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Apature rocket science

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Everything posted by Apature rocket science

  1. Your goal to mine as Much kethane as possible from gilly why ? Because it has such low gravity and tons of kethane, there is only 1 rule you must convert your kethane to liquid fuel and oxidiser in orbit. take screen shots of all your kethane mining infrastructure before and arfter attempting this challenge. No cheating, no f12 and you are allowed any mods you want, and you must have kethane. Rules .no hyper edit .you cant quick save or load .you can only have the mods: kethane KAS interstella FAR home and any other mod that dosn't add any parts eg docking port alinement (mec jeb is allowed) .no debug menu .take screen shots of all launches landings and infrastructure .you can only turn kethane to liquid fuel in a orbit greater than 100,000 km Scoring .+5 points per unit of liquid fuel and oxidiser you produce In gilly orbit .-20 points per unit of liquid fuel and oxideiser you take in to gilly orbit. Leader board 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
  2. Ok that makes sense I am going to make it a 150 part minimum and you must have solapannes At least 5 kerbals and a minimum of 4 docking ports
  3. Prolog The ksp wants to get rid of their space stations and they have contracted you to deorbit your space station and reap the rewards. You need to make sure you record you part count this is vital to your scoring and you may use hyper edit to change your orbit, Mec jeb can be used if land at the KCS. Before you de orbit you station you may send up a pay load of stuff to prep it for the Journy through the atmosphere, include pics of everything and your payload. Scoring +1000 points land at KSC -5 point per part that gets destroyed +10 per part that survived +50 points per kerbal that survived +25 points per kerbal that used a escape pod or system Parts survived divided by the total number of parts times by 100 = your survival ratio -500 points per building you destroy if you land at KSC If you don't land at KSC you may mount a rescue mission and save the survivors +100 per kerbal rescued to attempt this you must land a minium of 100,000 km away Survival Ratio = Surviving Parts / Starting Parts * 100 +200 per comfortable seat of station capacity (Hitchhikers, Cupolas, OKS Habitation, or similar - pods, cans, and cockpits do not count as comfortable seats) +500 if a manned science lab is included +500 if Snacks are provided +1,000 if TAC-LS or other more complex life support mod is used +1,000 if the station has dedicated lander(s) or shuttle(s) that can take at least two Kerbals down to the surface simultaneously, and then return to the station +2,000 if the station and dedicated craft have the ability to mine/harvest/generate new fuel +10 points per part returned from crash site to KSC Advised Mods KAS Deadly reentry FAR Kethane Interstella Mecjeb Hyper edit Rules If there are no photos it didn't happen Be truthful, -1 rep if you lie no matter how big or small no cheating at all No cheating Hyper edit is allowed please say if you use Have fun For you cheats out there no alt f12 No quick saving, if you crash you crash, there's nothing you can do about it. You may only have a maximum of 100 kerbals on your space station You space station must be made by a minium of 2 launches, they must dock/connect Your space station must pass all, the requirements before you attempt the challenge⤵︠Cool space station If you want some images of cool space stations you could de orbit go to here http://m.imgur.com/a/UzODc Station classing system Small fuel depo minium requirements Has docking port or claw Has a fuel storage tank Has energy production Medium fuel depo minium requirements Has docking port or claw Has at least 150 units of liquid fuel and oxidiser Has 6 solar pannles Orbits at at least 100,000 km Has more than 50 parts Large fuel depo Small station minimum requirements: Has 1 to 5 kerbals Has 10 to 50 parts Has docking port Built by a minium of 2 separate launches Medium station minium requirements: Has 5 to 10 kerbals Has between 50 to 150 parts Has between 1 to 4 docking ports Has excape system or excape pods Built by a minium of 4 separate launches Large station minium requirements: Has 10 to 15 kerbals Has between 150 to 300 parts Has between 4 to 8 docking ports Has excape system or excape pods Has ssto shuttle Has capacity to hold 20 kerbals Has a fuel depo of at least 150 liquid fuel and oxidiser Built by a minium of 8 separate launches Ranking 1. ibeinsane 100% Survival Rate 4258 Points large space station 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15.
  4. Just one question I make rockets but my parrashute never works so how do you do it ?
  5. I like his vids but where the hell is he, has he died, has he got Ebola, what has happened to him ?
  6. I can't exit the science center when I get into it, I have tons of mods but I wounder if it could be the conflicting module managers I have from all my mods dating back to ksp 2.0
  7. I want to know why people use the aro spike, personly I never use it but idont get why others use its just a rocket engine.
  8. I think this is a great idea and should be a extension of the pre existing rescue mission
  9. This is basicly the rapier engine in stock with its air rocket cycling mode
  10. Hey I want to use the water launch system to teleport base pats to my base but when I telleport them there they shake for a bit and stay there and then teleport back to kerbin could you please help me I want to use this to teleport stuff to my moon base easily
  11. Could you make difrent moddles like a inflateible habitat that can be deployed like this in a emergency. And also how do you deploy it is it a part you have to send there or can any kerbal deploy it also I think you should have the tent 1 just for kerbin and lathe and for the moon and planets with out amthospheres advent tents because it make sence this tent for kerbin abut not for the moon if you understand me but over all I love the idea, now my stranded kerbals can stay some where till rescue (change orbital debris so it killes them and gives science tiffin data on death)
  12. I agree with what you have said about plans for the future but think about this it's going to be add ons in side of Addison literally, you install a addon for the bad pack then get Addons for the addon to the base game, it's going to be crazy, your base ideas are great in also rely love the idea of a grappling gun, but what needs to be realy added for what your doing is first person (yes I know there are othe mods that do that) and HUD for the activty you are doing.
  13. I love your idea of adding activities to Eva, also could you add a mmu pack or Manet a scan sat for kethane so kerbals can wonder around and actually do stuff because currently 99.95% of things are done in spaceships also you should add kerbals can aso process the fuel they make using the drill in to Eva suit propellant so they can fly for Eva on gilly and also add that this fuel,is less efficient but I love the idea
  14. I made a small return rocket for my kerbals that if I crashed the rocket they could use it to get to orbit and go to my orbital space dock where they could return home it only weighs less then a few tons I think, it's just a better version of you ejector seat
  15. Thankes for that I will try to get it to work but the probblem is some mods like you say have not been updated so I will have to remove some thing
  16. Please tell me the list of mods you use and once your done can you release you game file so we can play through the story like world war k
  17. Try this http://kerbal.curseforge.com/ksp-mods/220217-texturereplacer It dose what you described you just need to change how he looks witch should be easy
  18. I relaly like this idea and I think you suggestions are well thourght out but I see this more so being added as a addon not as part of the stock game
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