-
Posts
791 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by xtoro
-
2 bugs that are really annoying me
xtoro replied to Capt. Spiff's topic in KSP1 Gameplay Questions and Tutorials
True, but from his pic, he's using turbo jets and aerospikes. Good point on the Rapiers though. -
2 bugs that are really annoying me
xtoro replied to Capt. Spiff's topic in KSP1 Gameplay Questions and Tutorials
You don't have to lockout oxidizer on any of the tanks since jets don't use it. Also, you could unlock only one tank's LF, stage, and then unlock the rest when you have time. If SAS is engaged you should be able to start unlocking the rest of the tanks right after you stage. Not the best fix but it's doable. -
I came up with a theoretical solution to multithread the physics here: http://forum.kerbalspaceprogram.com/threads/126094-Is-Kerbal-Space-Program-Single-Threaded?p=2032605&viewfull=1#post2032605 (post #15)
-
PhysX uses the GPU, KSP uses the CPU... GPU's can run many more calculations per second (GFLOPS) and have specific functions for physics calculations (PhysX).
-
I've found that if you check profile pages of people who have posted in any thread that has the word "rep" in the title, you'll see that rep is being handed out en mass there... Threads ABOUT rep are looking like rep fishing ponds.
-
Discovered this yesterday and I haven't seen it before. I built a probe with a fairing. Below that was a transfer stage with a 2.5m tank and nuke engine. My launch vehicle was 3.75m, so it looked ugly. Just out of curiosity I put another fairing below that, and when I built the fairing and put my mouse on the fairing base for the probe, the "Close fairing" text turned blue! Clicking closed it onto the other fairing base, making a straight inline fairing with no part clipping! When deployed, it breaks away like a sliced up cylinder. Again, never saw this anywhere else in the forum or announcements. Did I just miss it? Does anyone else know or is his just a feature that was forgotten in release notes? Either way, if you didn't know, now you do! Hooray for nice looking rockets!
-
I have many many ships and Kerbals all over the place. I hate that when I'm controlling a ship and want to do something sciency or some engineering that I need to go to the space center, then the astronaut complex and find the ship I want to use to see which Kerbals do what, and what skills they have. It would be nice to be able to click or hover on their names and see their class and skill level. Even if I do remember that a specific kerbal is an engineer, there's no way to tell if he has the skill to repair rover wheels for example.
-
This is exactly what the story is in my signature. I play the game through, no F9, no restarting, and I fill it in with storyline including full interior sets. I have 2 saves, one is the game I play through, the other is just storyline.
-
active contracts disappeared
xtoro replied to xtoro's topic in KSP1 Technical Support (PC, modded installs)
I use KAC, KER, KJR, MechJeb, Atomic Age and Fuel Tanks Plus. I run the game with the option to not write a log file, but besides, it only happened the one time and it would have been written over dozens of times by now... -
Avalon : A mission to every planet and moon - Investigation Via EVA
xtoro replied to xtoro's topic in KSP1 Mission Reports
Yeah sorry. I just updated the first post. With the last few minor versions bringing big changes to the game, I've decided to wait until the big changes stop. I've had to start over with learning the new features (mostly atmospheres) and rebuilding Avalon to be workable with the new changes a few times now. So I'm going to see if things balance out soon update-wise. Or, I may just continue the story using the old version that I've used up to this point. However! I really really want to use the new parts like stock ISRU and drills. I also think that the new atmospheric (re)entry heating will make a few landings more interesting and will require clever use of heat shields. I would also like to add radiators, which might be a must-have anyways. Unfortunately, if I do update to a latest version, my 2 major aerocaptures of Eve and Jool have already taken place in the storyline. I know from experience so far that aerobraking at Jool is a nightmare and requires shielding AND a very precise high altitude to get it right. So, the only atmospheric braking/capture left is Kerbin. But, I'm thinking there may be a reason to come back to Jool or Eve later on... -
See? http://i.imgur.com/r4fj5tWh.png?1' alt='r4fj5tWh.png?1'>
-
Nope. I got invisible mode and vcard download, that's all...
-
Like the title says. I had a dozen contracts related to Duna and Eve. Built my ships and probes, setup my KAC transfer alarms, launched a couple, and then noticed I had no active contracts! Where did they go? They didn't expire bcs some were for decades away! So I've wasted money on probes that I can't reuse for putting probes in orbit since you have to build them AFTER accepting a contract... Has this happened to anyone else? Any way to get them back?
-
lol ya I have to rescue an Enemy Kerman, but I'm leaving him there in orbit. Another is Piper Kerman which is funny bcs she's an actual person IRL (orange is the new black).
-
Weird, I don't have that option... There's a few threads about rep, like how many till your next bar and whatnot where they're being handed out. EDIT: like this one : http://forum.kerbalspaceprogram.com/threads/114309-How-Close-are-YOU-to-Your-Next-Reputation-Rank Reps are being handed out like candy, so they really have no value because of threads like this.
-
How do you change it to white? I personally don't care for the rep. When I see someone with high rep I assume they either posted crafts or made a mod... There's also threads where the whole point is to give each other rep for nothing. Therefore it has no value, in my opinion... So how do I get my white bar?
-
I wouldn't worry to much about falling. I've deorbited a Kerbal while eva'd and survived lol
-
Can't return capsule because of new chute mechanics
xtoro replied to Skylab's topic in KSP1 Gameplay Questions and Tutorials
Ah! I didn't know it would let you know when it's safe like that.. -
Jool Aerobrake - Bug or what?
xtoro replied to cwalrus's topic in KSP1 Gameplay Questions and Tutorials
I managed to aerobrake a probe on Jool. Small probe that had a 2.5m heat shield on the front, dipped in at 198500m and got an elliptical orbit out of it. Braked a couple more times at 199km's. Ended up losing a solar panel and atmosphere science thingy but I had more so no big deal. This was in 1.0.3 though... I have one en route to hook now in 1.0.4 so we'll see how it goes... -
When you're at the point of trying to hit 400m/s, you can also toggle your rockets on for a bit just to get up to speed and then shut them off once the jets start screaming. This can save you some time and LF for finicky planes that can't go on jets alone.
-
Can't return capsule because of new chute mechanics
xtoro replied to Skylab's topic in KSP1 Gameplay Questions and Tutorials
I also found adding more chutes doesn't always help. A larger return ship at 6km doing 250m/s still destroys the chutes even with multiple chutes. I guess drogue chutes are a must now? -
Oh I know. But it's not like the game is 100% realistic anyways. I don't want it for realism, just for looks.
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
Is there a way to select which parts reflect? The solar panels look cool but I don't want the windows to reflect. Is that possible?
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
xtoro replied to medsouz's topic in KSP1 Mod Development
This! Waiting for someone to make an updated version with multiple systems!