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Everything posted by lajoswinkler
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Your sign needs to be legally recognized by the law which it isn't. It at least needs to be documented by the public notary and I suspect there's a lot more to it. Like taxes.
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It's not the same as holding your breath because, at low pressures, gases spontaneously diffuse out of your lungs, so not only are you spending oxygen in your cells, you also lose it as it diffuses out of you. Or, we could say it's the moles of oxygen we're losing. Its partial pressure is not high enough.
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So far, Stock Bug Fix mod works. No sticky ports yet. @KAL 9000 I've taken the liberty of adapting the thing. The landers weren't balanced so I added one small battery on the side (10 charges from the probe core would be depleted fast, too). Also, I've replaced the strut with a procedural structural element that brought the mass down, and I lowered the decouplers' force to some 5%. We don't want to eject the landers out of the potatoid SOIs. You can name them, of course. Cargo was delivered by this weird looking, but efficient rocket. Textures got messed up so I don't have the attached landers screenshot at this moment. In other news, the first row of the LF tanks on the ship has been filled. The vessel already has over 6000 m/s of delta v.
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
lajoswinkler replied to Claw's topic in KSP1 Mod Releases
They don't bounce on orbital EVA, unless you smack them into something. In any case, not only would it be useful, but also nice for making movies. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
lajoswinkler replied to Claw's topic in KSP1 Mod Releases
@Claw Have you thought about adding a fix that finally lets us lock the camera to a Kerbal, just like we can lock it to the vessel and watch the whole environment move around? I never understood why it won't work on its own because Kerbals are also vessels in the game. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
lajoswinkler replied to ferram4's topic in KSP1 Mod Releases
Only KER, Planetshine. I did not perform a statistically significant set of tests so I can't tell what's the problem. I was told Stock bug fix mod might solve it, so I'm gonna try with that. Apparently it's a stock bug. So this should fix it. LOL- 2,647 replies
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Excellent, I'll test them later this day, thanks. It will have to do, one way or another. Thanks.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
lajoswinkler replied to ferram4's topic in KSP1 Mod Releases
Was the bug with the ports not undocking eliminated? Cause I get that again and I use KJR...- 2,647 replies
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I'm having potentially grave issues with the docking ports. In most cases, after I dump the fuel into the ship, I click "Undock" and the button disappears. Nothing happens. The camera does not change its focus, the ports do not undock themselves. Kerbalism reports no problems with them. So far, whack-a-Kerbal was the only method of removing the docked vessel. However, I won't be able to do that with the Knugen lander, of course. Does this occur because of some mod? I've seen many people complaining about the bug, but no solutions.
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RealLife Kerbal Stratosphere Program
lajoswinkler replied to MalfunctionM1Ke's topic in Science & Spaceflight
Fireworks, yes, probably, but I was referring to the amateur rockets. There are laws governing such flight. If we in Croatia have them, you in Brazil probably have them, too. And yes, we also have a space agency. LOL -
RealLife Kerbal Stratosphere Program
lajoswinkler replied to MalfunctionM1Ke's topic in Science & Spaceflight
Well finally someone is doing this and the reason is - you're doing it yourself and not relying on several people scattered across the planet. It requires money, of course. I've tried to start a community project with the same purpose, but it failed miserably because people did not get along. If you need any help, just ask. P.S.: Hydrogen is totally OK if you ground yourself and the whole equipment. Not really needed, it's an overkill, but hey... Hydrogen balloons are being released by a truckload every day. Each country releases several, daily. There are some common law practices regarding the takeoff mass and flight ceiling. I'm not sure, but I think it's 500 g and 1 km, but I'm really not sure. Each country must has laws that govern these things. -
You don't need to make the launch vehicle, I can pack them together with the crew when they head for the ship. Requirements are: negligible mass compared to the ship, minimal dimensions to reduce the torque on the ship's axis as much as possible, very low part count. Redundancy is not needed as Bill Kerman can repair anything that breaks down right before the release. Just remember you're dealing with potatoids, one of which has less gravity than Gilly. Even Oscar tank and the ant engine are totally overpowered for it. Therefore I highly recommend using Procedural Parts to make custom tanks. Also, if the principal method of propulsion is gonna be RCS, there is no need for Puff engines and reaction wheels. Four RCS thrusters can take care of all those things.
