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Sido

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Everything posted by Sido

  1. That's why i'm advice you to ask the question on the mod thread.
  2. What ??? how my planet pack can make moving the Mun faster on its orbit ? This pack don't do anything with the Mun... And please... if you encounter some real bug, make me a private message with all the bug you've discover, how to redoing it and if possible screenshot... And i try to correct them in a future update. A lot of people made this and this is really more easy for the two side. Thanks.
  3. It's ok in the next version, maybe at the end of this week. This is not my only project so this one is not my priority. But i fixed this in the next update (0.6)
  4. you're welcome, i'm happy to help the communauty, dreamchaser is a great project.
  5. I don't know if it can help you or not, but someone on the orbital forum made a meshes of the dreamchaser. So maybe you can contact him for help or maybe advices. here it is : http://www.orbiter-forum.com/showthread.php?t=31010
  6. I talk about files And there's no "cloud.cfg" in the boulderco files. it's for the example. if you don't understand that for see a cloud layer you must edit the both files i can't help you. I made the aurora, and the separate zip cause an admin ask for it and i think it was a good idea. if you don't want to edit anything, you download all the pack, you merge the folder when your OS ask for it and that's all. Thanks. Thanks for all other who made me a lot of constructive feedback by private message. It's really interesting and, i'll try to put all your advice in a futur update. keep tuning. Sid
  7. Yes that's what i say, you must paste the code at the bottom of your clouds mod files. Happy to see that's it work. have a good game.
  8. Yes, i say you must paste the code on the bottom of your cloud files.
  9. As shown in the video presentation, it's a custom skybox. So no problem with this.
  10. Work perfectly, really reat job. bravo
  11. Hmmm ok I don't understand anything, i return to my design
  12. Also, where can we find the planet stock index ? And are we sure that set a different index for all bodies can let the player use FAR ?
  13. Texture and modelling work are really awesome.
  14. Seriously, nobody read the first page ? It's write that the normal version is enough. IN RED, IN THE MIDDLE OF THE PAGE lol You're welcome
  15. You're not bother me, science question have just been ask a thousand time
  16. kiwiak, you ask the question three hours ago.... and i get the time to answer you. As you can see, between your first question and your second i don't make an update of my pack. What's your conclusion about science ?
  17. It's true, I made ​​a mistake, i can load Urania system without the sentar one, i made this mistake because my save was brake (normal the referer was not the same) when loading so i think the system was not loaded. But yes you can load the Urania's system only without sentar
  18. It's seem that there's an ArgumentException involving FAR and a dictionary object. That's how it stores the properties of other planet's atmospheres, and it list the bodies using indices based on the FlightGlobals index for that body. PlanetFactory isn't changing that, so multiple bodies are getting the same index, which causes FAR to break. I'll made an update by changing index for custom systems to avoid the conflict in the next update
  19. Sorry i don't understand your question (google traduction don't help me) you've got a SOI problem ? Can you tell me with which bodies ?
  20. Believe that if it were easy, long ago I would have. I was the first to want a huge gas planet (and i swear that i try so many times) but in the current state of the mod, the configuration of this type of planet is limited. So, unfortunatly, you can't. but you can ask the question on the Mod thread, i surely don't explore all the possibilities.
  21. You're true, it's simply that your cloud layer is above the aurora. you can change it by set a lower radius to your layer clouds in your cfg. the aurora start at 1.018, you can for example set your clouds layer at 0.017, save and enjoy I test it with the normal version of the clouds pack anyway :/
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