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Everything posted by AlamoVampire
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soyuz the underappreciated workhorse?
AlamoVampire replied to crazyewok's topic in Science & Spaceflight
um you trolling? The shuttle is venerated for all it did for not only america BUT what it did for HUMANITY. It was retired not because we got bored of it, but because it was tremendously expensive to hurl into orbit. MORE expensive than the Soyuz, which is why Russia STILL uses it. Not because it is better, it is NOT, its CHEAPER. The shuttle launched some of the most revered satellites into orbit like oh, I dont know, HUBBLE for example. We had to shut down the shuttle program because of the expense at sending what amounted to a giant nuclear strength explosive into orbit with upwards of 7 LIVES on the line each time, a gamble that has cost lives. NEVER discount the shuttle. Never FORGET what that vessel did for science. -
Temperature scan can't be done...why?
AlamoVampire replied to Sirine's topic in KSP1 Gameplay Questions and Tutorials
alrighty, stby. I will edit with results and here is the edit, with pictures of my Career mode sun orbiting satellite: as you see, still in orbit of the sun at 690071K and successful log of data. I got no science value out of it since I DID slam the satellites transmission capabilities back in .22 when I first made orbit of the sun, but, it DID record and transmit data of a temperature nature with no issues or complaints from the system. -
Temperature scan can't be done...why?
AlamoVampire replied to Sirine's topic in KSP1 Gameplay Questions and Tutorials
Sirine as you see in my picture, I am at an altitude above your OP and I am gathering temperature data, just how HIGH are you talking? I have other missions in other locations that are at varying altitudes including 1 in orbit of the Sun, and if i remember correctly it got temperature data as well. I can go double check to make sure, but, from my test, it seems somethings bugging perhaps in your save? edit: at an altitude of 690072K which is like 6 million kilometers I think above the sun, I am getting temperature data.... -
200 hours on the nose yay steam! been a kerbonaut myself since like 2 days after .21 came out lol
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Temperature scan can't be done...why?
AlamoVampire replied to Sirine's topic in KSP1 Gameplay Questions and Tutorials
I just ran a test, shot a probe body, a thermometer, a battery, and a barometer to 321km above KSC and I got temperature readings the whole way. Will do this once more to aim for above 321km. in science you must repeat your test to confirm Edit below is final test with pictured results 407km and change, picture of the barometer to confirm vacuum and the thermometer to confirm reading of temperature. as to why Sirine cannot get a reading is beyond me, but a picture of this issue may clear up what is going on, but as you see, it is possible -
soyuz the underappreciated workhorse?
AlamoVampire replied to crazyewok's topic in Science & Spaceflight
if you do not mind using a space craft that was designed in the 60s. -
Can the Mun look like Luna?
AlamoVampire replied to LostElement's topic in KSP1 Suggestions & Development Discussion
Though i have not seen this myself it is said you CAN see Jool at KSC on the pad in the night sky, if you know where to look that is -
Can the Mun look like Luna?
AlamoVampire replied to LostElement's topic in KSP1 Suggestions & Development Discussion
i think it all comes down to what is and is not capable in 32 bit + what the limitation of unity is in terms of this sort of thing. would be spectacular to have tho -
what the........ universe replacer or something similar??
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i myself am just happy to have what I have. do I want more? yup. do I expect them to deliver it quick? nope.
