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Dispatcher

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Everything posted by Dispatcher

  1. Likewise, I'm not a space guy, but some relatives might think I'm ... spacey. :confused: Welcome BenCushwa. Its you space types that probably keep the rest of us in "reality check". Happy crash --, er, flying/ roving/ boating/ landing!
  2. No pics, but I'm testing the new or modified engines before I update my chart and graphs. I've learned that the Goliath and Wheezley fly pretty well with the engines turned backwards and their settings changed to reverse thrust. Mind you, not as well as facing forward and keeping them set to the default forward thrust; but not bad. No practical use for backwards engines except for possible design esthetics. :sealed:
  3. [quote name='Guz']upped this today [URL]https://www.youtube.com/watch?v=tRGZPZuzVHE[/URL][/QUOTE] Really nice!
  4. Yes, intake air is no longer displayed in the resources menu at upper right of HUD. Since I use KER, I'm hoping that this mod will display this resource when air intakes are attached to the craft.
  5. [quote name='UpsilonAerospace']I don't know whether I'm using the new jumbo-sized engines correctly; please advise. ... [/QUOTE] My only advice is that your Kerbal maintenance people only work on the engines when they are powered down.
  6. [quote name='Mad Rocket Scientist']I offer you the entire atomic rockets website ... [/QUOTE] Funny you should mention that. I follow Winchell's Twitter page online (I don't actually use Twitter) and one time he recommended KSP and indicated that it was on sale on Steam. I got it based on his advice, after having passed it by due to the little green men previously. Yeah, he mirrors lots of vintage science fiction art!
  7. [quote name='kiwi1960']...Why do all the KSP movie makers on youtube have to try and imitate Scott Manley?...QUOTE] I've been thinking of getting a You Tube account and starting a channel called "The Manly Scott", wherein I demonstrate science while playing board games. :wink:
  8. Thanks for the graphs! These seem to go along with my own test flight observations; of course each engine has its uses. For SSTOs, the Rapier and Whiplash combo works well; I've not tried a Rapier only version in a long time. Also, another combination that's worked well for me is the Aerospike and Whiplash. One thing that was fun to do was making one jet plane using all jet engines (except for the Goliath due to size). That allows you to see and hear the effects for each engine type during the same flight. If you fly at a constant 90 degrees (Navball reading) after leaving the runway, you'll see when they flame out. If you assign action groups, you can try the Panther wet mode, Wheezly thrust reverse, that sort of thing.
  9. My spaceplanes now make use of airbrakes and radiator panels. These do make a big difference. In fact, on my way [I]up[/I] from Kerbin, I've gone too fast and have blown up my ships due to cockpit overheating. Mounting a few radiator panels usually solves the overheating problem. Notice that while in atmosphere the panels don't tend to glow red, but once in space, convective cooling stops and radiative cooling kicks in, so you will see the radiators glow red after a fast flight up. Once you drop back down to atmosphere, the convective cooling kicks back in and the panels stop glowing red (unless the entire craft is engulfed in reentry flames).
  10. Of course a design consists of several components. Not really discussed earlier are lift and control surfaces, the cockpit, monopropellant tank, cargo/ personnel compartments, energy collection/ generation/ storage, command/ control equipment, radiators, fuel tanks, fuel/ oxy tanks, perhaps ladders and landing gear (and most of these things are treated as if they have mass and drag). So design is a major factor. I just made and flew an SSTO using Slashy's ideas and those of the OP. For this thread, I'll mention that I used one Rapier and two Whiplashes, with one shock cone and one pre cooler per engine. Even with my poor piloting skills, I attained a pretty decent orbit and enough dV to get back down. The design was quick and dirty and didn't look too bad; I'm sure it could have been optimized and tweaked. My point is, KSP stock parts in 1.0.5 should allow anyone with a halfway decent design to get an SSTO to orbit and back. In earlier versions, it was more challenging for me to do so. Have fun with [I]your[/I] SSTOs!
  11. Wow, the artist I was going suggest. OK, let's try Robert McCall.
  12. I learned that "a bird in the hand gathers no moss".
  13. I was flying one of the stock shuttles and, well, it flew apart. I let the tank empty and then separated the shuttle. It lost engine and all control surfaces and part of a wing. I was over water and my two Kerbals were still comfortable in the cockpit. From about 11Km I was able to use RCS to barely get it level enough before hitting the water. I did so at 90 m/s, expecting my Kerbals to be killed. Surprise, the craft remained as intact as when it hit and my crew was able to wait for rescue.
  14. Thanks, Sampa. No offense, but I hope you are wrong about the plot.
  15. Thank you, Tang Titan! I'm certainly not a developer and the folks at Squad would have no idea who I am, but as someone who enjoys KSP, I am most impressed and humbled by your post. I wish you the very best and I look forward to seeing your posts here as to what you will learn and accomplish using the game.
  16. That's too bad. I didn't like the Ferengi looks and voices. There are other things I didn't like about them, but I'll leave it at that. So, while I like science fiction and was an original Trekkie, I don't think I have any interest in this upcoming new series.
  17. I've watched You Tube videos and streaming videos of KSP 1.0.5 gameplay and features.
  18. I will see if I can make a functioning submarine that uses jet engines for underwater propulsion (until a bug fix makes that impossible). After that, my submarines will need to be rocket powered, which should still work.
  19. There is at least one live stream; Oaktree42 at the moment. He's been going for a few hours or so, running 1.0.5. - - - Updated - - - Yes indeed. Two should have been available in the OP. Take a look!
  20. I keep Steam updated too. Since I also use El Capitan, I would expect that between Apple, Steam and Squad, that KSP should work properly.
  21. This should be pretty sweet for a "minor" update. Water craft, splashdowns and jets and that shuttle vectoring engine. Nice!
  22. FYI, there's a new related thread on this; right now very close to each other on the thread list.
  23. I use Steam on a Mac. I always save a copy of my Save folder somewhere outside the game folders and then I always (auto)update my games, including KSP. I have yet to have any problems doing so and the game always plays fine. I've also always started a new game after an update. I don't put myself into a position to need a previous saved game from an earlier version of the game. Your experiences may vary. Edit: 345 (no es Guilty Spark, amigo?) -- most updates have at least one new or revamped part. I really like checking out new parts. For engines, this means updating my engine graph (via testing) and somewhat regularly, my engine chart (whenever I decide that the Wiki looks updated enough). Edit: jarmund -- well, my only mod (besides my own fuel tanks) that I use is KER. So I usually have to wait a few days for that to update. But with a lot of mods, it might be wise to not update until the desired mods have also done so.
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