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Everything posted by Olympic1
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
Hello everyone, It's been 3.5 years, but real life was very busy for me. I still occasionally visited the forums, but recently I really got back into KSP and KSP2. And since the mod consists only of ModuleManager patches, thanks again @Jedilucas, there were no breaking changes while new KSP releases were being released. So I saw no urgent reasons to release a new update with every KSP release. But enough about myself. Hereby I would like to announce that I have released a new version for CrowdSourcedScience. This adds another handful of new science reports thanks to this wonderful community that continues to push forward while the modders stop maintaining the mod. You can download Crowd Sourced Science v6.1 via GitHub Changelog: Added new reports for several bodies (thanks @thompson8964 and @astrolamb-gaming) Uncommented some reports that snuck through reviews -
I seem to have no troubles with this. Using Unity 2019.2.2f1 and latest PartTools
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
It works from 1.8.x to 1.10.x but I only tested it on the launchpad @DuoDex can you update the OP? -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
Hello everyone, I just released a new version for Crowd Sourced Science. This includes a fix provided by @Jedilucas which removes the plugin and keeps the randomization of science reports. Without the plugin, CSS doesn't need to rely on a specific version of KSP anymore. You can download Crowd Sourced Science v6.0 via GitHub Changelog: Implemented a new way of randomizing the science reports thanks to Jedilucas. With this new method Crowd Sourced Science doesn't need to rely on a plugin anymore. Added new reports for several bodies (thanks @ryaninator81) Added new reports for Eve (thanks @voicey99) Fixed Duna, Ike, and Kerbin reports (thanks @voicey99) Added templates for the Breaking Ground experiments Added templates for comets that where introduced in KSP 1.10 -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
I'm working on an update using the fix provided by @Jedilucas -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Olympic1 replied to taniwha's topic in KSP1 Tools and Applications
@taniwha Thx for trying to fix this, I really appreciate your work for this addon -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Olympic1 replied to taniwha's topic in KSP1 Tools and Applications
@taniwha The latest commits for better armature support are amazing. Tried it on the new Breaking Ground Seismic Sensor and it imports it correctly now, but the animations are still screwed up. All the other animations I tested work fine. -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Olympic1 replied to taniwha's topic in KSP1 Tools and Applications
@taniwha When I import the model of the new Seismic Sensor of Breaking Ground, I get this: https://i.imgur.com/ec8fPJb.png When I remove the bones that are included in the model, I get this as result: https://i.imgur.com/ySpyCwi.png I get no errors when importing, using latest Blender (2.8) and git version. -
[Kerbal Galaxy Remaster] Update DLL
Olympic1 replied to XxLedvin25xX's topic in KSP1 C# Plugin Development Help and Support
@XxLedvin25xX If Kerbal Galaxy Revamped uses the same code as Kerbal Galaxy 2, I can maybe help. EDIT: Send you the source code- 3 replies
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[1.2-1.7] Blender (2.83+) .mu import/export addon
Olympic1 replied to taniwha's topic in KSP1 Tools and Applications
It imports fine now, thanks for fixing -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Olympic1 replied to taniwha's topic in KSP1 Tools and Applications
@taniwha Just had another error. When trying to import the .craft file of a rover I got these errors: I narrowed it down to the new RoveMate model that came with KSP 1.6. When trying to import just that .mu file, I got these errors: If I try to import any other of the new 1.6 models, they work just fine. -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Olympic1 replied to taniwha's topic in KSP1 Tools and Applications
@taniwha I'm getting this error when trying to import a .mu file. Could this have something to do that user preferences was renamed and moved from File > User Preferences... to Edit > Preferences... -
Finally fixed camera issues. Just working out some ast bugs.
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This is a handy post for links directly to Raidernick's awesome historical craft threads: Antares & Cygnus This pack includes the Antares and Cygnus spacecraft. Salyut Stations This pack includes the Salyut and Almaz station parts. Skylab This pack includes the original designed and actual Skylab. Soviet Probes & Soviet Rockets This pack includes the Luna, Sputnik, Molniya and Polyot probes along with the R7, Soyuz, Proton and Zenit rockets. Soviet Spacecraft This pack includes the Soyuz, Vostok, Voskhod, LOK and LK spacecraft. US Probes Pack This pack includes all probes ever launched by NASA and the US military. US Rockets This pack includes the launch stages for use in the US Probes Pack. US & Soviet Solar Panels Pack This pack includes the solar panels from the US and Soviet parts packs. For the gallery of the contents of all these mods please click here.
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[1.2.2] Space Shuttle System new release 26.01.2017
Olympic1 replied to DECQ's topic in KSP1 Mod Releases
Thx, will use that -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Olympic1 replied to politas's topic in KSP1 Mod Releases
Latest version was blocked from indexing because of multiple .version files. I fixed it now and the latest version for 1.4.1 is available in CKAN. -
[1.2.2] Space Shuttle System new release 26.01.2017
Olympic1 replied to DECQ's topic in KSP1 Mod Releases
To everyone who likes this mod I'm in the midde of updating this for 1.3. I already fixed the texture switching because there was a breaking change in one of its dependencies. The only thing I can't find information about are the part modules ModuleEngineThrustController and ModuleSRBThrust. If anyone know something about these, let me know here or via PM. I will work on balancing the costs, mass, temp for the meantime. I will make a new thread if it's ready for a release. -
I don't have as much time as I had in the past but I got it working for 1.3 and 1.4. The only thing holding a release back is that I have issues with the camera's. If you have knowledge of that, or know someone who does, pull requests are greatly appreciated. The mod uses the MIT license, so anyone is allowed to redistribute if given credit. As for a new thread, I was planning to create a new one if I got the camera's working, but haven't got it fixed yet.
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The last release was for KSP 1.2. The reason it hasn't got an update since then is because KSP 1.3 changed some stuff with their cameras. I'm trying to get it fixed for the last couple of weeks, but can't get my head around it.
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
@voicey99 your PR was merged. Sorry that it took so long. -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
Sorry, been away for some time because of work. I'll have a look at it this evening. -
[1.3] Community Localization Project (v0.6) - Translators needed
Olympic1 replied to Olympic1's topic in KSP1 Mod Development
Yes, If the user install this mod and changes the language to French, it should work for mods. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Olympic1 replied to politas's topic in KSP1 Mod Releases
It is now, forgot to merge. -
[1.3] Community Localization Project (v0.6) - Translators needed
Olympic1 replied to Olympic1's topic in KSP1 Mod Development
Dev build now supports custom fonts. Next up is images (ex. interals with text). Will work on that tomorrow, otherwise next weekend. -
[1.3] Community Localization Project (v0.6) - Translators needed
Olympic1 replied to Olympic1's topic in KSP1 Mod Development
I'm aware that you can just change the language in the buildID, but the plugin is for the people who don't want to mess with the buildID and also to support changing fonts and textures (internals) in the future.