Jump to content

Sido

Members
  • Posts

    331
  • Joined

  • Last visited

Everything posted by Sido

  1. (excuse my pity english i try to tell as the best i can what i want to say) I think you should create a piece that would be very helpful with this pack. Especially with the "bigelow style inflato" parts. It would be just a rotor. The size you want (maybe 1.25) with two attach nodes, which would only turn. To help create vessels that simulate artificial gravity. Something like this (rapidly): Really simple, but very usefull. I don't know what you thinking about and if create the rotation effect is hard or no.
  2. Just awesome, your parts are really great, they're some of my favorite. Congratulations
  3. Ok, i'll worked on this for a futur version. thanks for your feedback.
  4. I don't reduce the SOi of each planet. I rise the planet orbit. I play with this system every day and i don't have any of the problem with the v 0.1 tell me if you've got problem to reach a planet or if you discover orbit glitch
  5. Well, it's like the clouds, it depends of the clouds mod, so it's always here but you can remove it by edit your cloud's cfg file of course.
  6. Well, i see there's a mod for doing that so i planned this in the futur yes. I'm waiting to have a maximum feedback to my pack for stabilize it in a stable version and after that i planned to made some biomap for each celestial bodies
  7. Update aurora for more "wave" effect. Link always in the first page
  8. I made the texture myself with toshop based on spaceengine export. For the ocean you need to specified "hasOcean=true" in your cfg
  9. Ohh, i don't know, it's just a spécific adaptation of my own of Visual Enhancements: Clouds & City Lights... but yes i can made a specific zip of this if you want. I planned that
  10. Texture replacer Mod That's not a "bug"... from know in planet factory, when you use àcelestial bodies as a template you acquired the atmosphere legacy. And for the moment, Planet factory CE doesn't let the possibility to change the atmosphere color ambient and the ocean color. It's write on the FP
  11. Update to V 0.3 : Revamp aurora to final version. Revamp all the planets clouds. Reducing total weight of the pack.
  12. the third one seem really clean and realistic ! Good job ! How does she look like from the ground ?
  13. Yes >< Take your prefered image editor and made your version Yes, and that exactly what i've done. They don't understand that each layer is flat... In game an aurora look like this :
  14. If you want test on kerbin my planet pack aurora : Here is my dropbox zip link (it's very light) : https://www.dropbox.com/s/ifdm12r0pt3ly9l/kerbin_aurora.zip
  15. Love this mod, i haven't see it, it's really smart. Well done !
  16. I must give an answer to this - The possibility of change the atmosphere and ocean color.
  17. Planetfactory use a lot of ram. My KSP install had a lot of mod for a total of 2 Gb . The answer at your problem is simple: you've got to much mod. Remove some of them before. That's all. Look at my install, i got 32 mods installed and my ksp.exe take 2.4 Go of ram for the process... And i'm the creator of the planet's pack. Not of the mod.
  18. No no it's just a special use of Visual Enhancements. It's can be deployed on any planet.
  19. the new one is really better. the problem is, when i'am on the ground, the layer vanished, i must reactive them once i get the ground. it's a little strange, but maybe it's because of planetfactory, i don't really know. i'm waiting to have something really satisfied to release it
×
×
  • Create New...