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Everything posted by Kerbart
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I cannot believe no one else has responded yet! (just kidding)
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Three ideas that I feel would work really well
Kerbart replied to Bigboy's topic in KSP1 Suggestions & Development Discussion
The way I read it, is that you’d erect a launch platform somewhere, and then inside the VAB you have the ability to select it, just like we have the desert and baikanur (or whatever, obviously I don’t use them that much) extra launch sites now. I don’t dislike the idea, especially when it comes with some more colony building to provide the parts on said extra terrestial (extrakerbanian?) launch pads. -
Well, that’s what I do these days. I don’t care about disagreements; you can have the most wonderful and meaningful discussions with people who bring reasonable arguments to the table. We still might not agree afterwards and that’s ok. Then there are those who have an inability to even try to see someone else’s viewpoint. Those I cut out once I realize they’re dragging me into the mud. I don’t need an ignore button to ignore immaturity; that stands out and doesn’t really gave an appeal to be dragged into it anyway. On a space nerd forum it’s hard to avoid nerdism. In fact, it’s a charming aspect. Where I get really annoyed is knowing better when demonstrably true (e.g. a rotating ring needs a counter rotating weight or your station starts spinning over time), or based on opinion but stating as fact. But in itself no reason to ignore someone unless the foot-between-the-door behavior starts.
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Next DLC will be the Last DLC?
Kerbart replied to Mukita12's topic in KSP1 Suggestions & Development Discussion
I think that at one point the DLC should be rolled into the base game, for instead when DLC 3 comes out, make Making History part of the base game. 1) It’ll boost stock sales ever so slightly 2) By then, sales of MH will have flatlined so it doesn’t hurt sales 3) Prices of DLC are so low that I doubt people will hold out 3 years to save themselves $15; and those who would likely wouldn’t be buying it anyway. But I’m not sure T2 shares my views. -
Netscape, dBase, Lotus... the software graveyard is paved with projects where it was decided to rewrite the core from scratch. Of course there are also cases where it did work out, but it’s a large gamble. Unless a new version of Unity means rewriting 3/4 of the project from scratch, I doubt Squad will switch engines.
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Next DLC will be the Last DLC?
Kerbart replied to Mukita12's topic in KSP1 Suggestions & Development Discussion
The challenge is that the vanilla game is many years old and at this point it’s not very likely that the sales of it are generating a lot of money. While it is sad that not everyone can afford the DLC, expecting development to focus on the base game would really not change anything. Hardly any cash would flow in, Squad would have to close up shop and the end result would be the same as it’s now, or actually worse, as the base game wouldn’t see even bug updates anymore. While the DLC scenario for updates doesn’t work well for you, keep in mind that it does finance the updates to the vanilla game that you do benefit from, and that is still better than nothing at all. -
How much physical space would an exabyte of data require?
Kerbart replied to daniel l.'s topic in Science & Spaceflight
What unit is that? Or do you mean cm3? -
10. I should have more, it would have lowered my number of forum infractions. Although I stopped collecting those once I discovered the ignore function.
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Don’t forget to visit the secret Five Pips forum that is now accessible to you, where Squad shares all the Good Stuff with us.
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Oled/displays as alternative/suppliment to quantum computing!?
Kerbart replied to Arugela's topic in Science & Spaceflight
1) Big walls of text put off most of your audience. You can’t sell an idea if no one buys it. 2) There’s no thing like 32 bit color representation on a monitor. Every time you mention those 32 bits you lose audience because they think you don’t understand important implementation details. Explain it so a six year old would understand it. Then work out the details. -
https://theaviationist.com/2014/09/15/f-15-lands-with-one-wing/
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Oh, you will get back. It’s more that the landing will be a once-in-a-lifetime experience.
