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KSP2 Release Notes
Everything posted by Dfthu
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You also might have to decide what's the max temp so you can choose the material to make it out of.
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Kerbal Space Program 1.1 Hype Train Thread.
Dfthu replied to Whirligig Girl's topic in KSP1 Discussion
Oh wow! I love page 90! -
I just get into LKO, burn to escape, then stop engines right after I get escape, then I fiddle around with a maneuver node for a while and I get it.
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do you have passenger planes saved in your game?
Dfthu replied to Parv Kerman's topic in KSP1 Discussion
I make a lot but I just, make a plane, fly it and then forget about it forever and never use it again. Only rarely I use a plane more than once. -
The highest FPS I ever saw is 18, never goes higher than that. Hopefully 1.1 will help with that.
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Make the island buildings destructible
Dfthu replied to Dfthu's topic in KSP1 Suggestions & Development Discussion
And we could make a dirt ramp to the water! -
Make the island buildings destructible
Dfthu replied to Dfthu's topic in KSP1 Suggestions & Development Discussion
Add a little button to focus on the Island from the KSC screen? -
I once sent a little ion probe there just for fun.
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Kerbal Space Program 1.1 Hype Train Thread.
Dfthu replied to Whirligig Girl's topic in KSP1 Discussion
shhhh..... You saw nothing....... -
5 space books all space fans should read
Dfthu replied to Spaceception's topic in Science & Spaceflight
No martian? -
I was watching the livestream and i thought the centaur was pitching too high up. Its a good thing it worked though!
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Stock Wind Turbine And Old Fashioned Windmill
Dfthu replied to Dfthu's topic in KSP1 The Spacecraft Exchange
UPDATE! I now made a Old Fashioned Windmill like on farms and a moveable version it, and thanks for all of the support! I didn't know you guys liked this so much! -
Stock Wind Turbine And Old Fashioned Windmill
Dfthu replied to Dfthu's topic in KSP1 The Spacecraft Exchange
Is that even possible? I also might make a old fashioned windmill. -
Stock Wind Turbine And Old Fashioned Windmill
Dfthu replied to Dfthu's topic in KSP1 The Spacecraft Exchange
Pressing return didn't work but I changed the video to unlisted so it should work. -
Stock Wind Turbine And Old Fashioned Windmill
Dfthu replied to Dfthu's topic in KSP1 The Spacecraft Exchange
Your wish is my command! I have made a very short laggy video just for you. That was like 850 parts. (How do you embed videos?) https://youtu.be/-5SZwpJKBa8 -
I have made working, stock Wind Turbine and I think this is the first Wind Turbine posted on here! I hope you guys will enjoy this! I made two versions non-moveable and movable. Major credit to @JZ6 For the stock bearing, this would never happen if not for him. It is 213 parts. EDIT! I have now made one of those Old Fashioned Windmills they use on farms and stuff to pump out water. It has the same controls as the other Wind Turbine. Do NOT worry about the vehicle on the Moveable Old Fashioned Windmill as you can just recover the vehicle. Controls 1. press space to undock 2. then press '[' or ']' to cycle to the bearing, 3. Control rotation by pressing the keys 'e' or 'q' to spin the bearing! 4. Press space again to engage the SUPER SPEED ENGINES!!! (Not available on the old fashioned Windmill) Downloads Non-movable craft file here Moveable craft file here Old Fashioned Windmill craft file here Old Fashioned Windmill Moveable craft file here Pictures Video Wind Turbine https://www.youtube.com/embed/-5SZwpJKBa8 Old Fashioned Windmill https://www.youtube.com/embed/mk9Elo74mKk
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We have MECO!
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Count down started at T- 4 minutes Launch good! Stage Sep! Faring sep!
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You could try the challenge section or make a geosynchronous satellite system. Or a base Or a asteroid station Or you could go to another planet Or a Apollo 11 style Mun landing Or a refueling station Or a Doctor Who police box ( because you live wher they film Dr who ) Or make a giant plane / rocket
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Its seems that from the Devnotes that squad is in fact making IVA interiors, its not a mod.
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Kerbpaint, obviously! WAIT! I SHALL MAKE THIS
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If your thinking we can have it at the science museum that might be a problem. Because A, It might cost to much, B they won't let us have it there or C they don't have any space there. We could ask to support us at the state fairgrounds, there fairly close together. I also found that the DNR building is cheaper ($325) then the 4-H building.
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I got a Duna related question.
Dfthu replied to bncrock's topic in KSP1 Gameplay Questions and Tutorials
It should be good if you pick a good transfer window between duna and Kerbin.