon. They aren't rivals just because they have different professional goals. They have conflicted, sometime spectacularly, but usually over correct but different approaches to the same problem. They respect each other and won't avoid each other at office parties. But their personalities are almost orthogonal instead of opposing. The quick description would be like Adam and Jamie from Mythbusters with more off screen camaraderie. 1 Roots... since I can't get that ASCII symbol to work. Assuming roots are the right currency scale/unit.
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Mods: hyperedit it up about 50 meters Blackmagic: hack the persistence file other ways: - wedge your kebalnaut under the ship and jump/eva jet. or have him/her jump up and down on the other end. - play with the legs, rcs, sas and main engines to get it up during a horizontal launch. watch your surface speed here. - a... game crash... severely ... corrupts ... my save causing my to start over.
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probably some duplication - mk3 to size 3 structural adaptor - mk3 to size 2 structural adaptor - mk3 to mk2 structural adaptor - size 2 to mk2 structural adaptor - mk3 ore tanks - mk3 reaction wheel - mk3 probe core - mk2 reaction wheel - size 3 LF only tank - size 2 LF only tank - size 2 LV-N - size 0 inline MP engine - size 1 inline MP engine - size 3 reaction wheel - size 3 docking port - the asteroid day mod, since it is a Squad mod - a heat tank of some kind. the usual sizes.
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Procedurally generated solar system
steuben replied to halbert5150's topic in KSP1 Suggestions & Development Discussion
I would be a nice to have... if interstellar ever happens. The Kerbol system should remain static, excepting minor stuff like asteroids and ore concentrations. But, given some of the procedural generation that has been done in the past, .kkrieger, Elite, Seven Cities of Gold, it doesn't need to be intensive or slow. All that would really need to be saved would be the user object statuses, and the list of returned science reports. -
Inline Monoprop Engine
steuben replied to Sanic's topic in KSP1 Suggestions & Development Discussion
Some do, the H2O2 ones on... something, for example (though those are more decomposition than combustion). Others are just fuel and oxidizer in one molecule waiting for a spark, a shake, the phase of the moon, quantum fluctuations, or general orneriness to start combustion. "Ignition!" by John Clark explains them better. It sounded like a very kerbal experience. But seconding stock size 0 and size 1 monoprop engines.