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HafCoJoe

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Everything posted by HafCoJoe

  1. Spectra is updated to 1.10 but EVE is not, meaning Spectra is not showing up because its parent mod is not updated. Try clicking compatible versions in the top bar in CKAN and checking the boxes for 1.10, 1.9, and 1.8. Do this and you should be able to install Spectra.
  2. It's funny you mention that because I dropped Kopernicus in the most recent Spectra release in order to save simplicity and RAM both haha. It's good to hear you agree with me
  3. Hey! Great questions and observations all around. You must be thinking of Eve; Jool has only ever had three layers: A 2D cloud layer with UVnoise (makes the clouds ripple from orbit), the lightning layer, and the aurora layer. Of these layers, only the UVnoise layer is visible when diving through the surface, and even that layer does not have any 3D particles, its simply a 2D layer that covers the whole planet. The reason Jool is so sparse for surface effects is quite simple: performance. Jool is by far the largest planet in the Kerbol system (roughly the size of the real earth) and is also the least visited (save maybe Dres) considering that any mission into its atmosphere never lasts for a few hours before it descends never to be seen again (save the ludicrous). Since Jool is so massive, any layers you add to it cause a significant FPS drop when you visit Jool or any of its moons just from the game loading such a large texture. I wagered that since so few people visit Jool, it was more worth it to save FPS and not add any cloud layers to its surface. Since you are the only one to notice this since Spectra's release I'd say it was the right call Awesome! Personal edits are always the best For performance, more particles = less FPS. That said, you can increase the *size* of the particles without too much of an impact on lag. I optimized Spectra for fewest particles while still looking good, but I'd wager you can still increase the particle size if you want the effects to be higher up from the ground, too. Try raising the layer height and increasing the particle size. As for practical guide, there isn't one that I know of. All that I can say would be to download SVE (the simplest pack), press ALT+0 to open the GUI, and fiddle with all the effects until you get a basic feel for what they do. When I started editing, there was no GUI so you had to guess what would work and reboot the game to see any effects. At one point I actually made separate installations for each planet in order to keep load time down. I first started editing cloud effects way back when Astronomer's Visual Pack was still being run by Astronomer, and when KSPRC and Better Atmospheres were still being updated. If you do experiment let me know if you need any help. I don't recommend using the GUI to edit Spectra, however, as I added some custom ModuleManager patches and they tend to break when you press save in the GUI. Ah that would be awesome indeed... also more than a fair bit laggy, though. If you want to do this in the simplest way, I suggest you download SVE and try to copy the effects from the planet Eve. Last I checked, Galileo added 5 separate cloud layers that all swirl with different colors. That could be the type of effect you are looking for.
  4. HoneyBadger is correct with both statements- Spectra is not compatible with SVE because both SVE and Spectra are addons for the same parent mod, EVE. Think of it as two different flavors of candy-bar. You can either add clouds via SVE, or you can add clouds via Spectra. Spectra in fact does not use TextureReplacer anymore, so you can totally uninstall it if you don't want it
  5. Hey! Good eye. UVnoise was only enabled for Jool and Laythe's bioluminescence because it's a quite laggy feature of EVE. You'll see that the only bodies that actually have UVnoise textures named are Jool and Laythe. That said, I saw in testing that UVnoise was effecting other planets as well, and so as a hopful bugfix I added uvnoise 0 to each planet. It shouldn't actually change anything since they don't have any textures referenced, but its a precaution. As for the skybox textures... It's a bit of a long story. Being honest with you I'm not a big fan of the skybox I've been using in Spectra and so I left them out of this release. I created it myself from the Tycho starmap (Earth's night sky) with more saturation to match the stock skybox colors a bit. I don't like using a real-life analog skybox considering KSP is completely fiction. With the skybox revamp that was added to the stock game recently, I'm not sure if the skybox from Spectra is needed anymore. To be more to the point though, in my personal save I actually use the skybox from @Gameslinx's Beyond home planet pack- its an absolutely gorgeous skybox . So, yeah. There' are my reasons This said though if enough people want it, I can re-add the old-school tycho starmap in the future. I would just not use it myself. I need to update the CKAN META file anyways to tell it to not install TextureReplacer or Kopernicus. You can always download an older release and copy over the files in TextureReplacer too. It should already be on CKAN since it updates automatically from Spacedock, although I haven't checked myself.
  6. @BezKartuza and @horace from what I can understand, I think you both will need to re-download/install EVE and then things should work in 1.10 no problem. A friend reported that he had to reinstall EVE. Announcement! Spectra 1.4.0 will be releasing shortly, changing a number of things with the mod. Most namely, we are dropping Kopernicus as a dependent mod thanks to the new surface revamp with 1.10. This should free up a lot of lag the mod caused in odd situations. Spectra 1.4.0 is live! Full changes: Removed Kopernicus as a dependent mod (no longer needed thanks to the KSP 1.10 surface revamp!) Removed PlanetShine config - not needed Mun tweak - strengthened glow Minmus bugfix - raised glow height to prevent mountains from clipping Duna tweak - strengthened clouds Jool tweak - revamped for new surface textures If you are having problems with clouds not appearing, try to uninstall and re-download/reinstall EVE.
  7. Yo! Sorry but the answer is no for now I don't use any planet packs and so I don't have much motivation to create an add-on that I wouldn't use myself. This said, I've heard that people have had luck with making Spectra compatible with planet packs by removing it's Kopernicus_config.cfg inside GameData/Spectra/Spectra_configs. It might not be too far off to go into the EVE files and copy existing layers over to the new planets. I haven't tried this myself though. (Haven't even loaded a planet pack :P)
  8. Spectra shouldn't effect those, odd that you haven't seen any recently . Reinstalling EVE or Spectra shouldn't break things unless you have already pressed save in the GUI. If you did press save you'll have to delete the files in 'GameData/Spectra/Spectra_configs' and replace them with fresh ones to fix the duplicate layers.
  9. Please do not try to modify Spectra's EVE layers in game, it breaks the ModuleManager configs. The reason you have 5 scatterer blue layers is probably because you pressed save in the EVE gui 5 times. To edit Spectra's EVE layers you'll have to do it by hand in the configs Or remove the ModuleManager patches by hand, one or the other.
  10. I'm afraid not, unless someone can enlighten me on how to use Kopernicus/EVE for planets other than the stock game. I don't play with any modded solar systems so I don't have a reason to add visuals to them
  11. What?! I didn't know about this! I'll have to get my update out soon! Once again its just some basic updates to fix a few visual bugs and remove no longer needed planet textures, nothing too crazy.
  12. Hey all! I just revamped my forum avatar to use perfect curves instead of the varied curves I had before. It's a subtle difference but makes the whole arrowhead a bit sleeker. What do you think?

