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Everything posted by Jetenginestar
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THESE: The GE-90 will lower the part count by a lot compared to using my current modified sgt_flyer animated engines...
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[1.0.5] FASTCORP Roads 2.2a Colliders Hotfix
Jetenginestar replied to fast_de_la_speed's topic in KSP1 Mod Releases
Race tracks anybody? -
What is the avatar of the person above you saying/thinking?
Jetenginestar replied to Gojira's topic in Forum Games!
57 Miss calls from mom -
Meanwhile in real life... Somehow reminds me of this
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The "You know you're playing a lot of KSP when..." thread
Jetenginestar replied to Phenom Anon X's topic in KSP1 Discussion
When you are really annoyed by people around you who thinks that firing rockets skywards all the way will get you in space (Edit: and orbit) (and to the moon if you have enough fuel) -
Airbus A330-300/Airbus A340-313X Replica
Jetenginestar replied to Columbia's topic in KSP1 The Spacecraft Exchange
Landed both planes on the island runway, so far my comments are: A330: + The A330 is well balanced and has quite some maneuverbility + Good Low speed controllability O The middle Main landing gear shouldn't be there The A340: O Not as Nimble as the A330, but still acceptable - poor low speed controllability when compared to A330 Other improvements that can be made to both planes are: >Inactivate the Roll on the rudder control surfaces so that the aircraft does not yaw to the opposite direction it is turning. >Add action groups to left hand side and right hand sides for asymmetric thrust runway backtracking~ Hope to see more from you, Columbia! -
[cb_co] F-16 Fighting Falcon MRK II
Jetenginestar replied to VR_Dev's topic in KSP1 The Spacecraft Exchange
Awesome! How do you make the F-16's move precisely together in the first minute? I tried using Burn Together but the follower crafts usually end up flying higher / lower... -
Making Fuselages with wings are always amusing.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Jetenginestar replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I'm pretty confident that it will fly well Of to a good start with 389 parts @ 15fps -
totm june 2018 Work-in-Progress [WIP] Design Thread
Jetenginestar replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
RCS Engines with infinite fuel? You can attach those either on the jeep or on the plane. -
Fallout 4 Teaser? That's the only thing I can think of right now But it's a lot of work though....
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Kerbal Cookie Program (Download available)
Jetenginestar replied to pTrevTrevs's topic in KSP1 The Spacecraft Exchange
Now make a cake! -
totm june 2018 Work-in-Progress [WIP] Design Thread
Jetenginestar replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Try using cubic struts to jack them lower and see if it works -
totm june 2018 Work-in-Progress [WIP] Design Thread
Jetenginestar replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Ever thought of replacing those landing legs with landing gear to make an VSTOL? I'd imagine it would be fun to use landing gears to kill horizontal speed... -
Cool! Does the boat work in Kerbin? or does it sink deeper and create more drag with the water?
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totm june 2018 Work-in-Progress [WIP] Design Thread
Jetenginestar replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Testing out a new 747 air frame that has a long MK3 cargo bay as it's spine to reduce bending, But the problem is... Definitely not going to stuff 372 Kerbals inside yet... -
Xhacktar, I always misread your name LOL
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totm june 2018 Work-in-Progress [WIP] Design Thread
Jetenginestar replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Can anybody give me tips on how to finish the roof? I had a few tries but they just don't look good... Thanks. -
May I ask if this mod adds a working Primary Flight Display for the MK3 cockpit (a small artificial horizon with the heading indicator seperated unlike the Navball)? I've would love to see a working one if there isn't any yet
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5.Civ 5 Time afterburner... 4. Mount and Blade Lots of fun when you mess around 3. Minecraft I used to create a 747 with a open-pool on the upper deck xD 2.KSP Overtook Minecraft because I can make things move here~ 1. MASS EFFECT The story and voice acting! They're perfect (mostly)
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totm june 2018 Work-in-Progress [WIP] Design Thread
Jetenginestar replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Hack Gravity and Buoyancy don't mix Edit: I managed to get it right on the 3rd try, yay! But there are some design flaws so I need to re-build the bridge again... -
totm june 2018 Work-in-Progress [WIP] Design Thread
Jetenginestar replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Cool, What's the part count? and does it float well at sea? -
totm june 2018 Work-in-Progress [WIP] Design Thread
Jetenginestar replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Testing out how the fairings fare off when it comes to architecture... And of course, Cake.