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Everything posted by Deathsoul097
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LLL - Lack Luster Labs - Development Thread
Deathsoul097 replied to Lack's topic in KSP1 Mod Development
Damn lack, that's beautiful! You've nearly fulfilled my LLL wishlist! (Ion Engines have been sorely underutilized in such a Sci-Fi-esque pack.) -
How will 0.24 contracts work with FAR?
Deathsoul097 replied to Tortoise's topic in KSP1 Mods Discussions
No. He wasn't being defensive. That right there is blatantly offensive. You basically said that using MJ means you have no skill or even right to play the game, because you aren't playing it "right." IMHO, that "rant" was completely justified over such an ignorant comment. Back on topic, I doubt Contracts will railroad users into doing things that mods render impossible most of the time, and it will be a rare exception if it does. Especially considering contracts themselves are optional, AFAIK, then 0.24 doesn't run the risk of breaking anything. -
I disagree wholeheartedly with the emboldend statement above. No, but seriously, Courage and Stupidity are perfect for the game IMHO. They fit right in, just as the game fits right in between a full on simulator and HurDehurrDehurr, Moar BOOSTAHS!! The rest I agree with though. Kerbals need a reason to have Stats, and having them affect the science gain from missions would be perfect. I hope to get to a point where we hav to hire the ground crew who run unmanned missions, and have to assign people to them, and the stats of the kerbals assigned woul affect your control (Such as only being able to do anything through the manouvre nodes or actually having full control) and science gain, with smarter kerbals giving bonuses all around on unmanned missions, while having a use for muchless courageous kerbals who may not be useful in an actual mission in space.
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More education mixed into the game?
Deathsoul097 replied to THX1138's topic in KSP1 Suggestions & Development Discussion
Lolwut? There is more than two people on the Dev Team, just read the Devnotes Tuesdays. Anyway, back to the topic at hand, I actually think this is something that would be handy, though very hard to implement. How would it know exactly what or how you've done something? And how would a Bot know how to "correct" things, which may well be intentional? Simply, IMHO, this would be way too hard and way too innaccurate to implement. -
No, 48 Hours, with 8 Hours of leeway. EDIT: Oh, and something has come up IRL, so I may be withdrawing. Sorry, Kvick. (Its not final, but it is a very real possibility.)
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I think that some people need to get off their high horses and accept that, no matter how hard they want it, KSP will not be a full on, realistic Space Sim. Yes, the Atmo needs fixing but some of the things that make KSP KSP are the silly things, the comedic things. I mean hell, if you work hard enough, you could quite probably build a boxplane in FAR. You would just have to have the ends open. Still a box plane, still silly. That said, Air intakes do need to be modelled a bit more realistically, and Jets need to be nerfed significantly if the atmo gets fixed. I don't want a mod like AJE becoming stock. I think it makes the game too complicated. Much more of a numbers game than kerbal is intended to be. (And this is coming from a guy who avidly uses MJ for info and AP. And no, I can actually fly. I just have a crap laptop, so it lags. A lot. And MJ can fly through lag. Me? Not so much.) That said, KSP is also realistic to a point. There needs to be a balance, and I think most users, especially those on the forums, are very biased to "#lolsokerbal" or "Its unrealistic! *Table Flip* Fix It!"
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Would it be able to run 24/7? And would it have the capability to support all 14 of us at once? (Worst case scenario, more than anything.)
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Because Horn has internet issues, and we haven't asked anyone to host the server. Like maybe Majir? (Wink, wink, nudge, nudge.)
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I'd say one, as you cant launch them individually.
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What time would that be on GMT?
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Yes, but none of us have the authority, other than Horn, to approve your entry and he hasn't replied since you posted.
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Hmm, I think a few things still need to be changed. We need some form of fairing system, preferably procedural. (ATM I'm using B9 Cargo Bays to put up small payloads, but they really don't cut it.) The terrain feels too flat for stock sizing, but that isn't major, though it will mean that there will never be "High ground" as all of the terrain that I have seen is moderately level. Also, atmo heights need adjusting, IMO. The stratosphere starts 7Km lower than stock, at 5Km, and the Thermosphere is at 15Km, as opposed to the 32Km of stock. I understand we are going for a realism feel, but this feels too short, too small.
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Well, turns out I can make a plane in FAR...
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Oops, double post. Ignore ples.
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Umm, do you have MJ installed Alamo? Because I'm pretty sure that's a MechJeb function. (Correct me if I'm wrong of course, but that was my understanding.) Umm, look at the controls/key bindings? That did it for me.
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Well, unless we get some naval parts, then yeah. And even then, unless it proves to be physically impassable, it would probably still be fine. Also, how is the Multi-KSC going to work? As I understand it, there is only one KSC at any given time, so are we going to have to change the KSC location every week, day, or days, depending on turn length? And if we do this through Persistence files, what if multiple people make changes at the same time? Then we will have all kinds of confusion.
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Oh, yeah, I know to set up the COL like that, but everything but the simplest craft still "lawn-dart"s for me. Anyway, I don't mind that I would just work with Orbital Craft. TBH, I would prefer it, especially if it is turn based. Space gives you a lot more leeway if you know what your doing. (The first thing I will try will probably be a ~100T corvette or something, knowing me. Even in RSS, I can manage it.) EDIT: If RSS is required, are we using Realism Overhaul too?
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Well, the stock way of building planes is kind of engraved in my mind, and I try, but nothing ever works too well. As for RSS, IIRC, that was only for the KSC movement, which can be done by just removing all of the planet related code in the CFG for RSS, without actually using the entire mod.
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Hmm. So are we still using RSS and FAR? (I cant make planes in FAR to save my life, so I would be restricted to orbital combat, and RSS makes it a real PitA to get to orbit.)
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Your laptop doesn't have a numpad? Weird... As for the Multiplayer thing, has anyone asked Majir yet? I think and hope he could run the server.
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Deathsoul097 replied to PolecatEZ's topic in KSP1 Mod Development
ZOMG! That's beautiful, please please continue with it PoleCat, along with that HL/3.75 Cockpit you were making. -
Interstellar has a Time based lab that generates science depending on the stupidity of the kerbals and it's location.
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Kerbin Cup Unofficial Team Entries - On hold
Deathsoul097 replied to HafCoJoe's topic in KSP1 Challenges & Mission ideas
Heyo, I'm soloing ATM so I'm open, if you'll have me. (Im a Super High School Level Procrastinator, nothing major like you guys) (Props if you get the reference!) Dude, was that legit or hack grav!? That was epic!