Spartan125
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Everything posted by Spartan125
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[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
Spartan125 replied to OhioBob's topic in KSP1 Mod Releases
Solar panels are not generating power and are instead tracking Grannus. This only seemed to happen after switching away from the vessel and I am using GEP with JNSQ and the required configs in 1.8.1. I have checked previous issues on the Kopernicus Github but there isn't info for situations involving multiple star systems and the only fix is to disable the Kopernicus solar panels config, which I would imagine would stop solar panels from working around Grannus. -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Spartan125 replied to Gameslinx's topic in KSP1 Mod Releases
Without scatterer.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Spartan125 replied to Gameslinx's topic in KSP1 Mod Releases
The sunflare for Destiny seems to be broken for me at least. Anyone else getting this issue?- 1,655 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Spartan125 replied to nightingale's topic in KSP1 Mod Releases
To Boldly Go is not giving the reward for science around a new celestial body, at least when the first science report is transmitted and from a body around the homeworld (I am playing in the Beyond Home system but this has happened in the stock system as well). I am not sure if this issue happens for other planets and moons since I haven't explored them yet. -
I put probe cores and power generators on almost every separable piece of a spacecraft just in case I need control, even when it is permanently inhabited by Kerbals. I also like to keep all of my experiments within reach of a Kerbal on a ladder or on the surface so I don't have to float them around and risk breaking the solar panels. This is probably necessary for high gravity bodies like Eve or Tylo.
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1.8 Main Menu Borked
Spartan125 replied to spritefun's topic in KSP1 Technical Support (PC, modded installs)
I have found out from testing that it is due to Contract Configurator. -
The craft was running in the foreground and the recycler would fail at 10,000x and 100,000x time warp settings.
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I am having trouble with recycling at high time warp despite the recent update. Something I noticed was that the Hitchhiker container said it was missing electric charge in the info box. My ship is capable of generating the electricity needed and I have three Kerbals onboard so it should be able to keep up.
- 933 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Spartan125 replied to nightingale's topic in KSP1 Mod Releases
I have tested the Mobile Processing Lab and the Local Science bonus doesn't affect science processed in the lab, probably because the data is clumped together when the lab is processing it. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Spartan125 replied to nightingale's topic in KSP1 Mod Releases
Does the Science bonus for Local Science affect Science that has been researched in the Mobile Processing Lab? EDIT: If so, does it add the bonus based on the original Science value or the new value from being processed in the lab? -
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Spartan125 replied to nightingale's topic in KSP1 Mod Releases
I am also unable to get the contracts for setting up networks around the Mun and Minmus even in the newest release. Can someone tell me precisely what I need to have set up in order for the contracts to become available. Maybe it is because the orbits of my Kerbin network are not within the eccentricity parameters for it to be classified as a constellation in the code? EDIT: I found the solution on github. You have to point a dish or antenna with the required range at "Active Vessel" to meet the requirements.- 557 replies
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- contract configurator
- remotetech
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The planets are not being scaled up for me. Anyone else getting this bug? Output log: https://dl.dropboxusercontent.com/u/151598710/output_log.txt
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[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
Spartan125 replied to camlost's topic in KSP1 Mod Releases
I keep getting crashes with this mod (I am using at least 60 other addons). Output log: https://dl.dropboxusercontent.com/u/151598710/output_log.txt -
INTJ Introvert(67%) iNtuitive(12%) Thinking(75%) Judging(44%)
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RealKerbin - a Real Solar System fork
Spartan125 replied to ialdabaoth's topic in KSP1 Mod Development
Another good mod would be NeverUnload: http://forum.kerbalspaceprogram.com/threads/48720-TT-NeverUnload-Vessel-Unloading-Preventer This means that any object with this module will not unload until it reaches a set distance (300km default) from an object you are currently controlling, allowing for spent stages to land safely back on Kerbin. It hasn't been updated in a while but it appears to not have many problems. -
rescaleFactor = 3.2
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For some reason, using the stock engine config, some of the stock engines have blank editors (the boxes that show up when you click on the engines in the action group section).
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Granted. It travels at 1 second per second. I wish I could wake up earlier than 12:00.
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Banned for not being banned.
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I don't know if this has been suggested before but instead of the pumps feeding into the other tanks they would feed directly into the other engines. When they are staged all the engines shut down then the side boosters are separated then once the boosters are far enough away the engines on the next stages reignite and the open places on the engines (where the pipes were pumping into) are sealed off. This may reduce the issues on fuel pumping but sealing off the original pump line may be extremely dangerous and unreliable and to reignite the engine may make the heavier. Aerodynamic drag shouldn't be much more of an issue than that of rockets that use side-mounted boosters and the boosters would be tightly packed.
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For some reason typing "switch to archive." or "switch to 0." causes a "Volume out of reach." error to appear and nothing can be saved to the archive. I am using the fix for 0.23.
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Tips and tricks you found out yourself
Spartan125 replied to hugix's topic in KSP1 Gameplay Questions and Tutorials
Always look for a gravity assist if you have a gut feeling you are going to run out of fuel before you can complete a direct transfer (this is how I have been getting around the whole Joolian system in Alternis with only about 1 km/s of delta-v). -
I find it is many peoples beliefs (religious or not) that are holding back ways to counteract the other problems.
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Why not make a config for each one when you have spare time?