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Weightlessness for only hours and deep space life sustainment
Kerbart replied to Spacescifi's topic in Science & Spaceflight
Consider the mass of a drum full of clothes and water against the mass of the spaceship. Consider the amount of time it takes to spin the centrifuge up to drying speed. 5s, 10s, maybe 30s? How much angular velocity is that going to add to your ship? And remember, once the spin cycle ends it absorbs that angular velocity right back. As @5thHorseman mentions, have two spin cycles of equal length but opposite direction and the effect on the ship’s attitude might not be zero (the water is forced out unevenly between the two sessions) but it will be very, very little. Centrifuges are far less finicky than people think because they’re inside a closed system. Making a ship rotate by continuously spinning a centrifuge is mechanically identical by carrying yourself up ten floors by pulling your bootstraps. Speeding up and slowing down a centrifuge surely make the ship rotate in the opposite direction, but that’s the only time (which is also why gyro’s need to be reset every once in a while). Once your centrifuge is running at a constant rate, there’s no magic effect on the ship making it suddenly rotate more or less. -
engine not turning off on command
Kerbart replied to slav_king's topic in KSP1 Technical Support (PC, unmodded installs)
My first thought was no radio control, thus unable to control the vessel. But then... Jeb is on board. But perhaps in the hitchhiker, and not in a command module? But as @Geonovast mentioned, without pictures or additional information it’s hard to diagnose, and it usually turns into a game of “1,000 guesses and a tiny sliver of information with each ‘that’s not it’ response” -
We need a career mode overhaul
Kerbart replied to kirmie44's topic in KSP1 Suggestions & Development Discussion
Career, in my mind, was very much added in the beginning to provide some structure to new players, for whom everything but the kitchen sink would be too overwhelming to get started with the game. Hence the illogical organization of the tech tree. It’s partially there to guide you into “build better, not fatter” and to provide goals (orbit, moons, docking, surface landings, the planets) to help you on the way. We have missions now, and they could provide a superior job for that. Similarly, career mode is way too grindy now. The tech tree should be revised with a lot of small stuff (ladders, wheels), early available. More tech and funding should then be offered through “programs,” (colonize the moon) which offer some technology up front and more as progress is being made. -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
Kerbart replied to DMagic's topic in KSP1 Mod Releases
I do use the full version. How does that work? NVM Figured it out. Thank you. -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
Kerbart replied to DMagic's topic in KSP1 Mod Releases
Would you mind recompiling EVA Struts for 1.7? Or update the version info? I tried editing the version file but that doesn’t seem to help, and I’m getting the “ this works for 1.6 only” message (it works fine in 1.7) every time I start the game. -
Sure. When the complaints about “how dare Squad charging $15 for this” stop...
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Kerbal Space Program DLC: “Breaking Gound” Grand Discussion Thread
Kerbart replied to UomoCapra's topic in KSP1 Discussion
After watching the few videos posted my fear is that the new science experiments will just be a variant on surface samples and not unlock a whole new aspect of explorational activities. Time will tell. -
Kerbal Space Program DLC: “Breaking Gound” Grand Discussion Thread
Kerbart replied to UomoCapra's topic in KSP1 Discussion
Picasso: “It took me four years to paint like Rafael, but a lifetime to paint like a child.” But what a stick figure it is! Seriously, it was also offered at a steep discount. There have been some disappointments (the 0.24-0.95-1.0 progression comes to mind), but on the whole I have no complaints. -
I'm a bit late to the game here, but here are my thoughts: Evolutionary algorithms take up a lot of generations. Given that making it to orbit takes a few minutes, testing parameters over hundreds of launches can take weeks. It's already fun in kRPC to build a PID controller and see it control your rocket! Once you have your PID controllers working, work on a launch platform where your pitch angle is a function of... something. Time, altitude, velocity? You pick. And then use machine learning to figure out what the right parameter for your function (say, 1.2° per 1000m) is?
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- totm june 2019
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The funny thing is that at the same time updates are received with “these are just bug fixes, hardly anything new. Why bother publishing them.” There’s a financial reality: developers want money to pay their rent, car, food and other expenses related to being alive. I know, a selfish little bunch, but this is the world we live in. Customers will not buy a “dead” game, because it has no future. There will be no improvement in the future, so unless it’s heavily discounted no one will buy it. You know what says “dead game?” The lack of updates. If the latest version is 1.4 and dates from 2014, no one will buy it. And no, bugfixes “don’t count.” So, if Squad chooses to fix bugs and nothing else, development will surely stop within two years, because there is no money. And then nothing will get fixed.
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totm aug 2023 What funny/interesting thing happened in your life today?
Kerbart replied to Ultimate Steve's topic in The Lounge
Our dog needs medicine. I’m a cat person; feeding medicine to cats is like a cage fight to the death. As I’m wrestling the dog to get the syringe into his mouth, my wife suggests squirting it on my hand so he can lick it up. Of course it works. Dogs eat anything you put in front of them. Lol.