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HafCoJoe

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Everything posted by HafCoJoe

  1. Hey there! 1. If AVP's OPM Textures are for Kopernicus, you theoretically shouldn't have to change anything in Spectra, just install both. That said I haven't tried this myself. I'd love it if you could report back on if this works or not. 2. To make the atmosphere fuzzier you can go into GameData/Spectra/Specta_Scatterer/Body/Kerbin and delete 'Atmo.cfg' - this will revert Kerbin to default Scatterer settings.
  2. If you want, you can go into GameData/Spectra/Specta_Scatterer/Body/Kerbin and delete 'Atmo.cfg' - this will revert Kerbin to default Scatterer settings.
  3. Awesome! I'm always looking for more performance boost wherever I can, which honestly is kind of silly considering most of my craft are sub 100 parts... What can I say, I like my frames I hope you like the super HD clouds! They definitely cause a drop in FPS but its well worth it
  4. Hey! Good question. I removed Kopernicus in the most recent release, meaning Spectra is indeed using the new terrain textures (plus gaining even more of a performance boost). As for new Jool, completely removing my own effects would do mean removing lightning, auroras, and my own swirling clouds since I added swirling clouds long before they were a thing in stock. Instead of removing everything with new Jool, I lessened my effects so that you can see the new default Jool underneath my addons. Jool looks quite nice I suggest you download it and take a peek, though. It's hard to describe things in text
  5. Good news everyone. With @pingopete's permission I created an addon to give Kerbin 64k clouds courtesy of his RVE64k mod! I'm keeping it as an addon because it does cause a drop to performance, but it looks absolutely stunning and I'm sure more than a handful of you will enjoy. RVE64k Kerbin Clouds for Spectra RVE64k
  6. Magnificent... the only thing I wish you could do with servos is make them track a specific body it would be really nice if you could make custom sun-tracking solar panels.
  7. Technically speaking you could download KSPRC and delete everything in it except the City lights folder inside GameData/KSPRC. CKAN does the same thing but does it automatically instead of having to do it by hand
  8. City lights are already an option if you install via CKAN, called KSPRC City Lights I revamped and updated Proots old configs and released them as a standalone add-on in suggestions/recommendations. Just make sure you go into compatible KSP versions and tick 1.8 and 1.9 too to make sure CKAN recognizes Visual enhancements.
  9. Spectra is updated to 1.10 but EVE is not, meaning Spectra is not showing up because its parent mod is not updated. Try clicking compatible versions in the top bar in CKAN and checking the boxes for 1.10, 1.9, and 1.8. Do this and you should be able to install Spectra.
  10. It's funny you mention that because I dropped Kopernicus in the most recent Spectra release in order to save simplicity and RAM both haha. It's good to hear you agree with me
  11. Hey! Great questions and observations all around. You must be thinking of Eve; Jool has only ever had three layers: A 2D cloud layer with UVnoise (makes the clouds ripple from orbit), the lightning layer, and the aurora layer. Of these layers, only the UVnoise layer is visible when diving through the surface, and even that layer does not have any 3D particles, its simply a 2D layer that covers the whole planet. The reason Jool is so sparse for surface effects is quite simple: performance. Jool is by far the largest planet in the Kerbol system (roughly the size of the real earth) and is also the least visited (save maybe Dres) considering that any mission into its atmosphere never lasts for a few hours before it descends never to be seen again (save the ludicrous). Since Jool is so massive, any layers you add to it cause a significant FPS drop when you visit Jool or any of its moons just from the game loading such a large texture. I wagered that since so few people visit Jool, it was more worth it to save FPS and not add any cloud layers to its surface. Since you are the only one to notice this since Spectra's release I'd say it was the right call Awesome! Personal edits are always the best For performance, more particles = less FPS. That said, you can increase the *size* of the particles without too much of an impact on lag. I optimized Spectra for fewest particles while still looking good, but I'd wager you can still increase the particle size if you want the effects to be higher up from the ground, too. Try raising the layer height and increasing the particle size. As for practical guide, there isn't one that I know of. All that I can say would be to download SVE (the simplest pack), press ALT+0 to open the GUI, and fiddle with all the effects until you get a basic feel for what they do. When I started editing, there was no GUI so you had to guess what would work and reboot the game to see any effects. At one point I actually made separate installations for each planet in order to keep load time down. I first started editing cloud effects way back when Astronomer's Visual Pack was still being run by Astronomer, and when KSPRC and Better Atmospheres were still being updated. If you do experiment let me know if you need any help. I don't recommend using the GUI to edit Spectra, however, as I added some custom ModuleManager patches and they tend to break when you press save in the GUI. Ah that would be awesome indeed... also more than a fair bit laggy, though. If you want to do this in the simplest way, I suggest you download SVE and try to copy the effects from the planet Eve. Last I checked, Galileo added 5 separate cloud layers that all swirl with different colors. That could be the type of effect you are looking for.
