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KSP2 Release Notes
Everything posted by Jon144
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Introducing the Newest in a series of stock utility helicopters as of 1/23/2015 The KH-06 Kickasaw The Kickasaw is a medium range utility helicopter designed to land in water as well as on land. In this respect is the successor to the previous Guppy. Although slightly slower than the Guppy in level flight, the Kickasaw has a much more durable bearing for the rotors. DOWNLOAD IT HERE: https://www.dropbox.com/s/bcdb3ztdrrnv0dx/KH-6%20Kickasaw.craft?dl=0 NO MODS REQUIRED Instructions: #1 Raise the throttle to around 75-100% #2 Press space to decouple and start the rotor motor #3 Right click on a small probe core in the back of the cockpit and select "Control From Here" From here flying it is straightforward. Use the [ and ] keys to switch between the rotors and helicopter to control the speed and RPMs keep it as a rule of thumb to keep it under 30 M/S in level flight. The faster the RPMs the greater the chance of a rotor malfunction. Landings should be done with at least 25% throttle. Vertical landing speed = Less than 7 M/S Keep horizontal landing speed as close to zero as possible, especially when landing on land Have fun and please report issues you find with the helicopter. I will attempt to fix these in the next iteration.
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Performance of game is.........
Jon144 replied to lextacy's topic in KSP1 Gameplay Questions and Tutorials
KSP uses an engine that can only effectively run physics calculations on a single computer core. KSP makes really complicated physical calculations but only does so on about 20% of someones computer. Frame-rate is bad the more calculations there are no matter what computer you are using because the game will never use its full capacity. -
How did you know.... ? The user below me is the user above me.
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Close the iris, there might be jaffa on the other side. waiter there is soup in my soup!
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8/10 Great for blowing up cylons but doesn't need aerodynamic fins in space.
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Will be reopened once more boosters are added. Mineshaft abandoned due to high amounts of space-kraken eggs
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[Showcase] Showoff Your Rep-Worthy Crafts
Jon144 replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Even I wouldn't be able to make a functioning helicopter THAT small. -
[STOCK HELICOPTERS] KH-Skywhale and KH-Guppy
Jon144 replied to Jon144's topic in KSP1 The Spacecraft Exchange
Craft files are provided to find out for yourselves. The smaller one is only 300 while the gigantic one pushes 600. Both handle fairly well but the gigantic one does feel very heavy and big. Just as one would expect. The Skywhale is pretty durable and can withstand heavy inputs. However the Rotors generate more lift the faster the helicopter goes horizontally, making it less responsive. The Guppy is just as responsive at just about any speed. It however has a rotor assembly built much lighter and as a result is also less reliable. Some heavy maneuvers with it can totally destroy the bearing and results in the rotors declaring independence. A phenomenon not unheard of in real helicopters. If you treat it gently though it will reward you justly. -
[Showcase] Showoff Your Rep-Worthy Crafts
Jon144 replied to Redrobin's topic in KSP1 The Spacecraft Exchange
After days of work I was able to build two great rotary winged aircraft. The Skywhale and the Guppy. The Skywhale is a massive cargo helicopter while the Guppy is a much smaller naval utility helicopter. The Skywhale has giant strong landing gear for touching down with heavy payloads while the Guppy comes with two pontoons capable of both vertical land landings and water landings. Both have a horizontal top speed of about 40 M/S The guppy however should be kept under 30 M/S as it has a much lighter and weaker rotor assembly for its small and compact size. Since both use extremely efficient jet engines to spin their rotors they have very long ranges for stock rotor-crafts. -
I have found some limited success in my previous stock helicopter prototype builds. So I decided to build some real beasts from what I have learned from my engineering experiments with them. After days of work I was able to build two great rotary winged aircraft. The Skywhale and the Guppy. The Skywhale is a massive cargo helicopter while the Guppy is a much smaller naval utility helicopter. The Skywhale has giant strong landing gear for touching down with heavy payloads while the Guppy comes with two pontoons capable of both vertical land landings and water landings. Both have a horizontal top speed of about 40 M/S The guppy however should be kept under 30 M/S as it has a much lighter and weaker rotor assembly for its small and compact size. Since both use extremely efficient jet engines to spin their rotors they have very long ranges for stock rotor-crafts. CRAFT FILE LINKS: KH-GUPPY: https://www.dropbox.com/s/sx8r68ampn0vukq/KH-02%20Guppy.craft?dl=0 KH-SKYWHALE: https://www.dropbox.com/s/jaamfj9wxuchf3z/KH-03%20Skywhale.craft?dl=0 I have found kerbals have hard times getting on the handles of the Guppy to get inside. I recommend adding more steps if you plan on doing so. I will edit the helicopter in the future to fix this.
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It takes less D/V to go to Eeloo and back than it does the moon. Go to it first in career mode to get the most science and save the most money.
