betony1
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Everything posted by betony1
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[WIP][1.8.1] Epic Space Program - Beta 0.5
betony1 replied to General Apocalypse's topic in KSP1 Mod Development
I am currently running 1.10, and both contract configurator and scansat seem to be working ok. the new scansat mostly works (you can only check the amount done once, unless you restart the game, or it wont change the percentage done), but otherwise the new scansat works great! (also this mod seems to be running perfectly fine). I love it so far! -
Contract Pack - History of Spaceflight - V1.0
betony1 replied to Morphisor's topic in KSP1 Mod Releases
1 new issue, sorry, I haven't been playing due to being busy. On the m-dev, Stock version, as of the version 24 hours ago. In the mission Transit 4a/Solrad 3/Injun 1, there is a requirement which is impossible (unless I think, most of the tech tree is already researched): Take along a snap-3 RTG, with module: Generator, Count: At least 1. I did the rest of the mission with no problems. I Cheated the RTG part after I completed the rest. Loving this pack, Its fun and easy to play!- 266 replies
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Contract Pack - History of Spaceflight - V1.0
betony1 replied to Morphisor's topic in KSP1 Mod Releases
@Morphisor Talking about feedback, I had one problem so far that I had to cheat through. Pioneer 5 is physically impossible to do, unless you leave kerbins SOI, do the research, and then return to kerbens SOI, to then head out again. the way its coded in the contract currently. when i figured it out, I just cheated through it. i'm now midway through 1960, and havent seen any other errors. although I have cheated all the destroyed on/around kerbin due to me screwing up mods and other things trying to fix an error with contracts + that I caused playing/learning with the code, but everything else has passed with flying colors! (note don't play with code that you don't understand where the error comes from-whoops, and yes, it was an error with something completely different, lol )- 266 replies
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Contract Pack - History of Spaceflight - V1.0
betony1 replied to Morphisor's topic in KSP1 Mod Releases
Thanks for the info! I've always enjoyed finishing off each pack, so no worries if it's a bit more contracts to go- 266 replies
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[1.12.x] TRP-Hire (formerly KSI Hiring)
betony1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you for keeping this mod, and all your other mods up to date, I love this mod! -
Contract Pack - History of Spaceflight - V1.0
betony1 replied to Morphisor's topic in KSP1 Mod Releases
I love it so far! I don't have any of the extra add-ons, due to me trying to cut down on the parts, but, it is fun! I think i have gotten to 1960 or so on the stock version (about 50 of the what, 350 contracts). I hope you expand it through at least the end of Apollo! I have completed each of the other historical packs released so far, which i think is now at 4 or 5! I can already tell you have done multiple fixes and have added missions from countries outside of USSR, USA, Germany(WWII and before included), and japan! I hope to continue, and if I have the energy, I will give any problems I come up with (such as contracts not working ect). Sorry about my sentences, i'm kinda harebrained right now.This brought me back to the game! I haven't played ksp since @Frylovespi paused his pack in 2018. Historical packs help me start up my programs!- 266 replies
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so I tried to get it to work, using CKAN, and using 1.7.3 with both DLC's. For some reason it doesn't seem to work. I tried with many other mods, no mods (outside of just the module manager), and it doesn't seem to work. It worked fine when the game was 1.7.2. I foolishly updated the game, and updated all the mods, nothing else changed. every other mod I had seems to work. I then re-installed the game (making sure to delete all files), tried both ways, same results.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
betony1 replied to nightingale's topic in KSP1 Mod Releases
Thanks! i was able to fix mine and post the fix to the other forum post!- 5,206 replies
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[1.9.x] Contract Pack: Bases and Stations Reborn
betony1 replied to linuxgurugamer's topic in KSP1 Mod Releases
nevermind i fixed it myself Edit: I'm not sure what the limit should be, I have been testing it, and 5+ starts messing it up! -
[1.9.x] Contract Pack: Bases and Stations Reborn
betony1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry, it wouldn't let me write outside of the quote, but I found this, related to the bug with the contracts.... The base and station contracts in the normal game are horrible, i've always enjoyed this contract pack, and right now its not working, (but if you can put in that fix, i would be extremely appreciative! I know your extremely busy, and understand if it takes a few days). I really want this pack to be part of my game.... Thanks! -
SiriusRocketry's Craft Dealership!
betony1 replied to SiriusRocketry's topic in KSP1 The Spacecraft Exchange
So far I have enjoyed your three uploaded crafts! I can't wait to get my hands on all your other crafts!- 37 replies
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- dealership
- rockets
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SiriusRocketry's Craft Dealership!
betony1 replied to SiriusRocketry's topic in KSP1 The Spacecraft Exchange
Thanks for the update, good luck with your computer!- 37 replies
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- dealership
- rockets
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SiriusRocketry's Craft Dealership!
betony1 replied to SiriusRocketry's topic in KSP1 The Spacecraft Exchange
Any word on putting them on kerbalx?- 37 replies
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- dealership
- rockets
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
betony1 replied to nightingale's topic in KSP1 Mod Releases
@wile1411 I was also pointing out that it isn't part of scansat, not just that it is supported or not.- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
betony1 replied to nightingale's topic in KSP1 Mod Releases
@wile1411 @nightingale the Scansat contract pack by @DBT85 still works, and is separate from scansat. sure it hasn't been updated, but it is different then the ones within scansat.- 5,206 replies
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thanks @DStaal and @wookiee_goldberg for your help, i will be using this!
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@rawghi How did you skin your planes for that description for the kerbin navy and army? what mod is that?
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SiriusRocketry's Craft Dealership!
betony1 replied to SiriusRocketry's topic in KSP1 The Spacecraft Exchange
Then, pass those exams! good luck @SiriusRocketry !!!- 37 replies
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- dealership
- rockets
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SiriusRocketry's Craft Dealership!
betony1 replied to SiriusRocketry's topic in KSP1 The Spacecraft Exchange
Do whatever you need to do....What are you going to school for?- 37 replies
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- dealership
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Congratulations! i hope the surgery goes well! I'll help out here as much as possible myself.
- 116 replies
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- realism overhaul
- stock
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I did, I use a stage recovery system! but having said that, I have it set to zero debris, because I usually have too much junk!
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
betony1 replied to pap1723's topic in KSP1 Mod Releases
it seems to work on 1.4.3!- 161 replies
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- career
- contract configurator
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I found you a few days ago from you replying on someone else's post! I love the comet launchers and am currently using them in my game! I can't wait to see your other crafts whenever they get "approved"!