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Traches

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Everything posted by Traches

  1. In the second post of the realism overhaul thread there's a config for RSS, have you installed it? RO moves the space center (and adds a bunch), so if you don't update it then RT thinks your ground station is really far away.
  2. It mostly works, but it seems that RCS Build Aid doesn't recognize any of the RealFuels resources when it's calculating the dry CoM; It's always in exactly the same place as your regular CoM. dCoM is useful, but the mod is still insanely awesome without that functionality.
  3. I didn't ignore you, I reinstalled my entire game and every related mod based on your advice. How often does a downloaded zip file get corrupted?
  4. I finally worked it out-- after chopping a config file down to the shortest one that could cause my problem, it all came down to where it's changing engines to use kerosene instead of liquidfuel. Somehow I'd gotten a corrupted/incomplete copy of realfuels, which didn't have all the configs it was supposed to. I wasn't re-downloading the zip file every time I reinstalled, I was just extracting from the one I'd already downloaded. When the RO configs tried to change engine resources and couldn't find the new ones, the whole thing pitched a fit. If you find it interesting, this config will remove all of your parts from the VAB if you don't have realfuels installed: // ########################################################################################## Kerbodyne KR-2L Advanced Engine @PART[Size3AdvancedEngine]:FOR[RealismOverhaul] { @MODULE[ModuleEngines*] { @PROPELLANT[LiquidFuel] { @name = Kerosene } } } Obviously you wouldn't ever do that on purpose, but it was a bear to troubleshoot! Anyway, thanks Nathan and Sarbian for the help. Sorry to be a bother!
  5. I finally worked it out-- after chopping a config file down to the shortest one that could cause my problem, it all came down to where it's changing engines to use kerosene instead of liquidfuel. Somehow I'd gotten a corrupted/incomplete copy of realfuels, which didn't have all the configs it was supposed to. I wasn't re-downloading the zip file every time I reinstalled, I was just extracting from the one I'd already downloaded. When the RO configs tried to change engine resources and couldn't find them, the whole thing took a dump. For the record, I never doubted that the problem was on my end; otherwise this forum thread and several others would be blowing up. I was just completely and totally baffled as to how! Anyway, I really appreciate all the help. Sorry to be a bother.
  6. Thanks for the quick reply! It's happening on a perfectly fresh (deleted and redownloaded) installation of KSP. The only things in my gamedata folder are squad, nasamission, modulemanager, and one of those config files. Without the config, there's no problem. With the config, problem. Those 4 files have something in common that nothing else in RO does. It's not about what I believe; I'm willing to try anything at this point! If it's an install issue, what are the things that could affect KSP that aren't in the KSP folder? I appreciate the help.
  7. Is modulemanager known to break in a way that removes most/all parts from the VAB? I've been dealing with that problem trying to install Realism Overhaul, and I've narrowed it down to 4 config files within that mod. With any one of them installed, even if my only mods are that and MM, I get the problem. If I install the rest of RO without those configs then all my parts are there like usual. The files from RO that break things are: \RO_Squad_Engines.cfg \RedAV8R\FASA\RedAV8R_FASA_Mercury_Pod.cfg \RedAV8R\KerbX\RedAV8R_KerbX.cfg \RedAV8R\LazTek\RedAV8R_Laztek_Launch.cfg And here's a logfile where I recreated the issue. Can anyone shed some light on this for me? Thanks!
  8. Alright, here goes: -I removed KSP from within steam, then deleted the entire folder once it was done. -Reinstalled, launched, started a new sandbox game, and the parts were there. Quit out. -Copied RealismOverhaul, ModuleRCSFX, And ModuleManager2.2.0.dll straight from the zip in the OP into my gamedata folder. -Launched it, started a new sandbox game, and the parts were gone. It doesn't matter if I launch it from steam or directly from the KSP folder, or if I use 32 or 64 bit. There's some other strange behavior too-- the bar on the loading screen only goes about halfway before jumping to the main menu, and after I quit KSP windows seems to think all my left clicks are right clicks until I actually do right click. It's bizarre. Edit: Okay, with some trial and error I've narrowed it down to 4 config files. With any one of them installed (even if there's nothing else at all), my VAB is mostly empty. If I don't install any of them, I can run the rest of the RO mod with everything in the VAB that should be. Those files: \RO_Squad_Engines.cfg \RedAV8R\FASA\RedAV8R_FASA_Mercury_Pod.cfg \RedAV8R\KerbX\RedAV8R_KerbX.cfg \RedAV8R\LazTek\RedAV8R_Laztek_Launch.cfg I haven't dug through them yet (I can make sense of KSP config files, but I'm not familiar with modulemanager syntax), but I imagine they're doing something that for some reason modulemanager doesn't like on my particular computer. Here's a logfile with just RO_Squad_Engines.cfg and modulemanager installed.