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Moho phase angle if going to moho's periapsis
AlamoVampire replied to Coupon's topic in KSP1 Gameplay Questions and Tutorials
either way, ksp.olex.biz does provide a good hint on where kerbin, moho and your ship need to be to leave FOR moho and the reverse is true to get home, but, it is not easy. Ive been there and arrival was a pain in the rear to be sure. that is where I burned most my DV at. getting OUT is easier by comparison lol. -
for me, it honestly depends on the planet. I stopped at Duna once, and had a quick party on the face. other times, I toss probes and stuff at the planets, or skitter around with rovers
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How much work of squad is showed in updates
AlamoVampire replied to kiwiak's topic in KSP1 Discussion
as per the PC Gamer interview: Do you have plans to add more solar systems, or even randomly generated solar systems? Falange: That’s something we get a lot, and it’s actually something that I’m not very particularly [interested] about implementing. It’s not that can’tâ€â€we could, theoretically. But I think that KSP being a game where you can build your own spacecraft, play the game in your own way, and have essentially a completely different experience from everyone else… the only thing tying these experiences together is that the universe is the same. So if we were to add procedurally generated planets outside the current solar system, you would end up with places and destinations that don’t exist for anyone else. And then it would fail in terms of you being able to relate to someone else’s experience. You wouldn’t be able to say, “Hey guys, I landed on Duna, this was really cool!†And everyone knows what Duna is and what it stands for. Instead, you’d get, “Hey guys, I found this planet, it looks kinda like this.†And people would be like, “Oh... I’ve got completely different planets on mine.†Holtzman: The game is science fiction, but one of the things that Felipe has really driven is that he wants the science to come first and the fiction to come second. So when you start talking about multiple solar systems, you get further into the realm of fiction. Falange: Right, because you’re talking about interstellar distances, which means time-warp isn't enough anymore, no matter how fast you’re going. Now you need some sort of warp drive, and that falls into the realm of sci-fi. And that then requires us to break the laws of physics, which would in fact make everything much trickier. link: http://www.pcgamer.com/2013/12/23/kerbal-space-program-dev-on-random-solar-systems-the-joy-of-failure-and-the-cult-of-steam/ -
Moho phase angle if going to moho's periapsis
AlamoVampire replied to Coupon's topic in KSP1 Gameplay Questions and Tutorials
yeah, actually it does. I just plugged in: Origin: Kerbin Destination: MoHo Parking Orbit: 100 Km and it kicks out: Phase Angle: -251.79 degrees Ejection Angle: 188.73 degrees Ejection Velocity: 3942.16 m/s Ejection Burn DV: 1696.02 m/s Warning: Orbital inclinations differ between your origin and destination. Adjust the inclination mid-transfer by performing a burn in the Normal or Antinormal direction to place your target intercept onto the destination body's orbit. -
How much work of squad is showed in updates
AlamoVampire replied to kiwiak's topic in KSP1 Discussion
Frostiken I would wager you know very little about what it actually takes to make a game. If you DO know about coding and the monumental task that it truly is, I hope you are tolling. Even my limited knowledge of coding tells me, that, they will get us a fun, playable product as they can get it out to us and not to some arbitrary schedule YOU seem to be laboring under that they adhere to. Look, this game is awesome, and for all we know .23 could be the LAST installment. They are NOT obligated to take this game ANY further buddy, you agreed to that knowledge when you either paid them directly or Steam and agreed to the TOS. We will get what we get when it is done. period. -
what are we seeing? to me, it looks like a graphics kraken at your screen...
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Moho phase angle if going to moho's periapsis
AlamoVampire replied to Coupon's topic in KSP1 Gameplay Questions and Tutorials
go here, it is your best friend ever: ksp.olex.biz oh, no www. on it hehe -
Random Universe
AlamoVampire replied to horndgmium's topic in KSP1 Suggestions & Development Discussion
its still a massive undertaking in terms of code and not breaking what already works. Guys, we are in ALPHA still, with many many many MANY miles left to go before even BETA, lets just sit back, and see what they cook up for the Kerbin system first huh? -
lol! I bet Whackjob could get that thing working in a day, maybe two...well if he is willing to take time away from the monster rover he is building
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Good god man! You channeling whackjob?
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Look OP this game is very young and has a huge mountain to climb. We are in Alpha. We cannot hope to know what the ultimate final product will be. What the devs say will or will not be in game right now is not final. I cannot be. Why? Simple it may change based on how things progress as we go. Stop being alarmist.
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okay where is that kerboglyph at? I gotta drop Jeb ontop of that! Oh, and, I know, others before me have made a Hubble, but, here is my take on the Hubble Space Telescope!
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Random Universe
AlamoVampire replied to horndgmium's topic in KSP1 Suggestions & Development Discussion
they said they will not add a random universe or procedural planets as it takes away from the unity of the games community. http://www.pcgamer.com/2013/12/23/kerbal-space-program-dev-on-random-solar-systems-the-joy-of-failure-and-the-cult-of-steam/ -
A modest proposal(s)
AlamoVampire replied to Buzzed Aldrin's topic in KSP1 Suggestions & Development Discussion
1. if we ever get it, it would be nice. 2. would be fun for making our own version of the NASA tv style mission videos 3. would be nice, but, not something that we need right now, but later on down the line? heck yeah! -
Lose Condition For Career Mode
AlamoVampire replied to The Jedi Master's topic in KSP1 Suggestions & Development Discussion
I think I saw somewhere where Squad said there was not going to be a difficulty slider bar, but for the life of me, I cannot remember where I saw it, if I even really did see it lol.