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Jon144

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Everything posted by Jon144

  1. This plane has three sides. The illuminati has three sides. This plane = Illuminati confirmed.
  2. I was browsing the forums and saw that you had military craft submissions. I have made a ton of military stuff but it is all stock. You can use any of it if you would like to. If you ever need a company name to mention: Jon Aerospace or Jon Munitions. Can be used by either side. Made by a company specializing in general use ground baseed weaponry. Could say more when not feeling so lazy I have the download and directions here: http://forum.kerbalspaceprogram.com/threads/121860-Stock-Tank-JTF-Striker-Medium-Tank
  3. I have some new tanks that need some meat to shoot at. Comrade... More info, download, pictures and directions here: http://forum.kerbalspaceprogram.com/threads/121860-Stock-Tank-JTF-Striker-Medium-Tank
  4. If this still worked after the 1.0 Update broke my traditional bearings I would undoubtedly fight you
  5. Your guys stuff looks as good as always. I have wanted to get into some battles but I always have too much IRL stuff to work on. I made some new tanks you warmongers might like to check out. More info, download and pictures here: http://forum.kerbalspaceprogram.com/threads/121860-Stock-Tank-JTF-Striker-Medium-Tank They have sub-par armor but they have a smaller profile that is harder to hit at ranges and has a 360 rotating turret to supplement its anti-tank flamethrowers.
  6. I Present to you... The future of KSP warfare Presenting the 100% Stock Striker Medium Tank by Jon's Tank Factory Download Link: https://www.dropbox.com/s/7f0vdwld5izi7it/JTF-Striker%20Mk1.craft?dl=0 Scroll Down For Directions DIRECTIONS! How To Operate (Follow in Chronological Order) #1. Press 1 to activate on-board generators #2. Activate SAS #3. Press Space-bar once to decouple the turret from the Tank Chasis Pressing [ and ] Switches between the tank chasis which is used to control the movement of the tank and the turret that is responsible for shooting junk #4. Board Crewmen (Or Women) into the tank. There are two seats for a commander and gunner in the turret and two drivers inside the very front of the tank #5. Press space-bar to decouple the crew module from the tank Use WASD keys to control the movement of the tank as well as the turret rotation. You are good to go! Weaponry Rockets: Select the turret to control after activating the brakes on the chassis, Use hotkeys 2-4 to fire each of the high velocity Ibeam penetration rockets. Flamethrowers: Select the Tank chassis to control. Line up the flamethrower with the target and be as close as possible. Press space-bar to activate the deadly stream of plasma. The Flamethrower will be spent after firing it three times. Gallery
  7. Squad never said that Macey was going to be a version 1 feature. I don't blame them though. If he was a confirmed feature KSP would be over-hyped. Dang squad. Aerodynamics and mining might be cool... But Macey is cooler.
  8. The third episode was taken down by a stupid copyright take-down. Was really anticipating my K-22 to get spotlight. It no longer works nearly as good as it used to before 1.0 and it needs a good tribute. Change the soundtrack and music used real fast and re-upload it.
  9. Do vodka-powered afterburners come sold separately or are they part of the package?
  10. Ooooooo A drop-ship! Drop it like it's hot! Take some rep!
  11. I am still disappointed with it's amount of boosters. I always will be really... "Add MOAR!" ~ Jebediah Kerman
  12. Fantastic way to join the forums. This is a pretty sleek looking bird!
  13. Exactly. Ksp used to be limitless and that was its appeal to me. Now that it is far more limited, my personal enjoyment is gone. Taking this to tgeir limits was the only reason I play. Or else it is just boring.
  14. It is true. Look for yourself. Even though physically they work properly, they dont play any sort of spinning animation.
  15. My levels of anticipation got into orbit before I even downloaded the update.
  16. The computer simply couldnt withstand the hype of running the commercial version for the first time. It was unfortunately so hyped it had a heart attack before being able to run it.
  17. That is actually pretty ridiculous. It was obviously in jest. Anyone with an ounce of humor could see that. I guess they are just a bit trigger happy with all of the critisism surrounding version 1. I don't blame them too much.
  18. The new content is fantastic but there are a ton of obvious problems that need ironed out. The list is so big I can't type it all out here. Mining, aerodynamics, heat, females etc. FANTASTIC! Things we have wanted to see for a long time. We cant simply ignore the problems though. If we dont point out what needs fixing they won't be or else they would not have released it like this in the first place. Im not a complaining self intitled prick I just want to see the game get better as it always has. After just about every big update comes a smaller one that fixes the major problems, turning a halfbroken passable update into a gem.
  19. The problem is they rushed so much brand new content into the full release it was bound not to turn out flawlessly. If they wanted it to be successful they should have released a beta version .95 and fixed the bugs in the system and only THEN release the full version. Looks like people also forgot to mention the wheels on the larger landing gear dont have a spinning animation.
  20. Landing gear collisions with other parts should be fixed so stock bearings can still be a thing. http://forum.kerbalspaceprogram.com/threads/116938-Cannot-use-landing-gears-as-bearings-in-KSP-1-0 Its not that major but if its fixed I can go back to making stock crafts with functioning rotating parts.
  21. The level of bugs are hilarious. Reentry shields lack physics so they actually end up killing what they are supposed to prtotect. THE LARGER LANDING GEAR DONT EVEN SPIN. Did squad's testers even actually play the game? Version 1.1 will be released sooner than expected. Hopefully.
  22. Yeah this is such a strange phoneomenon. The new aerodynamics are supposed to be more realistic and shaped based. If this is the case why are aerodynamically stable capsules and the like so unstable? I lost poor valentina as well. This is not the only problem I have already found. See what version 1 did to stock bearings: http://forum.kerbalspaceprogram.com/threads/116938-Cannot-use-landing-gears-as-bearings-in-KSP-1-0 The reason the testers never caught this stuff is because squad went instantly from beta to version 1 and adding in and changing untested stuff. I dont even understand the purpose of their beta if they were going to add in more untested stuff anyways. I thought a beta version was to contain just about all features and iron out the bugs.
  23. You can view my threads and download the crafts to see. Even though they no longer function you can better see how the bearings were constructed. The entire principle was to use landing gear to hold in a round object yet still let it freely rotate. Now the landing gear suspension sinks into the object bound to be held in place. This means this old bearing system no longer works with those parts. Bearings are still possible with smaller landing gear. I'm the one having a temper tantrum right now. Azimech is the one already making a solution.
  24. They changed landing gear physics! Before landing gear could be used to make awesome bearings that allow for the free rotation of parts. Using this method you could make prop planes, helicopters, and giant trucks all stock. This has all been changed. Now landing gear do not register the collisions the same and makes this impossible. The entire reason I liked KSP is because you could build anything. Now all you can build are planes, rockets and small rovers. All the insane bearing used crafts I have posted no longer function. I love all the additions... (ESPECIALLY REALISTIC AERODYNAMICS! WOOT!) But they need to fix this! Humble Update The very small landing gear added in the update have real promise at replacing the functions of the old landing gear. They lack suspension so bearing grips can be tighter than ever before. Unfortunately they have very wonky hit-boxes and that makes building bearings with them a bit harder. All is not totally lost.
  25. STOCK BEARINGS NO LONGER FUNCTION. I have little reason to play KSP anymore.
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