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Everything posted by HafCoJoe
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People have reported they work together perfectly It would most likely be something due to my config files, though I can't recall where; the only thing that seems to be changed in my files are terrainShadows = False in GameData\Spectra\Spectra_scatterer\Scatterer_Settings.cfg but I don't think that effects eclipses to my knowledge
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Greetings! Thank you for reposting, I must have missed it first time. That's odd because I thought I enabled eclipses; I'll have to look at my settings to see. It might have been because of issues with EVE and Scatterer interacting but I can't remember now I've been meaning to get an update out for Spectra but I haven't had the time to lately; I'll mark this down as something to look into.
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hm... good to know you're using Linux; there'se an error with the filepath capitalization that only effects linux builds (since they care about capitalization and standard does not). I've been meaning to push an update with a few things but haven't had the time/energy for a while; I'll see if I can get to it soon.
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Hey there! Yes- this is caused by bugs with installing Scatterer; its usually caused when a file/filepath gets corrupted. If you installed manually- try deleting your download of Scatterer and redownloading it; if you used CKAN, you'll have to clear the local files and redownload/reinstall it through there. I hope this helps? I haven't heard a report of this in a while
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Sounds good I was spoiled when I first started playing as it was a sandbox only game dive career mode want added yet. As a result I always feel too limited than my own enjoyment allows if I play career/science mode. Instead I do a weird hybrid I call Science-box where I start a science mode save and unlock all the whole tech-tree at the beginning, that way it plays like sandbox but you still can collect science as sort of a 'scoreboard', the end goal being to collect all science reports in the game. I've been on hiatus for a time now, though, but I still check the forum most every day.
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glad to hear it's been working well! If your performance ever gets impacted you can uninstall Scatterer for a performance boost. I'm a sticker for vanilla gameplay/non-part mods myself, and being honest that was part of the reason I started on Spectra; to be able to play a more beautiful version of the original game. For more freedom you can always play sandbox mode, too. I also highly recommend ReStock; I had a small bit of feedback into some things on it and the modders who created are geniuses in their own right. It looks beautiful
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It is possible, but its a bit annoying to do since the save button in the Scatterer GUI doesn't actually save. I can walk you through it though: 1. View Kerbin in-game and press Alt+F11 to pull up the Scatterer GUI: 2. Press the 'right' arrow at the top of the GUI to select Config point 1 (the upper-most config point): 3. Locate 'Extinction Tint (scaled+local)' and 'Extinction Thickness (scaled+local)': Mess around with these values and press 'Set' to make the changes visible in game. Once you get values you like, remember them but do not press ' Save atmo'. This doesn't actually save, and instead might be breaking things unseen. 4. Open the Scatterer config for Kerbin's atmosphere, located at 'Kerbal Space Program\GameData\Spectra\Spectra_scatterer\Planets\Kerbin\atmos.cfg' and scroll down to config point 1 (The last item/item with an altitude of 250000): Replace the values of 'extinctionThickness = 2.5' and 'extinctionTint = 1.5' with the variables you want, then press save to make these changes permanent. [note, do not mess with skyExtinctionTint, this is something else] Done! You have now changed the extinction tint and thickness of the top most config point of Kerbin, changing the red-ness on the planets extinction. I hope this helps?
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Development
It's... beautiful... -
Hey there! I actually haven't been using any reflection mods lately, instead options for fighter performance and HD planets the last KSO version shadowing was updated to was a few years ago now.
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Huzzah!
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EVO | Extreme Visual Overhaul for RSS | Beta 0.3 "Mostly Stable"
HafCoJoe replied to ItsJustLuci's topic in KSP1 Mod Releases
Wow that looks gorgeous...- 323 replies
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- real solar system
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The Name Change Thread (WARNING! ONE TIME ONLY!)
HafCoJoe replied to Souper's topic in Kerbal Network
Thank you Vanamonde! Thank you for everything you do -
The Name Change Thread (WARNING! ONE TIME ONLY!)
HafCoJoe replied to Souper's topic in Kerbal Network
Greetings This day has been a while in making now. Could I have my display name changed from Avera9eJoe to HafCoJoe? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
HafCoJoe replied to Ger_space's topic in KSP1 Mod Releases
Omg I only just noticed you posting @Ger_space, its good to see you again! I hope everything has been well? -
EVO | Extreme Visual Overhaul for RSS | Beta 0.3 "Mostly Stable"
HafCoJoe replied to ItsJustLuci's topic in KSP1 Mod Releases
It's beautiful...- 323 replies
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- real solar system
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Hey there! I sadly can't look at that video in depth right now, but it looks like you've modified KSP's visuals in other ways that aren't default, which could have a negative effect on things. Secondly, please do not mess with the EVE GUI with Spectra. I did some special manual edits with the configs to allow them to work dynamically if Scatterer is or isn't installed, and if you press 'save' in the in-game GUI it breaks things. Thirdly, if you do ever change things in the GUI, you have to reload your game to see the correct visualization. It doesn't load things properly until you exit and reboot, so you might be reviewing effects that aren't fully loaded. The sky being pitch black is definitely not intended. I've never seen this myself before and no one has ever reported it either. Do you have any other unusual visual packs installed? Or perhaps it's maybe DistantObject that is dimming the stars? As to your note about the glow only being visible on half the planet, that isn't meant for performance- it's just the way that EVE draws glow. It's natural, too, as it wouldn't be visible on the back of the planet since there isn't any sunlight to cause it to scatter and reflect. When you say the glow clipping into the terrain, do you mean the fog, or the haze effect around the planet? The fog particles clipping into the terrain can't be fixed as they are simply 2D textures, so they will always face the camera, and clip into things when the camera angle changes. If you mean the hazy glow, then it's probably clipping because KSP does weird things with scaled space and planets actually get bigger the farther away you get. It might be causing the glow to go into the terrain? Sadly this isn't fixable.