  9. KSP has been perfectly happy on my X: drive for almost a thousand hours, (including previous versions of RO) as well as all my other steam games and a plethora of other programs. Did something change that would require it to be on the C drive? I have my OS on an SSD and need to conserve space. I realize it's nonstandard, but is there a reason you think it's actually causing a problem? Anyway, I made a copy of the KSP folder (C:\KSP Test\Kerbal Space Program) and it had the same problem. I hadn't installed TAC LS, I had only copied the folder that comes with RO. I've deleted it, but that doesn't fix the problem. The installation of Real fuels consists of copying it to my Gamedata folder (the configs should come from RO if I understand correctly), so I'm not sure how I could have messed it up. I've deleted and reinstalled it, but still no dice. Which other mods have I buggered? For the sake of troubleshooting I removed everything but squad, nasamission, RO, and modulemanager, and I still see almost nothing in the VAB. (Here's a logfile.) I think modulemanager might be throwing fits, but I'm not sure how, why, or how to troubleshoot!
  10. Alright, I'm having a crazy bug and everything I've tried hasn't fixed it. Yes, I followed all the instructions in the OP. I'm starting from a fresh, steam verified, unmodded, and seemingly fine install of KSP, installing the required mods and only the required mods, and when I go to the VAB almost all the parts are missing. (I'm starting a brand new sandbox game every time I test.) The only things there are DR heatshields, the squad LES and asteroid grabber, and one of the new SRBs from the ARM pack. My output log is here. I have no idea how to read the thing, but every other line is: (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Is it a unity problem? Is there something else I can reinstall? Any help is greatly appreciated!
  11. Scroll up a little, I posted one yesterday, (unless I did something wrong?). Link is here. I tried to fix it and now I'm fighting some really strange and vicious bugs with realism overhaul at the moment, even starting from a fresh and steam verified install of KSP, so the problem may be on my end.
  12. Did you delete the interstage shrouds? (I clean out mods a lot; no need for 4 sets of fuel tanks and 3 different sets of fairings.)
  13. I'm having the "Rocket Flies away at 6km" bug as well. If I build a simple rocket with the stock mk16 parachute, at 6km the camera stays put while the rocket flies off. If I zoom the camera out and look at the top of the pod, the chute has disappeared. If I launch the same rocket without the chute, I don't get the bug. I'm running Realism overhaul on the 64 bit version of KSP. I put a copy of my log file and a screenshot of my gamedata folder up on dropbox. (I cleaned out as many mods as I could without breaking RO). I also uploaded a video of it to youtube. Skip to 2:05 for the actual bug, before that is just setup. I'm not sure what caused the staging to get screwed up between the VAB and launch; it wasn't doing that before. Thanks! Chris - If you need more information or testing, feel free to PM me. Edit: Oops, looks like I posted the wrong logfile. Here's an output_log file.
  14. Ooh! I just had an idea! Why can't your sooper heavy SSTO spaceplane be your station too? Put it in orbit, refill other ships till it's nearly empty, then land it and launch another. Saves you the time of rendezvous and docking, and you don't even need RCS.
  15. Trust nobody, don't fly anything you can't afford to lose, adapt or die. Yarr.
  16. Min/minus EVA reports from all biomes gets super boring, while a single mission to duna/Ike can net a whole ton of science in less playtime and with a lot less tedium. Also, it might not be sandbox mode but it's still a sandbox game.
  17. Because a lifting body is optimized for supersonic flight. It's the opposite of a flying wing, which is best for subsonic flight, but is naturally unstable and presents its own design challenges.
  18. There's a mod called RCS Build Aid that will show the torque generated by your engines and/or RCS, allowing you to get your ballast set up perfectly.
  19. Yes it is! Why the large empty part? You want your center of mass forward of your center of lift; all that empty volume is moving your CoL forward without doing the same for your CoM. If nothing else, move your fuel tank to the top of the rocket rather than the bottom. Also, make sure you're flying a proper gravity turn (i.e. small turn not long after liftoff and then a long gradual turn as you climb up to altitude, not vertical to 10km and then pitch over 45 degrees.)
  20. Think you could enable transfer window alarms at the space center? It would be handy to figure out your next destination, so you know what to build!
  21. Seeing as FAR is responsible for this catastrophe, I thought I'd show you how I really feel about it.
  22. If you use FAR, these can act as poor man's fins as well! (No control, and lots of added drag but they'll keep the interesting end of your rocket pointing backwards.)
  23. Thanks for the super quick fix! I'm useless without KER it seems.
  24. I'm chilling out and playing other games for a week or so while all my favorite mods and RSS configs get updated. Might start a new save when i come back.
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