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Olympic1

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Everything posted by Olympic1

  1. Oh, I forgot to mention that my internship starts on the 21th of March, so I'll only have some time in the weekends to work on this mods and some other stuff. I'm under a NDA but it's an awesome internship.
  2. I didn't had much time since I updated the mod for 0.90 because of exams, went to college, exams, health issues, student jobs. When I finally got around all those thing, KerbalStuff shut down and I helped with SpaceDock. But now I have enough time to spend on this update. I already fixed some minor bugs in the code and added support for the stock toolbar. I'm now cleaning it up and then I'll begin at the configs and testing. It should be ready for the weekend. I also just read the news of 1.1 QA so I hope I'll still have time when 1.1 comes out in 2-3 weeks (according to the dev post).
  3. @godarklight has fixed this by calling the "send_mail" directly due to caching issues. This fix is temporarily untill we can figure it out.
  4. @AlbertKermin I can make a Parts Filter for your mod so that all your parts show up in a seperate subcategory like how it is done with KIS, USI, Infernal Robotics.
  5. @CobaltWolf If you want I can make a Parts Filter for your mod so that all your parts show up in seperate categories. I just need to know how you want the parts to be filtered. Do you just want to have 1 category with all your parts in it, like how it is done with KIS, USI, Infernal Robotics, ... or do you want to have a new category with subcategories which then can be sorted per rocket (Redstone, Delta, Atlas, Titans, ...).
  6. Wouldn't it be better if you use ModuleManager configs to add attachment nodes instead of overwriting the original files because you'll need to backup the original squad files if you want to uninstall this mod. Here is one for all three solar panels: // OX-4L 1x6 Photovoltaic Panels @PART[solarPanels4] { node_stack_right = .0855, 0, 0, 1, 0, 0, 0 @attachRules = 1,1,1,1,0 @bulkheadProfiles = size1, srf } // OX-4W 3x2 Photovoltaic Panels @PART[solarPanels3] { node_stack_right = .0855, 0, 0, 1, 0, 0, 0 @attachRules = 1,1,1,1,0 @bulkheadProfiles = size1, srf } // Gigantor XL Solar Array @PART[largeSolarPanel] { node_stack_right = .07, 0, 0, 1, 0, 0, 0 @attachRules = 1,1,1,1,0 @bulkheadProfiles = size1, srf }
  7. Sorry for anyone who has problems with downloading mods via CKAN. There are some problems with KerbalStuff which causes our bot to be unable to update mods or even to download them. This is not a problem we can fix on our side, since this can only be fixed by the KerbalStuff team. Sorry for the inconvenience.
  8. KerbalStuff is having issues for some time now today, so CKAN can't download anything from KS. No because that mod renames the sun which causes the OPM planets appearing at the wrong location or not at all. Also it is not updated with the latest Kopernicus version so it probably won't even load. (haven't tested it)
  9. Could you try this with only Kopernicus, OPM and MM? If it still happens, give us the player.log and MM cache (this can be helpfull to see if every config was loaded)
  10. v0.8.0 is now available Added Gypsum Added IntakeLqd Added Lead Added ReplacementParts Added UF4 Fixed icons not showing when only CRP is installed New ModuleManager Downloads on: DropBox GitHub KerbalStuff
  11. Congrats with the new release but found 2 problems: Typo in CelestialBodies.info on line 193 says "Plock" while it loads the Karen ribbons You are using an outdated SigmaBinary config. You're using v1.2.1 while you say it needs v1.3.2
  12. @amankd Please change the license on KS from MIT to CC BY-NC-SA 4.0
  13. Urania was updated for 1.0.5, then 2 à 3 days later a new version of Kopernicus came out and broke Urania. Because it says that it works for 1.0.5 doesn't mean that it works in Kopernicus 0.5.2
  14. Simple: Delete Urania and wait for it 'till it gets updated because Urania was build for Kopernicus 0.4 and NOT 0.5.2
  15. Yes, I maintain this list. If I missed a pack or one is updated, just make an issue or a pull request
  16. No, because EVE has completely changed the way it renders cloads now. We are still waiting on an update
  17. The latest version of KAX is for 1.0.5 as you can see it here: https://github.com/KSP-CKAN/CKAN-meta/blob/master/KerbalAircraftExpansion/KerbalAircraftExpansion-KAX_v2.6.1.0.ckan#L14
  18. [quote name='CrazedGunman502']When I tick the mods I want to install and go to install them, everything works normally until the final mod is installed. Then I get an error and find out that CKAN has downloaded all the mods to the cache successfully, but nothing is in my Gamedata folder. It does this every. Single. Time. After spending almost an hour checkmarking mods I'm done. Any help? They are all still in my cache waiting to be extracted..[/QUOTE] If you could give us the error it would help us a lot. As for the cache, the zip files are used to install the mods but they don't get deleted, that is the purpose of a cache :P
  19. [quote name='SpacedInvader']When 1.1 hits, I'm probably going to be give RO a try again, but I'm wondering if a way has been found yet to increase the pad / VAB limits to allow for the much larger / heavier rockets in career mode?[/QUOTE] 1.1 will be in 2016 according to the devnotes
  20. [quote name='A_name']Will this be on CKAN soon? I really miss it.[/QUOTE] This [B]IS[/B] on CKAN
  21. [quote name='sjsninetrys']Thanks for the update! Only experiencing one bug, at least I think its a bug. The RCS Thrust FX/plume has almost disappeared, both on the pad and in space, but the RCS is still working physics-wise.. Ive routed the problem to RO, when its removed the animation returns as normal. Tried changing the propellent and all in-game configs but no joy. Even tried a fresh KSP install with only RO installed with CKAN. - Am i missing somthing?/Anyone else getting the same? Cheers[/QUOTE] [quote name='Borogove']I get the same.[/QUOTE] We will need some more info, does this happen for RCS parts from other mods, only stock, both. If you can logs
  22. [quote name='S4qFBxkFFg']Hello - I found what may (I don't know enough about CKAN to say for sure) be an issue - the KAX mod ([url]https://kerbalstuff.com/mod/391[/url]) is showing as 1.0.5 on kerbalstuff, but max version is only 1.0.4 on CKAN. I was unable to update, unless doing an uninstall/reinstall of KAX. This appears to have worked, but the max version still shows 1.0.4... My understanding was that anything added to kerbalstuff gets its metadata automatically generated from what the mod author submits to kerbalstuff - is there something going wrong here?[/QUOTE] The latest version of KAX is for 1.0.5 as you can see it here: [url]https://github.com/KSP-CKAN/CKAN-meta/blob/master/KerbalAircraftExpansion/KerbalAircraftExpansion-KAX_v2.6.1.0.ckan#L14[/url]
  23. Could you place the files in a folder so that CKAN can install them. TIA
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