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Jon144

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Everything posted by Jon144

  1. Lol, you guys on the first page must be kidding. Seaplanes are exceptionally easy to build. Just give it a lot of lift and use air intakes as pontoons. They are highly buoyant and have a high crash tolerance. If you have enough of them and land under 80 M/S you can have a successful seaplane. To the left is a seaplane of mine. Capable of both landing and taking off from water horizontally. To the right is a stock sea helicopter that is also capable of landing on the open sea.
  2. Yeah of course! Any of my concepts are ones to be shared. @RevanCorona: That's really unrealistic... The reaction wheels are not only used to cancel out the torque but also make the helicopter controllable in other axis. The only way to do this would be to make a stock swash plate to change the direction of the rotors. That however would had to be made using reaction wheels.
  3. Great job here! This is some really neat stuff. I know firsthand how much work these projects take! Can't wait to see more! People really need to give this thread even more attention than it currently has. I love it!
  4. The hard truth is the kerbal space program is dying rapidly. Generally I am very cautious and generous to my pilots but this year I simply don't care anymore. Kerbals are now being killed on the job faster than ever before. More rescouces are having to be put into digging graves than building rockets. Soon the explosions of failed concepts will kill any of the remaining survivors. The future is dark indeed... Robots will soon be the new overlords of kerbin. As always... I'm just trying to provide comic relief to a serious subject.
  5. Link: http://forum.kerbalspaceprogram.com/threads/109311-Jon-s-Mega-Truck-Mountain-Climber There's a rover for you. Directions and craft file link are available there under that post. Its really important to read the directions... Ill make sure to contribute to this thread daily. I have a bunch of old stuff that is still neat-o. (LIKE HELICOPTERS)
  6. Each set of wheels have a few reaction wheels on them. They can be set to autonomously spin using the trim controls. It can go about 15 m/s using this drive. Jets in combination with system can double its speed. The jets critical roll is to help push it up high slopes.
  7. 30 M/S + But going that fast or faster can be dangerous. You can read more and even download the craft file here: http://forum.kerbalspaceprogram.com/threads/109311-Jon-s-Mega-Truck-Mountain-Climber
  8. Helicopters are yesterdays history. Trucks are the future obviously. Video by test driver Flying Beaver
  9. So I have been working with stock Helicopters... So I used the same technology to make a giant mountain climbing truck. Video by test driver Flying Beaver As you can see it has 6 wheels powered by reaction wheel torque. It has two rearwards facing jet engines for extra power when climbing near 90 degree slopes. It also has a downwards facing jet to maintain traction when going up and down mountains. The SAS torque of the wheels can also be used as a braking force when going downhill. This system even works at near 90 degree angles if used in combination with the down-force jet. It was originally designed to rescue kerbals that were stranded on a very a high mountain where the air was too thin for helicopters and too rough of terrain for regular planes. CRAFT FILE HERE: https://www.dropbox.com/s/w8jmcoqakuldfi7/JMT-Mountainclimber%201.craft?dl=0 Basic Directions: DO NOT ENGAGE SAS ON THE WHEELS OR THEY CANNOT ROTATE. Press space three times to decouple the wheels from the base unit. Switch to each using the [ and ] keys. Use the Lalt+WASD keys to set them to spin autonomously. Before doing this however press the WASD keys to find what axis spins them in the right direction. Switch back to the main unit and select "Control Here" from the probe core on the top of the truck. Use A and D keys to steer. Press 1 to activate the rearwards firing jet engines. Press 2 to activate the down-force jet. Press B to activate the light brakes. Switch to each set of wheels and press S to stop their rotation. This acts as a heavier brake than pressing B. Going over 25 M/S is dangerous but possible. Don't Revert if crashed or moving. This breaks the game for some reason.
  10. Dang it! That means it would take forever to get a stock ground attack helicopter there.
  11. I'm probably one of the least creative people here. Nothing to show off. Nothing out of the ordinary whatsoever.
  12. Neat! looking forward to finally seeing the older ones updated.
  13. Great job! I support any and all spinning contraptions around. I've made some stock propeller planes but none had enough power to get off the ground, or at least go faster than a walking pace. I am pretty impressed!
  14. Has been updated with a craft file link and directions. Have fun anyone and everyone.
  15. I take back my words. But if you are into explosives...
  16. Master of the high seas and a complete showoff; rightfully so!
  17. Ho hum.... Zeke makes some of the most boring builds. /Sarcasm off
  18. Stock Propellar plane? Nice! Here is a Stock Helicopter I am proud to present the new KH-7 Electrocopter. This helicopter is completely electric powered. That gives it a nearly unlimited range. Not only is it the most fuel efficient helicopter in the lineup so far, it is almost one of the smallest. It is both capable of landing on land and sea with its large floats.
  19. Hello reader! Remember my older jet powered helicopters? Well its always a goal to keep moving forward with new and better technology. That's why I am proud to present the new KH-7 Electrocopter. Unlike its predecessors this helicopter is completely electric powered. This gives it a nearly unlimited range. Not only is it the most fuel efficient helicopter in the lineup so far, it is almost one of the smallest. It is both capable of landing on land and sea with its large floats. Get the craft file here: https://www.dropbox.com/s/w93178euuwmg6hc/KH-7%20Electrocopter.craft?dl=0 Lengthy Directions #1 Decouple rotors by pressing space only once DO NOT ENGAGE SAS IMMEDIATELY #2 Switch back the main helicopter #3 Press "Control here" from the small probe core above the cockpit #4 Engage SAS #5 Switch back to the rotors and do not engage SAS #6 Hold down Left Alt + Q until the rotors are spinning enough to get the helicopter off the ground. #7 Switch back to the main helicopter unit and enjoy your flight. Don't take it faster than 20 M/S Landing Directions #1 Try to cancel out most horizontal speed #2 Quickly switch control to the rotors #3 Hold down Left Alt + E for only a few seconds to slow down the rotors #4 Quickly switch back to the main helicopter unit #5 Press B to engage the brakes, this will marginally slow the RPMs of the rotor. #6 If helicopter does not descend while engaging the brake repeat #1-4 #7 If the helicopter descends to rapidly do the opposite of #1-4 #8 Vertical landing speed should not exceed 7 M/S
  20. Not to mention whenever using a claw you risk destroying the entire universe itself.
  21. Introducing the Newest in a series of stock utility helicopters as of 1/23/2015 The KH-06 Kickasaw The Kickasaw is a medium range utility helicopter designed to land in water as well as on land. In this respect is the successor to the previous Guppy. Although slightly slower than the Guppy in level flight, the Kickasaw has a much more durable bearing for the rotors.
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