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Everything posted by HafCoJoe
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What gender are the Kerbals we see in the game?
HafCoJoe replied to peadar1987's topic in KSP1 Discussion
- redacted - Sorry KasperVld! I posted this from the first page and didn't read far. Well I personally think the Kerbals should be asexual and reproduce with spores. Squad has announced they are planning on adding girbals basically meaning the current Kerbals are intended to be all male. I still hope they reproduce with spores! That would be a funny answer for the POOF cloud whenever the die. -
Do some percussion music with it! I feel engine ignition, cut off, flame out, explosions, water effects, and other stuff could make an interesting mash up.
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Question. How does the mod tell if your craft has enough parachutes and how does it tell distance from KSC? I'm playing dumb in thus question, but I really do want to know. If my first stage is comprised of 3 empty giganto SRBs and has 3 parachutes and it is dropped around 10km above KSC (Total guess on 10km), will it be recovered?
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
The Stock Mk2 lander can has a gray, raised rim around the bottom edge. The version Ven made is completely flush flat on the sides (the circumference was extended to the height of the previous rim). It matches MUCH better inline with other parts, but it makes all parts on the side of the Mk2 can shift halfway inside the model when loading a saved vessel made with the stock model. don't want to use the new model it because it would mean I'd need to redo all the ships I've made with it, and I wouldn't be able to swap back to stock textures. The only mods I use are Aesthetic mods. If they edit the models of stock parts I tend to shy away from them as it technically changes the gameplay of them. Textures on the other hand, only change their appeal. Not attachments. Make sense? Oh. Just a quick bug question. I'm having this glitch where when I launch a vessel (It had the Mk2 pod, a 909, a different engine, the small and big decouplers, and two of your fuel tanks), it has no gravity and it reads an unchanging velocity of something like 174m/s. Also it randomly flips upside down due to drag and is uncontrollable. I'm not sure if this has any relation at all to this mod, but has anyone else had this issue? Stock v0.25 32bit with Stock Part Revamp. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
It works perfectly. Thank you! -
Vagani Car Manufacturers- Get Inspired- Final Challenge
HafCoJoe replied to Vagani's topic in KSP1 The Spacecraft Exchange
XD no problem. I'm here for the ride, if not necessarily the reward. *Cough* pun intended. And because Vagani's awesome! I've been streaming my Mun jumps and Minmus speed tests. Instead of doing jumps I thought it was cooler to watch the thing TUMBLE . It's pretty much indestructible (other than needing to repair the wheels). A wheel popped off once when I hit the ground tilted at over 60m/s sideways and probably 15-20m/s down, but other than that it takes anything from any angle. Here's a really long hypnotic highlight vid of it. Top speed on Minmus was 27m/s after about ten straight minutes with a brick on rover throttle and time warp 4. Here's a longer and even more hypnotic video of the Minmus speed tests. Twitch booted me out of streaming at the end for some reason, but it made it to 27m/s. It was quite entertaining when I turned off SAS and made a sharp left . The thing rolls forever xD -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
This just keeps getting BETTER! The remodels are awesome. Quick question: What programs are you using to make these models and textures? If possible I might make my own edits (if okay by you). Really all I want to change is the Mk2 lander can size . I want a version that has only your texture . Gorgeous. -
Vagani Car Manufacturers- Get Inspired- Final Challenge
HafCoJoe replied to Vagani's topic in KSP1 The Spacecraft Exchange
Upsilon... You used the percussion track <3 Thank you once again!! -
Took this screen capture just over a year ago, still funny.
HafCoJoe posted a topic in KSP Fan Works
Rage097, I solute you. Not that I have any problems with steam users (Steam is awesome), it's just... wow. Anyways the way I found this again is crazy: I was looking through my old picture archives and I found this screen capture I made a while ago. I took this picture on 10/16/2013. Four days and one year ago. Utter luck. The really crazy thing is that I rarely take screen captures and this isn't the first time I've been looking through my pictures and found something randomly taken from almost exactly a year ago. Later! -
Vagani Car Manufacturers- Get Inspired- Final Challenge
HafCoJoe replied to Vagani's topic in KSP1 The Spacecraft Exchange
Well that was fast... Enjoy - The song is called "Scenes from the Zoo" by Jahzzar. -
Vagani Car Manufacturers- Get Inspired- Final Challenge
HafCoJoe replied to Vagani's topic in KSP1 The Spacecraft Exchange
Oh no! Sorry I don't have a good excuse as to why my challenge entries haven't been completed. I will try to get the car to Minmus today and top speed screenshots done too. I haven't been checking this page - life's been pretty busy. Oh and as to your message, you sent it at 2:03 AM XD so I'm just getting it. Quick update: I've added a parachute to my Hummock so it now has something like 102 parts now. I'm making the car drop video first. I think I'll have it done soon. -
What is the avatar of the person above you saying/thinking?
HafCoJoe replied to Gojira's topic in Forum Games!
"Nothing to see here :blush:" -
Here have this: She makes a 100 Km orbit quite nicely ^.^. Took off and landed at KSC. No Payload though and yes, this thing is about 1/5 of the actual Takurua.
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I was building a stereotypical plane with the Mk2 parts and I found this: The colors don't all match. The MK2 crew cabin (the part right behind the Mk2 cockpit) is less dirty than the other Mk2 parts and it doesn't match well with them. Same with the long Mk2 oxidizer fuel tank. Please don't let this fall into the procrastination bucket like some IVA views have and fix it!
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
HafCoJoe replied to AlphaAsh's topic in KSP1 Mod Releases
Why yes... Is this default with the mod? I didn't read about this the first time I looked through the main page (A number of updates ago).- 2,488 replies
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- launchsites
- bases
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
HafCoJoe replied to AlphaAsh's topic in KSP1 Mod Releases
No one saw my comment on the last page .- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
HafCoJoe replied to AlphaAsh's topic in KSP1 Mod Releases
I just thought of something awesome and extremely useful though I'm not sure if you plan on implementing this. Would it be at all possible to work with a different modder (Say Karbonite or another mod with map icons) and make map view display what places are are added where? This would make searching through the forum map a thing of the past .- 2,488 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
I have a comment on the Mk2 lander can. I wish it's bumb/hitmap was the same as stock KSP's, but it had only your redone texture. You increased the diameter of the whole part which while it looks good, makes all my previous craft's side detailing clip inside the wall. Aditionally it would cause anything I built with your model to not work with plain vanilla KSP textures/maps. I know you did this as to make it look better inline and to remove the gray lip on the bottom, but I don't think the redone shape is exactly 'vanilla with a redone texture'. - Would it be difficult for you to make a texture only download that has the stock mesh? I would love one. - Avera9eJoe! EDIT: Wow you're getting a lot of walls of text. Sorry. -
[GAME!] Describe the person above you in one sentence
HafCoJoe replied to Misterspork's topic in Forum Games!
An awesome violinist/comedian/mini-VTOL king/glitch abuser/YouTuber/individual. Who also has been stranded on Ike for some time now... WOOT! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
Dangit Gregrox I can't give you more rep... Quite a lot you're asking, but I'd agree with you in the long run of this mod.