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Obligatory blueprinty screenshot, made using superscreenshotting. Meanwhile, the central tank pillar is almost completely filled with liquid fuel.
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I don't think I'll make it by the end of the week. In fact, I'll be surprised if I manage to do it by the end of the next one. I rarely have the time to play KSP so that's why this ship took so long to realize (plus all the version updates...). The ship could take something like two very tiny probes that could land on these potato satellites, that's it.
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@KAL 9000 Sorry, but this thing won't be able to go with the ship. It has 76 parts (I thought you're gonna use like 20 at most) which would grind my framerate to very unpleasant levels, lot of them are redundant or even unneeded and the craft is increadibly heavy - 9.3 tonnes. Kron 6 will have around 15 km/s and such cargo would drastically lower its delta v, not to mention how massively it would throw it off balance. Also, some parts will have no function, such as those biome surface scanners or radiators. If you can make itsy bitsy probe core landers with few useful experiments (thermometer, seismometer) and a rudimentary, highly conservative build, I could do it. Kyx and Beros would be the optimal targets. Absolutely. The plan is to visit all the poles of all bodies, at least. Mission update: first refueling has been finished.
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Thanks. If you don't mind, could I replace the RCS tanks with procedural ones? I'm keeping the part files as low as possible and I've deleted the RCS tanks except the largest one from my game folder.
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I really don't know. I didn't use Vernors... I just use a careful gravity turn and ascent protocol.
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OK, prepare the thing (mind the part count, I'm close to my limit) and I'll see if it fits.
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Thank you, xXIndestructibleEVAXx. One of the things I'm doing this is to inspire other folks to do exactly what you described. KAL 9000, you'll have to be more specific. The ship does not have anything but a lateral docking port for refueling and its needs radial symmetry to be stable. On with the report. Engineer Bill arrived in a poopy Mk1 capsule because the financial department was stoically refusing any luxuries such as decent comfort. Those two lines in the distance are the propulsion unit and the ship itself. It took a long time for Bill to adjust the ship's heading so that the docking proceeds correctly. This is one of the things that was not beneficial at the moment. Honestly, this was like trying to move an elephant through goo. I never look forward to it, just like the lengthy burns at very low TWR values. Kron 6 is now assembled with some 0.5° error in roll upon docking, which is acceptable. It's still empty, though. Lots of refueling missions will have to follow. Bill is returning to his poopy ship with a smile on his face because he made this right. The ship is ready to receive fuel.
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Here is the future crew watching the launch of the unit that will push them where no Kerbal has gone before. This is one of the largest rockets I've ever successfully flown. Booster separation was very precise. First stage also separated with ease. I used three fairings because the unit has a radial symmetry based on number 3. After the unit was placed into a 170x170 km orbit, the second stage detached and moved away. Engineer Bill Kerman will reach Kron 6 and dock it to the propulsion unit.
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This will be sweet.
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The propulsion unit has been loaded on a brand new launch vehicle with seven Mainsails and two Twin boar liquid fuel boosters in the first stage and one Rhino engine in the second stage. Third stage is one Skipper that will be used for initial kick of the whole assembled ship. The launch is in a few hours. Propulsion unit tanks are empty.
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I have a proper version so I could send it to you, if you want...
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Banana for Scale - Analyse bananas in space!
lajoswinkler replied to JoePatrick1's topic in KSP1 Mod Releases
@JoePatrick1 How about refreshing this mod to work with Outer Planets Mod? A kind suggestion: keep the small banana only and set its mass to 0.001. The current one is 0.15 which is insane, for a banana, that is. The mod still works and it's very simple, so it would be very easy to brush it up a bit. -
Service module launched and docked to Kron 6. The ship is already pretty big, and there's still the propulsion module waiting to be attached. Here are some screenshots.