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AlamoVampire

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Everything posted by AlamoVampire

  1. Tiny issue, squad was a thing long before ksp was a thing iirc.
  2. First, mechjeb is superior to KER as it does what KER does and it has autopilot. second procedural fairings, that mod is what stock fairings should be. third novapunch. Big parts pack that isnt too many parts like some.
  3. Ok first off the canada arm on shuttle was not on the door but just below it. The doors were holding radiators. that said, im with @Empress Neptune in that ive also wanted to solar panel them.
  4. There is another issue at play: will fixing bug x cause bugs y z? Messing with code at one point could affect something way earlier or further down the road. I think there are a few bugs here from before I joined at version .21. I think.
  5. Finally got my Eucl3d print today! I present you my 3d printed <courtesy of Eucl3d of course> Gantry Class Shuttle: Profile: Down the Back/Head on:
  6. it will be released when its released. When squads happy with it.
  7. Sounds like you are in career mode. If this is true, you may need to upgrade certain portions of your space complex to increase your available maximums.
  8. oh wowsa. @FullMetalMachinist Dude, thanks for that point out. Odd part? this wasnt the thread I clicked that from!! So, uh how do i get that post moved now? I guess I could ask a mod to kill that post here, whilst I copy-paste it where it uh needs to be XD
  9. Hi again folks, I have my current tests completed, and have come to a decision on the future of this vessel. But, first, an album of its recent flight. In the first picture, I am getting ready to set up for reentry and landing. The next picture is the ship starting to angle into a starting position for descent. Next, we see the ship in a high angle, followed by the first hint of reentry heat. Next we have a view from Jebs seat looking at the plasma engulfing it. Finally, moments prior to touchdown. With that, here is my update for you guys. The ship still has some fuel flow issues that will be addressed. I am planning on launching 2 or 3 of these and sending them to different planets like Jool, Duna and maybe Eve. As to the question of how she flies, under normal Kerbin gravity, shes a beast to handle once she is less than super sonic, but, that may be to the fuel issues I am still dealing with. Under "hack gravity" she is easier to deal with. I think she will make a great transplanetary and transmoon ship, but, landing in atmosphere at this time is sketchy. I will keep tweaking as time goes on and keep yall updated.
  10. @Kuzzter Thanks! I hope to get her fully tweaked this evening! More updates to come
  11. @Wallygator Those are vernor motors actually. That version had a fuel imbalance and ended up flying poorly. Once it was slow enough i hit the chutes to land it in a safe way. The next versions in orbit right now, once i reenter with that one i will let you know how it flies
  12. I decided after seeing an impressively BIG SSTO by another forum member, here specificially: So, after seeing this guys impressive ship, I decided to make a rather large SSTO myself. I failed at making it an SSTO, but, managed to turn this into a BEHEMOTH of a shuttle. It sits in its CURRENT configuration for TESTING with all 6 wings and all 6 strakes EMPTY btw at 1751.142 TONS on the pad. Take a gander at it! I will update this as I go along, but, given that its making the time clock in game YELLOW, I may finish tweaking it, and stable it until 1.1 comes. But, here she is, the Goliath Class Shuttle. The last picture there is Jebediah standing on the nose while on minmus.
  13. I personally think they can take as much time as they need. Ive plenty todo in 1.0.5 as is. Namely perfecting my light, medium and heavy shuttles. Just be patient, find a project to work on.
  14. Well, first, stop using the stock "fairings" as they are not all that friendly. Look into a mod called Procedural Fairings. They are far easier to use and far more forgiving. Also, try adjusting mechjebs ascent profile. The default one is a bit ugly. Lastly, while that tank/engine combo is good for a booster stage, its not suited as a primary lifter. The other suggestions are good too. Try a combo plate of our suggestions some combo will fix you up nice
  15. @panzer1b Sorry to bring you the news, but, combat will NEVER be a part of stock KSP. I forget who said it tho, but its not something Squad wants for the game.
  16. Yes this or kis/kas must become stock so that eva has a reason to be there
  17. A day after .21 came out is when i got ksp via steam
  18. I think we are on a similar position, you are choosing to sit and wait, I am taking a slightly diff approach by being unnerved by what I am perceiving by a lack of any kind of official explanation and or confirmation. I am with you on the: wont use it. Happy flying, happy exploring. And yes, I do call it cherry picking for the record, because to me, it seemed you deliberately ignored the line I pointed out again. but again, Happy flying, happy exploring.
  19. @Raptor9 I do not mind being the launching off point of something like your post. I like every other person here or anywhere, can only react base on what is known, not known or perceived. I like your expansion on my thought
  20. cherry pick much? if you had actually read the entire thing, you would have caught a very key line: NOW, with that said, IF this is some hint at being able to move around in IVA come 1.1 then, I will publicly retract my dissonant statement Ignoring that line makes your statement make sense, however, NOT ignoring that line makes you sound like your cherry picking. My dismay at the cutaway thing is based on squad deliberately not telling us the ENTIRE story around this one feature. I can only react based on what Das Valdez found and was permitted to say. There is 0 context to it, 0 explanation to it, so, my dismay is based on a lack of information, hence me saying, now for the SECOND TIME: IF this is some hint at being able to move around in IVA come 1.1, then I will publicly retract my dissonant statement. Razark you seem have always seemed to me to be a good person, I trust we now see eye to eye on at least an understanding of my side of how I am seeing this?
  21. right now, IVA has no function at all beyond seeing what the kerbals are seeing. You cannot roam your vessel in IVA. Right now, this cutaway "feature" is 100% USELESS. 100% WASTE OF DEVELOPMENT TIME. This is a feature that, frankly has no worth what so bloody ever. It just shows that, in all honesty, their developmental priorities are SKEWED in the absolute WORST direction possible. I say this, because right now, we have other things that need attention, fixing bugs, fixing other issues. not implementing the most pointless feature ever. NOW, with that said, IF this is some hint at being able to move around in IVA come 1.1 then, I will publicly retract my dissonant statement, but, until such a thing is 100% swear on a bible in court under oath proven, then, i am utterly dismayed at the fact they have wasted time on frivolity over actual needed work. Torches are to my right, pitchforks to my left.
  22. more gas planets, more planets, more stuff to visit! afaik Eeloo was supposed to become a moon of GP2 so, yes please
  23. @JPLRepo Once kerbal mvmt in iva is a thing then it has a use. But until then its wasted dev time. With out additional functionality its pointless and useless. THATs my point
  24. I honestly fail to see the utility of this "feature." Seems to me to be poorly thought out and implemented. We cannot move our kerbals around EVA style inside a crew module so that fact right there makes this "feature" utterly useless. Just my honest opinion.
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