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lajoswinkler

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Everything posted by lajoswinkler

  1. It might be that we get the potato looks because there are very dark patches on the surface so it sometimes looks weird. Pluto is rather large to be anything other than a sphere... unless it was hit by something and it didn't coalesce properly?
  2. OK, but that has nothing to do with the fact you can't scan the whole planet at once which is the cornerstone of stock system mistake. I'm not a Kethane fanboi. I've tried the mod and I liked it, but I haven't used it for long because I had other missions to do. I'm well aware of Kethane's constraints and I agree they are not a good thing. All I'm ridiculing here is the fact an orbiting satellite scans the whole planetary surface in a few seconds. This is no better than reading a gravioli instrument. It's downright ridiculous. Save that for an albedo instrument or something. This way it dumbs down something that could've been a gread KSP addon. If Squad was gonna implement a resource system, then a scan method of Kethane, ScanSat and ISA MapSat should've been used.
  3. Finally, a decent (at least it's advertised as such) and completed RTG mod. I will test this thing ASAP. One question - why such weird fuel names? Shouldn't it be klutonium-238, kamericium-241, and kolonium-210? (You got it right with krontium-90, though.) I mean if you're going with k-names... BTW, these should produce considerable amounts of heat, that's why RTGs have radiators.
  4. Yes, that is the only downside of Kethane's scanning system as far as I see it. However you didn't have to scan the entire body to see where the deposits are, and if you really wanted a total scan, tweaking the orbit a bit would help and that did not require the whole night of scanning. It could be done in like half an hour or much less. I see Kethane way more superior to stock system and I'm just puzzled why Squad didn't hire its author. Even ScanSat and ISA Mapsat with their crude looks are better cause at least you could see how these images form right in front of your eyes.
  5. After a pause, I'm returning to Kethane when it updates because the stock resource system we got is appaling.
  6. I've tried to do it with the narrow band scanner and it did not work even though I was below its limiting height. Now that I've thoroughly tried stock resource scanning I must say I'm disappointed. A lot. Here's why: a) Instant results? Honestly what the hell? That's perhaps the stupidest idea to be implemented in the game. Few seconds and there is is, whole planetary body scanned. Observer can see up to 50% of the sphere's surface (50% if he's at an infinite distance) and here we have other hemisphere scanned, too. Totally unrealistic. Resource grid suffers from cartographic projection distortion. Not a useful thing, and certainly not an aesthetic one, either. I haven't tried Karbonite, but I have lots of experience with Kethane. You had to work and think to get Kethane's resource map. You had to take into consideration your orbital period, inclination, rotational period of the body you're orbiting and your orbital height. Sometimes interesting patterns would appear, showing how one particular set of variables results in some areas never being scanned. More than a hint of complex math there. Kethane also had a fantastic hexagonal grid which would cover the entire body without being distorted. It would give a sound when an ore field was discovered. Don't get me wrong, v1.0 is more than great, but this is really bad.
  7. I love the new pointer. Yes, pointer, not cursor. These are cursors. These are pointers. And no, don't give me that: "But it says on Wikipedia, nyanyanya!" cause it's stupid.
  8. I like Kethane's need to actually let the satellite orbit and scan. That's not grinding. Grinding is when you need to do something repetitively to boost something. This is just scanning and Kethane would show you how orbital height and inclination matters.
  9. Cranked up the heating to maximum (120%) and still nothing or only few units lost. I don't know what am I doing wrong.
  10. So all of those numbers are completely meaningless and aren't used in any equation? I guess figuring out if something will be aerodynamic enough is common sense from now on. Hopefully those numbers will be removed from the editor information boxes.
  11. True, fairings should have mass. Jettisoning them above critical height/speed is always a relief for rockets in flight.
  12. Don't taunt him, he needs to sleep and absorb nutrients! >_<
  13. I honestly don't see anything wrong with the barn VAB and I was so mad when the forum squealers stomped it down. If anyone of them actually tried to find out about the early days of modern rocketry, they'd see it was basically like this. Crude. Yes, the overall KSC design could be better but VAB and launch site were very cool. Squealers also tried to stomp down reentry heating. They have failed. I hope the barn will get back one day. I loved the sandbags near the launch site.
  14. I'm reading all those comments on Youtube... My prediction is that now lots of annoying "youtubers" will make KSP videos of low gameplay quality (moronic designs and explosions) and it will cause a (hopefully) temporary surge in crazy loopy kids on the forum. Let's hope they go to reddit.com and stay there. I appreciate the KSP public exposure, though. That is a good thing.
  15. I didn't say the capsule was not capable of lift or that it was just a rock falling down. Yes, CoM with a small offset and thrusters enabled them to gain some lift, but the shape of the body has stable mechanical equilibrium. It can not flip in a stream of atmosphere. It will try to go retrograde whatever you do, just like those dolls that tilt themselves upright.
  16. Indeed, this does help, thanks. This is the result. I've just removed the LV-NB's oxidizer need. As you can see, it is crazy overpowered so it needs to be tweaked to behave like two stock engines again.
  17. OK, so I've tried the Master Tao's experiment with one more added variable. The booster with its shield opened is much slower than the others. The booster with a naked docking port is slightly slower than the shielded one. Opened shield is way down below, and these two run the race. It would be much better if it was even more aerodynamic.
  18. Without this mod, we clearly see how stock IVA control panels are just inferior.
  19. I hope the procedural heatshields will now be fully resistant to the heat. Last few versions were all buggy. Eagerly awaiting this superb mod.
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