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Dispatcher

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  1. Sal, the reverse thrust was not 100% of the forward thrust in tests I performed. This may be due to design constraints. See the appropriate link in my sig line.
  2. This graph is different from those I have done in the past. It differs in that all types of engines are presented here (previously I left the SRBs out of the load tests since their propellant mass was limited when compared with a liquid propellant engine). Also previously, all engine load tests relied on an arbitrary 50/50 ratio of propellant mass to payload. This time I capped the liquid fueled engine propellant mass ratio to that of the SRBs; all engines having a starting TWR of about 1.2. However, to complicate things, the game does not impart the same propellant mass ratio to SRBs when launching with a TWR of 1.2. As you will see in the chart's 4th column, there is a range of propellant mass ratios, and some of these were derived. The Kickback and Thumper propellant mass ratios are about 39% of the total ship launch mass when the TWR is 1.2, however all the other SRBs have lower ratios when launched with the same TWR. My percentage for radial SRBs (Sepratron) is based on the use of 3 radials when testing these engines. You will also notice that I equated various size/ diameter liquid propellant engines with various size/ length SRBs. This is how I determined which propellant mass ratio to be alotted to each liquid propellant engine. I feel that this is justified, since in real life larger rocket engines are allotted more propellant than smaller ones. Also, since some "engines" are actually multiples of smaller engines, I equated the Twin Boar to two "small" engines (in terms of perceived diameter and bell nozzle size), the Mammoth as four small engines and the use of 3 radial Thuds as 3 small engines. Accordingly I adjusted the propellant mass ratio for these engines. Another change is how the air breathing mode engines were tested. This too is arbitrary, in that their launch mass and altitude allow them to achieve flame out, which is a measure of their operative range. The Juno and Wheezley altitudes are at their maximum loads but while the "flameout" sound effect did not play, the fact that these engines did not use all the jet fuel means that they became sufficiently oxygen starved. Unused fuel became part of the payload. For engines not exceeding an altitude of 150 meters (launch altitude in this case), the total mass is the approximate minimum mass of parts and propellant required for a particular engine to operate in space. You will notice that some engines are listed more than once, tested in various ways or modes. I hope to use this methodology when testing the stock engines in KSP version 1.1. Please comment suggestions or concerns or questions below. This is a work in progress and the intent of the graph was to compare the diverse set of KSP stock engines for practical applications, on a single graph. Below is the same graph without the Mammoth engine results, which gives us a somewhat zoomed in view. The averages for all are retained.
  3. This will get you from prelaunch to post-circularization. The shift from ambient musical sounds to SwellMusik's beginning is a convenient time to hit the "Space" key: If you've seen this video posted before, well, I like the music (and the movie, for that matter).
  4. "Ambush at Devil's Overlook". A better title would be "Casualty":
  5. This is science fiction from the early movies with sound. The following is a short excerpt from the movie. You can find the full movie online or purchase a DVD from sites like TCM or maybe a local DVD store. It has been remastered and stabilized though you can find it in various conditions. Its interesting to see what they got right and wrong when looking at their view of the future in this comedy. Just Imagine:
  6. Windows/ Linux? Those two OSes have less in common than Linux and the OS X Unix do. If you just consider Windows, he could partition his HD and install some version of Windows if he has the HD space and compatible specs; keeping Mac OS X on the main partition. If you just consider Linux, it happens that such a flavor of Unix is not as large as the Mac market, so the Mac seems better supported than any one distribution of Linux, from what I can tell.
  7. Head for the snowy hills, make bad decisions and survive the Giant, in Bagrada:
  8. kenbobo, I am a big fan of open source software. Have you tried Open Office? Its a very good suite of tools comparable to the "big" software company products like iLife and Works. In fact, even though I had originally bought some of that stuff, I never use it anymore due to liking Open Office better. It does save files to the popular formats as well as its own filetypes. Do some research into the kinds of applications you want to use and you will often find a free and open source product to fit your needs. Also, I recommend a few games that you might like, which were big in the Mac community back in the day: Bungie's Marathon (now free) and Myth (the demo is free and fun)!
  9. iMac 20" Mid 2007, 2.4 GHz Intel Core 2 Duo, 4 GB 667 MHz DDR2 SDRAM, ATI Radeon HD 2600 Pro 256 MB, OS X El Capitan v. 10.11.3. Edit: I don't use any mods except for KER, so that is probably a factor when playing KSP.
  10. My Mac was made in mid 2007. I recently doubled the RAM from 2 GB to a whopping 4 GB. I also changed out my 300-something GB HD with a 1 TB HD. I run the latest OS. It works fine for most of my needs. I play KSP with no problems, but obviously I don't have the graphics maxed to the limit.
  11. I've used Crossover, a Wine package, but I agree that its hit or miss with that for games. My preference is largely for the principle; I have a computer and I can play games with it, so I just don't want to buy another device just for games. I remember that after Bungie was bought by Microsoft and finished cranking out Halo, that a lot of people bought the first Xbox just to play that game. I was not one of them. I waited two years for the Mac port. Years later, the same people bought a new playstation or upgraded to the latest Xbox in order to play Destiny. I was so underwhelmed by play throughs of the game, that I'm not even tempted to buy one of those consoles. So, while I have no need for gaming machines, they will appeal to those who want them. The cool thing is that we can choose what we want.
  12. The movie is good too:
  13. I would have checked a "Neither" button. I'm not into console gaming and the steam machine is just another way to spend more money. I use Steam and I like playing games on my computer of choice. I also prefer keyboard and mouse controls to console controls. Edit: Randox is right about standardization, which is great for developers but in contrast to my preference of platform. What I do see is that my platform of choice is supported by developers who make the games I like to play.
  14. Disaster for Scotland! No, its"Force Ten From Stoneheim":
  15. Congrats! I recommend that when you purchase a first car, that it simply be a reasonably cheap but nice vehicle. I went through the new vehicle phase a few times, but now I'll always buy used. Keep in mind what you want to use the vehicle for, as that should influence what you get. If you just want to show off and impress anyone, you'll want something sleek and sporty (and insurance will be higher). If you like to off road, you'll want a 4 wheel drive. If you like to haul things around, a pick up truck might be the thing. Of course, if you just want to get around, anything will do. You don't have to buy a junker; just be aware of what you are getting. There are plenty of websites which will give advise on how and what to look for.
  16. I use Win 10 at work, simply because its what the company uses. My OS of choice (and what I use at home) is Mac OS X.
  17. I would post for these more often, if I watched any streams.
  18. I take delayed dev notes to be a good thing; it may mean getting an update or improvement of some kind in the future. sooner; perhaps even with the next update.
  19. Grab some snacks and beverages and settle in for this 50 minute foray into shifting strategies, new enemies, muddy water. Its "Flight From Covenant":
  20. What? OK, I changed it. Not as visually fun, but it sounds right. Right below the video I put a link to the other one, so those in the US at least can see it.
  21. Well, I'll do it! If you are in the US, you might find the visuals more entertaining with this version.
  22. Because I'm not a tablet user (at least not yet), I never knew that Bungie's Myth games were now being played on tablets (via the Myth II engine and GUI). I was aware of the game being kept current on Windows, Mac and Linux platforms. Check out the "state of the art" for Myth II!
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