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betony1

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Everything posted by betony1

  1. I am currently running 1.10, and both contract configurator and scansat seem to be working ok. the new scansat mostly works (you can only check the amount done once, unless you restart the game, or it wont change the percentage done), but otherwise the new scansat works great! (also this mod seems to be running perfectly fine). I love it so far!
  2. 1 new issue, sorry, I haven't been playing due to being busy. On the m-dev, Stock version, as of the version 24 hours ago. In the mission Transit 4a/Solrad 3/Injun 1, there is a requirement which is impossible (unless I think, most of the tech tree is already researched): Take along a snap-3 RTG, with module: Generator, Count: At least 1. I did the rest of the mission with no problems. I Cheated the RTG part after I completed the rest. Loving this pack, Its fun and easy to play!
  3. @Morphisor Talking about feedback, I had one problem so far that I had to cheat through. Pioneer 5 is physically impossible to do, unless you leave kerbins SOI, do the research, and then return to kerbens SOI, to then head out again. the way its coded in the contract currently. when i figured it out, I just cheated through it. i'm now midway through 1960, and havent seen any other errors. although I have cheated all the destroyed on/around kerbin due to me screwing up mods and other things trying to fix an error with contracts + that I caused playing/learning with the code, but everything else has passed with flying colors! (note don't play with code that you don't understand where the error comes from-whoops, and yes, it was an error with something completely different, lol )
  4. Thanks for the info! I've always enjoyed finishing off each pack, so no worries if it's a bit more contracts to go
  5. Thank you for keeping this mod, and all your other mods up to date, I love this mod!
  6. I love it so far! I don't have any of the extra add-ons, due to me trying to cut down on the parts, but, it is fun! I think i have gotten to 1960 or so on the stock version (about 50 of the what, 350 contracts). I hope you expand it through at least the end of Apollo! I have completed each of the other historical packs released so far, which i think is now at 4 or 5! I can already tell you have done multiple fixes and have added missions from countries outside of USSR, USA, Germany(WWII and before included), and japan! I hope to continue, and if I have the energy, I will give any problems I come up with (such as contracts not working ect). Sorry about my sentences, i'm kinda harebrained right now.This brought me back to the game! I haven't played ksp since @Frylovespi paused his pack in 2018. Historical packs help me start up my programs!
  7. I don't know about anybody else, but I think mechjeb is messing with it! when I don't have it installed, it works fine. Not sure if this helps...
  8. @linuxgurugamer I'm sorry, I forgot that... here it is! https://www.dropbox.com/s/q92e0erv75d8kkr/KSP.log?dl=0
  9. so I tried to get it to work, using CKAN, and using 1.7.3 with both DLC's. For some reason it doesn't seem to work. I tried with many other mods, no mods (outside of just the module manager), and it doesn't seem to work. It worked fine when the game was 1.7.2. I foolishly updated the game, and updated all the mods, nothing else changed. every other mod I had seems to work. I then re-installed the game (making sure to delete all files), tried both ways, same results.
  10. Thanks! i was able to fix mine and post the fix to the other forum post!
  11. nevermind i fixed it myself Edit: I'm not sure what the limit should be, I have been testing it, and 5+ starts messing it up!
  12. Sorry, it wouldn't let me write outside of the quote, but I found this, related to the bug with the contracts.... The base and station contracts in the normal game are horrible, i've always enjoyed this contract pack, and right now its not working, (but if you can put in that fix, i would be extremely appreciative! I know your extremely busy, and understand if it takes a few days). I really want this pack to be part of my game.... Thanks!
  13. So far I have enjoyed your three uploaded crafts! I can't wait to get my hands on all your other crafts!
  14. @wile1411 I was also pointing out that it isn't part of scansat, not just that it is supported or not.
  15. @wile1411 @nightingale the Scansat contract pack by @DBT85 still works, and is separate from scansat. sure it hasn't been updated, but it is different then the ones within scansat.
  16. thanks @DStaal and @wookiee_goldberg for your help, i will be using this!
  17. @rawghi How did you skin your planes for that description for the kerbin navy and army? what mod is that?
  18. Although i do enjoy ksp weekly, being, well, weekly, honestly, I feel like if you do not have any information, or have to find something to say, it isn't worthwhile for me. Also I dislike all the history section, it feels like its copied/pasted from wikipeda and was written by a robot. If you want to put in history, make it exciting. I know it sounds strange, but have you ever been in a boring history class where its rote memorization? it sucks, it dosn't bring history out. now, ive been lucky where i had many exciting history teachers who made it exciting and fun WHILE still learning dates and important parts. My first major at school was originally economics with a minor in history. Ive read many exciting books on space history, and none of these history sections have been at all exciting. Its constantly a letdown honestly. I would rather have a pr person write up a history using extremely broken English, who cares about it, over a lame Wikipedia type article! believe me, if i want to find out more information, most forum readers can find it out with a simple search. I love KSP, it is my favorite game, but i'd rather have a chunk of good and worthwhile information that excites me, at a less regular rate, then have a small amount of pushed (filling in space) information, with a wikipedia type article! in my mind, when ksptv was active with its own show, playing an unmodded version and showing it off, while sometimes making announcements, that was the best! It was a great way to promote the game, show features that were new or hidden, and just make it a nice environment. I could care less if the person wasn't a great English speaker! The love of the game, the amount of fun they had, and the news was exciting! I enjoyed watching it, and most of the people who work at Squad, speak English really well, especially the PR team!
  19. Do whatever you need to do....What are you going to school for?
  20. Congratulations! i hope the surgery goes well! I'll help out here as much as possible myself.
  21. I did, I use a stage recovery system! but having said that, I have it set to zero debris, because I usually have too much junk!
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