-
Posts
1,661 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by WinkAllKerb''
-
icu ; ) u seek me but it's been a while i no longer use icq ; ) That shark ; )
-
ZZTopCat ( xDr)
-
Everson007
-
not sure may be this : § ; ) § and this https://en.wikipedia.org/wiki/Normal_distribution and for same reason your asking me and i m don't asking you about it but made you ask it ; ) somehow it's like asking why not only one athlete win all the olympic medal in all sports ; specialisation, task sharing and a said specific being needs ; ) also, yup yup, it was a simplistic implementation approach as conceptual exemple but may be there other way to implement this a more polished way. or after all why not just like this as some sort of https://en.wikipedia.org/wiki/Emphasis
-
It could have been true ; ) so on it not false ; ) The user below me like the "light funny gaming approach" and this dictionnaries definition top of every other kind of silly approach related to overrated merchandising, sponsor and market economy model sub-interest consequences and shenaningan: Game: an activity you do to get enjoyement, entertainement and relaxation ... & ++ if any of the previous is false then ...
-
A that view ; ) so much appreciated and versa vice verso & ,''')
-
what about 1 part (set of 1 part with different size cymlindre/mk2 3 etc.) with tweakable for "a few" different ressources value inside the said part to balance (kinda like current oxidizer/liquid fuel set up) and eventually variable need depending of mission, crew and contracts ?. I tend to believe that not all mission need the same things exactly, each time, thats what i m thinking about behind this. simplistic implementation exemple: (not limitative at all) pilot could consume more this less that scientist more this less that engineer more this less that extra mission need/goal/contract or something alike got your point regarding 'part count/assembling/ship design' but i definitely think a few different ressources value management layer is interesting. (without adding too much complexity, of course)
-
definetely an important things too ; ) http://www.duneinfo.com/Content/images/arrakis/costumes/stillsuit-jacket.jpg Conceptually, and for the said metaphorical realistic long/far flight/travel problematics related & conceptual teaching purpose, nope, it has to use a few ressources layers and not only one. May be not much, may be only 2 or 3 could be fine to apprehend the inherent balancing required concept behind life support thingies, one layer only imho tend to be too simplistic regarding that, especially depending the audience.
-
Hum doit bien y avoir quelqu'un , quelquepart, au courant des dimensions et du profil en coupe. ça doit pouvoir se trouver ; ) pm Duodex àla limite, y doit surement être en mesure de t'aiguiller vers la bonne personne ; ) (edit: après y a aussi le plugin blender pour importer les part mais aucune idée de l'inter compatibilité avec 3dsmax)
-
For Questions That Don't Merit Their Own Thread
WinkAllKerb'' replied to Skyler4856's topic in Science & Spaceflight
"this time you failed to take off", it could at least ; ) (may be a little wood panel at the very end of the runaway close to the shore could be added just for fun ; ) http://thumbs.dreamstime.com/z/panneau-routier-en-bois-tr%C3%A8s-vieux-de-fl%C3%A8ches-34472098.jpg -
-
nope the user below me like (chaussette, chaussette, mais euuuuuuuuuuuuhhhh moi aussi je l'ai dit ... *** le barbare gagne un niveau *** )
-
As a retired co-gm, raid leader & strater: hm, average gamer, begginer, totally raid inexperienced players, and funny raid wich used to manage/organize up to 7 raid (and some other events) per day , sometime even two at the same time assisting another raid leader without seeing it's group fight but knowing each raid member and solving other group issue just by listening to the comment while raid leading it's own real time ... ... ... ... partially ... The user below me hardly has an idea of what i m speaking about* ... partially ... and might be slighty tired of being too social time to time because reasons. *and this might be because he/she never been to that point yet. just' sayin ,''').
-
nope xeldrak again
-
neither true neither false, i m younger and older at the same time. Tubm support starmade game mechanics and game system concept but himself don't enjoy much at all that kind of slighty too rough "minecraft" cubic alike art and artwork, aside the great concepts within.
-
fun fact: weapon are like weak pun, sometime they could make you react even if you not intended too.
-
Banned because actually shark are all but storyteller ; )
-
always mostly thought the same (aside the genderless thingy wich depend of the species) so: N P K (& a few others nutrient eventually), water, light, co². (wich could also be an interesting approach to talk about "most" plants and vegetals needs, and add an extra "teaching" 'layer' to ksp aside the rocket science thing, metaphorically speaking)