Jump to content

attosecond

Members
  • Posts

    100
  • Joined

  • Last visited

Everything posted by attosecond

  1. I'd love to see a rotating visual from the TOTM thread... would be fun to open the page to new eye candy. Might not be possible with this forum software, but maybe?
  2. Since the poll topic about reorganizing the forums has been closed, I'm starting this topic for us to voice additional requests. Expanding the topic of subforum reordering to include other forms of change, as well (e.g. complete removal of elements). No expectations implied or assumed, but here's hoping some of our requests are within the volunteer mods' purview! My request: get rid of the KSP2 banner at the top of the home page.
  3. I give the same sort of answers to my wife (often), and over many years she's learned to interpret it as "not any time soon... do it yourself if you want it done this decade." I'm sure I and others would happily pitch in to do this ourselves, but we can't. Hoping whomever is in charge of the site layout is more motivated than I am when asked to take on an unpleasant task...
  4. After I set aside my Sega Genesis in 1995, I didn't purchase another video game until my brother-in-law turned me on to KSP1 back when it was 0.26 or so. I didn't purchase anything after that until KSP2... after witnessing how poorly the business community has handled what I consider to be an artful passion project, I think I'm done. I'm flabbergasted and yet completely unsurprised to see KSP2 on sale with no acknowledgement that it's irredeemable junkware. I guess we call this the cherry on top?
  5. Here's what I would correct: I don't ever believe or assume, or even think I'm on the right path. At best, I hope I'm heading in the right direction... if my arguments pass muster, I can usually convince one funding agency or another to throw some $ behind the effort. There's always a healthy amount of doubt about what I'll find at the end of the particular rainbow I'm chasing... experience will teach anyone in STEM that every effort is filled with enough forks, detours, wrong turns, etc that belief in your chosen course of action is ill-placed. So far, the process seems to be worth it. Sometimes I even question that (when things have really gone south and my latest machine just ate itself).
  6. 1st-person perspective: breakthroughs are not something you try for (most days). My experience has been that they're stumbled across, tripped over, and often ignored as noise or systemic error for some period of time. Only when you carefully examine what you did, what the results were, and what could tie the two together do you realize that your problem is much worse than a mistake - you now have new physics you need to explain. It's simultaneously the best, and the worst, realization. At no time during the process do I believe anything, or have faith in anything. That's it. The answers, if proven to be correctly derived and verifiable via measurements, stand on their own. Don't believe me? Go perform the experiment yourself, or code up the physics in a simulation, or both. If you come up with a different answer that's free of mistakes and errors, well... that's what the process is all about, isn't it?
  7. .... said the new user making his/her/their 2nd post ever. Possibly a TTI troll attempting to deflect/defuse/obfuscate further? Surely not a seasoned KSP vet...
  8. attosecond

    Refund

    Thanks for the tip... wasn't aware there was an alternate route. Up to 7 rejections, now, and will try this next.
  9. attosecond

    Refund

    Steam has refused me 6 times so far... planning to keep at it until I get something other than a canned response.
  10. +1 on everything @RileyHef just said.
  11. https://www.interceptgames.com/ The video on the landing page has 4 taglines... the 3rd, "WE ARE TRUE TO OUR WORD" had me rolling on the floor in stitches.
  12. No.... have a couple of kids, then try sending them to college. See how much you have left for retirement.
  13. Different thread models, perhaps? The only commonality in the hardware described in this thread is AMD processors. Seems like a known processor issue that causes hiccups would be a good place to look... lowest hanging fruit and all.
  14. Seems more like it's a CPU-bound problem than anything else.
  15. There is a known issue with AMD Ryzen processors using their firmware trusted platform modules (fTPM): it causes stuttering. See this article: https://www.tomshardware.com/news/amd-issues-fix-and-workaround-for-ftpm-stuttering-issues
  16. From the link that @Wylegposted, words about EA directly from Steam: "Early Access is a place for games that are in a playable alpha or beta state, are worth the current value of the playable build, and that you plan to continue to develop for release." Is KSP2 worth $50 in its current state? Debatable. Is KSP2 in a playable alpha or beta state? Yes.
  17. @Nate Simpsonthank you for the transparency - those of us who have participated in beta programs before understand that there are processes in place to turn feedback into action, and that it takes variable amounts of person-hours to root out and squash each bug found. Perhaps this has been requested before, but I'm far too lazy to read through every post, so I'll make the following suggestion/request: Please consider providing a community update on current activities on a set cadence - once per week, for example. Here's the part I'd like to stress: publish your intent to update weekly (or bi-weekly, or whatever) and stick to that schedule. Make the post with your intended schedule sticky at the top of a sub-forum. Much of the angst expressed in the forums would be alleviated, I think (or hope), with regular updates on what's currently on your big blackboard of stuff to do. Details with timelines are obviously a mistake, but a running list of current tasks with no timelines seems appropriate. The important piece is keeping the communications flowing.
  18. This actually bugs me.... a lot. Steam lets me choose the installation directory for the game, which in my case is on a separate physical drive from my OS drive. I want control over where the game saves are going, also. Burying them deep inside a hidden folder (AppData) on my primary drive with no option for changing the location feels wrong. What was wrong with the way KSP1 did things? Each copy of KSP1 had its own saves folder structure, so there was never a need to worry about my RSS install overwriting my crazy no-holds-barred FTL install saves.
  19. Kerbal Alarm Clock was a must-have for many years in KSP1. 100% on board for KAC2!
  20. I had this also... circularized at 30km and saved. When I returned and loaded the craft, the PE was negative. Re-circularized and changed focus to another craft, and looking at the misbehaving one in map view it didn't have a trajectory line. Switched back, and the PE was negative again.
×
×
  • Create New...