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The Fuel duration is surprisingly high for the specific impulse of the engines used. However due to KSP's wonky physics having them turn a propeller is much more efficient than for them to be in a standard VTOL configuration. They only have to push at about 25% throttle to get the rotors spinning fast enough to produce enough lift for flight. I tried a version using jet engines instead but that meant more mass spinning around. This made the helicopter far harder to control and produces a ton of smoke too. Generally it runs out of electric charge before it does fuel. If you want to find out more about it I did post a craft file download so you can see how it works up close and personal. Make sure to tell me if the link is faulty.
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@Longbyte: Since the helicopter never goes faster than 20 M/S (Or should) The rover wheels have never been damaged in my experience. Only time its happened is when I crash it. @Zekes: Stability issues in these types of craft can generally be fixed by more reaction wheels. It is kind of cheap I know but it works.
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K-22 Rapier 6th Generation Kerbal Air superiority fighter
Jon144 replied to Jon144's topic in KSP1 The Spacecraft Exchange
I Suggest this mod for an IVA view http://forum.kerbalspaceprogram.com/threads/46365-0-90-Hullcam-VDS-0-90-update-Updated-16-Dec -
Not that much The user below me is TARS from interstellar
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I don't think it is particularly challenging to fly compared to other stock helicopters... But that being said its obvious that it is a flying death trap. Depends on your piloting skills I guess. You could always try it out yourself
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Your eyes are not deceiving you. This is a 100% Stock Helicopter! Introducing the new Tri-Blade Rotor-craft Model 1 I Will admit it is not the prettiest or most practical thing ever made. However it is a fully functioning stock helicopter and I deserve credit for that It also has a light cargo carrying capacity IMPORTANT REMINDER! If you do decide to carry cargo.... Make sure to keep it firmly secured. As I will not be responsible for damaged goods. Get it for yourself here: https://www.dropbox.com/s/jxfbucpivdd2zxv/Jon%27s%20Rotorcraft%20Model%201.craft?dl=0 Instructions: #1 Throttle to about 25% (that is just about all that is needed for flight) #2 Use action group 1 to disable the rotor's brake #3 Switch back to the helicopter as the rotors will be a separate craft following rotor decoupling #4 Control from the probe core inside the front of the heli for the most stable flight. #5 Have fun! Try not to exceed 20 M/S in horizontal flight and keep a close eye on Electric charge. If the electric charge runs out the helicopter is no longer controllable. I will work on developing more practical and longer distance helicopters in the future. WHAT EVER YOU DO... DO NOT RAISE THE LANDING GEAR!
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K-22 Rapier 6th Generation Kerbal Air superiority fighter
Jon144 replied to Jon144's topic in KSP1 The Spacecraft Exchange
Unfortunately no, Tried making it with a cargo door but it ruined the sharp stealthy shape -
After spending days working on this plane, I am happy to present it to everyone. It has three low atmosphere jets that push it to an excellent top speed of 200M/S at only 1000M in altitude! Shades sold separately using the pro props mod Not only is the plane beautiful, Fast and maneuverable... It breaks many safety records featuring a fully functional Kerbal ejection seat Of course nothing is complete in KSP unless it gets to space! So I made a dedicated SSTO version as well as the atmospheric varient I Hope you enjoyed seeing this. Fly it for yourself by downloading the craft file here: https://www.dropbox.com/s/4vdqwawl9vfsoxy/K-22F%20Rapier.craft?dl=0 Be careful not to stage the second stage. Instead use the following Action Groups Action Group 1: Toggle Jet engines Action group 9: Fire Ejection system
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I honestly cannot wait for what lies in store for KSP in 2015 In celebration I made a 100% Stock fireworks display! I cant simply show off this lovely display! Get it and have your own fireworks! Craft file: https://www.dropbox.com/s/2xc1eqsb3x3ob6j/Happy%202015.craft?dl=0
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I think you are getting the plane's name confused. The A-10 Warthog is known as the "Thunderbolt II" After the original plane of the same name that provided close air support during WWI as the A-10 does in modern times.
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Hey again guys, Sorry I was not able to respond again very quickly, I had school finals that I had to deal with. That tank looks incredible Andrew! On response to my Daedalus, I was simply using single part SRBs. However I reduced their fuel to the smallest amount possible, my hopes were for it then to have the fastest possible acceleration to increase its lethality. The only hope for them to do any serious damage would be for them to impact at the fastest speeds possible. I of course mounted them on docking ports inside of the ship, so i can always replace them with something better if necessary.
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What was the most glorious moment you've had in KSP?
Jon144 replied to TronX33's topic in KSP1 Discussion
Step #1 Go into SPH or VAB Step #2 Put a probe core in the middle Step #3 Put two Cubic Octagonal Struts on the sides Step #4 Spam the smallest blue decouplers on them (The more the better) Step #5 Attach Small diameter fuel tanks on the ends Step #6 Put an engine under one side of each of the fuel tanks Step #7 Launch vessel with gravity hacked. Step #8 Throttle up and profit, and watch the glitchiness in full glory. Or have it smash into the ground. (It is like a centrifuge!) In all seriousness my first docking was far more inspiring than my first moon landing. It has been more than a year since then and now I take docking for granted.