    1. Show previous comments  2 more
    2. HafCoJoe

      HafCoJoe

      Awww yeah. Yeah it's subtle unless you see the old and the new alongside each other:

      Old:dM0ThuX.png

      New:kLmQjjp.jpg

      For some fun trivia, the curves in the icon are brachistochrones, I.E. the shortest route a falling object would take to get from the top of the curve to the bottom.

    3. KerBlitz Kerman

      KerBlitz Kerman

      Yeah looks quite good!

    4. Spartwo

      Spartwo

      Can definitely notice a difference side by side.

  13. Thank you! Glad to hear you're getting good frames As for my wording though, 'Ultimatum' also means "a final proposition", I.E. this is my final proposition for a visual pack; my greatest attempt. Then again, if you're using it...
  14. Hey all! I updated the pictures in the OP, and also added some of your guys fanart Let me know if you guys like the new structure As for the next update for Spectra, I am waiting for the release of Kopernicus for the most recent version and then I should have the next update out soon. Some small bugfixes, not too much.
  15. Maneuver Mode* not Node I think they mean the little window in the bottom left corner
  16. Greetings! I have a feature request/bug to bring up with using Physics warp with Ascent Guidance. When a craft has finished its orbital burn and is coasting out of the atmosphere MechJeb sets physics warp to 2x. However, you cannot increase this any higher- the warp is stuck at 2x even though I would like to be able to increase warp to 3x or 4x to speed up the process. Would it be possible to add this to MechJeb? I.E. allow users to increase phys warp time above the default 2x warp with Ascent Guidance.
  17. Yo! I've got a quick question for you- How much of an impact does caustics have on game performance? Is there a difference when you are flying near water vs if you are underwater?
  18. Those pictures may have been taken with the 1.9.1 new terrain; I noticed that you're running a 1.8.1 install so that could be why you don't have them on your end
  19. Those images look correct- I think everything is installed correctly. It could be that something is strange with your OS, but I can't say for certain. Everything looks normal from those pictures.
  20. It is hard to see from that picture if there is actually any issues going on. Could you TP yourself to the surface of Vall? That planet has the most difference from stock so it will be the best example to see if things are broken or not. Also, what is your OS? I have only tested Spectra with Windows 10.
  21. Spectra only uses EVE's CloudsManager and does not use TerrainManager, AtmosphereManager, or ShadowManager. Instead it uses Kopernicus for terrain and Scatterer for atmosphere. Do you have Kopernicus and Scatterer installed? Also, did you ever press `save` in the EVE GUI? If you did you will have to reinstall Spectra since hitting save breaks EVE's ModuleManager patches and breaks a few planets atmospheres. You'll have to re-download it if you did.
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