  12. HoneyBadger is correct with both statements- Spectra is not compatible with SVE because both SVE and Spectra are addons for the same parent mod, EVE. Think of it as two different flavors of candy-bar. You can either add clouds via SVE, or you can add clouds via Spectra. Spectra in fact does not use TextureReplacer anymore, so you can totally uninstall it if you don't want it
  13. Hey! Good eye. UVnoise was only enabled for Jool and Laythe's bioluminescence because it's a quite laggy feature of EVE. You'll see that the only bodies that actually have UVnoise textures named are Jool and Laythe. That said, I saw in testing that UVnoise was effecting other planets as well, and so as a hopful bugfix I added uvnoise 0 to each planet. It shouldn't actually change anything since they don't have any textures referenced, but its a precaution. As for the skybox textures... It's a bit of a long story. Being honest with you I'm not a big fan of the skybox I've been using in Spectra and so I left them out of this release. I created it myself from the Tycho starmap (Earth's night sky) with more saturation to match the stock skybox colors a bit. I don't like using a real-life analog skybox considering KSP is completely fiction. With the skybox revamp that was added to the stock game recently, I'm not sure if the skybox from Spectra is needed anymore. To be more to the point though, in my personal save I actually use the skybox from @Gameslinx's Beyond home planet pack- its an absolutely gorgeous skybox . So, yeah. There' are my reasons This said though if enough people want it, I can re-add the old-school tycho starmap in the future. I would just not use it myself. I need to update the CKAN META file anyways to tell it to not install TextureReplacer or Kopernicus. You can always download an older release and copy over the files in TextureReplacer too. It should already be on CKAN since it updates automatically from Spacedock, although I haven't checked myself.
  14. @BezKartuza and @horace from what I can understand, I think you both will need to re-download/install EVE and then things should work in 1.10 no problem. A friend reported that he had to reinstall EVE. Announcement! Spectra 1.4.0 will be releasing shortly, changing a number of things with the mod. Most namely, we are dropping Kopernicus as a dependent mod thanks to the new surface revamp with 1.10. This should free up a lot of lag the mod caused in odd situations. Spectra 1.4.0 is live! Full changes: Removed Kopernicus as a dependent mod (no longer needed thanks to the KSP 1.10 surface revamp!) Removed PlanetShine config - not needed Mun tweak - strengthened glow Minmus bugfix - raised glow height to prevent mountains from clipping Duna tweak - strengthened clouds Jool tweak - revamped for new surface textures If you are having problems with clouds not appearing, try to uninstall and re-download/reinstall EVE.
  15. Yo! Sorry but the answer is no for now I don't use any planet packs and so I don't have much motivation to create an add-on that I wouldn't use myself. This said, I've heard that people have had luck with making Spectra compatible with planet packs by removing it's Kopernicus_config.cfg inside GameData/Spectra/Spectra_configs. It might not be too far off to go into the EVE files and copy existing layers over to the new planets. I haven't tried this myself though. (Haven't even loaded a planet pack :P)
  16. Spectra shouldn't effect those, odd that you haven't seen any recently . Reinstalling EVE or Spectra shouldn't break things unless you have already pressed save in the GUI. If you did press save you'll have to delete the files in 'GameData/Spectra/Spectra_configs' and replace them with fresh ones to fix the duplicate layers.
  17. Please do not try to modify Spectra's EVE layers in game, it breaks the ModuleManager configs. The reason you have 5 scatterer blue layers is probably because you pressed save in the EVE gui 5 times. To edit Spectra's EVE layers you'll have to do it by hand in the configs Or remove the ModuleManager patches by hand, one or the other.
  18. I'm afraid not, unless someone can enlighten me on how to use Kopernicus/EVE for planets other than the stock game. I don't play with any modded solar systems so I don't have a reason to add visuals to them
  19. What?! I didn't know about this! I'll have to get my update out soon! Once again its just some basic updates to fix a few visual bugs and remove no longer needed planet textures, nothing too crazy.
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