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Everything posted by HafCoJoe
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Development
It's... beautiful... -
I admit, I have done this before too.
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Hey there! I actually haven't been using any reflection mods lately, instead options for fighter performance and HD planets the last KSO version shadowing was updated to was a few years ago now.
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Huzzah!
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EVO | Extreme Visual Overhaul for RSS | Beta 0.3 "Mostly Stable"
HafCoJoe replied to ItsJustLuci's topic in KSP1 Mod Releases
Wow that looks gorgeous...- 323 replies
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The Name Change Thread (WARNING! ONE TIME ONLY!)
HafCoJoe replied to Souper's topic in Kerbal Network
Thank you Vanamonde! Thank you for everything you do -
The Name Change Thread (WARNING! ONE TIME ONLY!)
HafCoJoe replied to Souper's topic in Kerbal Network
Greetings This day has been a while in making now. Could I have my display name changed from Avera9eJoe to HafCoJoe? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
HafCoJoe replied to Ger_space's topic in KSP1 Mod Releases
Omg I only just noticed you posting @Ger_space, its good to see you again! I hope everything has been well? -
EVO | Extreme Visual Overhaul for RSS | Beta 0.3 "Mostly Stable"
HafCoJoe replied to ItsJustLuci's topic in KSP1 Mod Releases
It's beautiful...- 323 replies
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Hey there! I sadly can't look at that video in depth right now, but it looks like you've modified KSP's visuals in other ways that aren't default, which could have a negative effect on things. Secondly, please do not mess with the EVE GUI with Spectra. I did some special manual edits with the configs to allow them to work dynamically if Scatterer is or isn't installed, and if you press 'save' in the in-game GUI it breaks things. Thirdly, if you do ever change things in the GUI, you have to reload your game to see the correct visualization. It doesn't load things properly until you exit and reboot, so you might be reviewing effects that aren't fully loaded. The sky being pitch black is definitely not intended. I've never seen this myself before and no one has ever reported it either. Do you have any other unusual visual packs installed? Or perhaps it's maybe DistantObject that is dimming the stars? As to your note about the glow only being visible on half the planet, that isn't meant for performance- it's just the way that EVE draws glow. It's natural, too, as it wouldn't be visible on the back of the planet since there isn't any sunlight to cause it to scatter and reflect. When you say the glow clipping into the terrain, do you mean the fog, or the haze effect around the planet? The fog particles clipping into the terrain can't be fixed as they are simply 2D textures, so they will always face the camera, and clip into things when the camera angle changes. If you mean the hazy glow, then it's probably clipping because KSP does weird things with scaled space and planets actually get bigger the farther away you get. It might be causing the glow to go into the terrain? Sadly this isn't fixable.
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Ah gotcha. This a much thinner secondary layer of "cirrus" clouds; very high altitude very icy clouds. This layer I purposely disabled volume on, as the particles were barely visible to begin with because of how dim the layer is, and adding particles created a significant FPS drop (anywhere from 5-20). Cloud layers are rather stupid with how they're drawn, and even if there are no particles drawn on screen, it still creates additional lag. My guess is is that it still draws the particles even when the texture is 100% transparent; it just makes cloud particles that are also 100% transparent. I.E. if you add a bonus cloud layer to the poles to simulate snow, it will cause a significant FPS drop all over the planet. Since there is only one layer on Kerbin with 3D volumetric clouds, if I were to enable it on this second one it would literally be doubling the number of particles. You can go visit EVE if you want a taste of what the performance is with multiple layers with 3D volumetric clouds If you want though, you could add it back in manually by going into GameData/Spectra/Spectra_configs/EVE_atmoMain.cfg and copying these line from the main layer to the upper layer: I don't think this would actually change the appearance in-game though. All it would do is lower your game performance.
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Ah I see. I disabled the reflections on purpose because they were a bit of a framerate hog, as well as seeming rather hokie/gimmicky with craft appearing gigantic if you zoomed out. You can turn it on manually though if you go into GameData/Spectra/Spectra_scatterer/Scatterer_Settings.cfg, and setting whichever values you want to True instead of False. sounds good. It isn't that noticeable on the day to day basis, but it definitely is an eye sore. You might be able to ask the creator of OPM if it messes with planet shadows at all? I remember that it was planet shadows/eclipses that was causing this in my testing. I ran into it as a bug and was able to fix it.
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Aha! Yeah, Spectra isn't sadly compatible with any solar-system altering mods I don't use any myself, and so I haven't had the drive to make it compatible. It would involve learning a few new things with EVE and Kopernicus which I don't look forwards to. That said, if I were to do it for a specific planet pack, it would probably be OPM. Aye You don't need TextureReplacer at all. In fact it doesn't actually use the mod at all anymore. The only things it requires are ModuleManager, EVE/EVE-Redux, and Scatterer, and Scatterer is only a heavy recommendation. It still adds atmospheres even with it uninstalled. EDIT: It looks like I forgot to remove the blurb about TextureReplacer in the main post when I dropped it as a dependency. I just fixed that now.
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Hm... I just got home and looking at that picture again, that's definitely not normal. Could you remove SVE-OPM and see if this still persists? I'm guessing this is a compatibility issue with that mod. My guess is that it messes with the settings for planet shadows, and removing it will fix this. Ah good to hear its looking better! Have you played with any other visual mods to compare? This is normal behavior for EVE cloud packs (And EVE/EVE-Redux are interchangeable, cloudpacks work the same for both, just more optimized in EVE-Redux).
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Hm, those are both effects of EVE. Are you using Scatterer too or running without it? I'll try and see if I can improve that in the next update. I'm not sure if it's doable though, since EVE has a hard time handling lighting up the planet glow when in an eclipse. Ah sorry for the vague explanation- yes, particles = volumetrics. Whenever you see someone mention volumetrics or clouds or cloud particles they all mean the same thing: generating a bunch of 2d textures at random angles/positions on a texture wrapped around the planet based on the texture's transparency in order to add the appearance of fog clouds as you pass through. Spectra does already has volumetrics, though- you can see it in your images. When you fly through a large cloud, do you see only a thin line, or do you also see fog particles as well?
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Oooh gotcha! Sad to say but that isn't possible with EVE The way it draws clouds is by wrapping a texture all the way around the planet, and adding cloud particles across it based on the texture's transparency. You can see it on all cloud layers in all EVE packs. I did some experimentation, and from what I remember I tried to minimize the effect as much as possible, but I wasn't able to remove it. I agree too that it looks silly flying through it. EDIT: I also remember that I was optimizing for higher performance as well, since cloud particles in EVE are one of it's biggest FPS sinks (UV noise being the other).
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Huh, I was guessing that it had something to do with the colors being scaled differently but I was only comfortable post the symptoms. It's good to know you have an idea of what's going on! It would be incredible if you could look into this in the future, though I'd wager it's less important than other features/improvements. I'm happy to help any way I can too if you need anything, even just config values to test. I only hope it isn't complex to fix.