

Horman
Members-
Posts
163 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Horman
-
I keep an eye on this
-
hmm, that looks interesting
-
Still not working for me Neither in Chrome nor in FF tried both ways, drag & drop and using the form...
-
Hmm, tried with firefox.. also nothing happend... Might be a typical available-IE-only problem... :/
-
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
Horman replied to medikohl's topic in KSP1 Mod Releases
Is Peabody coming with a giant spacesnail? Looks cool with these caves -
Is this expandable, i.e. using more/other scientific instruments? (like ScanSat, some Telescopes, DMagics Science Pack) I love this idea, already tried to do this by Pen & Paper Have the same problem here!
-
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Horman replied to MacTee's topic in KSP1 Tools and Applications
MacTee, I just retried to install some: First: I am doing a new installation, so no updates or so. Now I had this not with all mods, but some... here a few examples: Kerbal Joint Reinforcment Kerbal Contruction Time Chatterer the SCANSat+Toolbar-Update DMagic Orbital Science... those are making me having an issue at the moment EDIT: MacTee, forget everything I wrote... I just discovered, that all those zip-files were corrupted... Sorry for making trouble! -
Looking for actual version number
Horman replied to Horman's topic in KSP1 Gameplay Questions and Tutorials
Yes, I am aware of this - but is there a quicker way to check the version then by starting the game with all my mods? I am a non-Steam-user -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Horman replied to MacTee's topic in KSP1 Tools and Applications
Hey MacTee, I am getting, while installing Mods, the Error Message Error while reading Mod Zip-File ""Error message: Cannot determine compressed stream type This seems to happen, when I am installing Mods with soundfiles... Is this intended? -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Horman replied to MacTee's topic in KSP1 Tools and Applications
Nice job, MacTee! We will continue to give feedback -
Hi there, I might be somekind of blind, but is there somekind of version tracker on the ksp website or in the forum, where non-steam-users might find, if they need to update ksp? I read that the ARM was already updated again, but I don't know for sure, if I got mine before or after that update. Right now, I am running 0.23.5.459 Thx for opening my eyes
-
Hey Athlonic, is it possible to add more soundclips, to have a bigger variaty of chattering on mission?
-
[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
Horman replied to huin's topic in KSP1 Mod Releases
Cool, thx! -
[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
Horman replied to huin's topic in KSP1 Mod Releases
Does this work in 0.23.5? -
Hey Makrond, is it even possible to make an extra folder for all modulemanager cfgs (of course as long as it is inside the GameData folder)?
-
How about letting the Kerbalnauts spawn at the astronaut complex, so they might be driven to the launch tower by astro van?
-
Are there any more soundpacks to extend the number of sounds?
-
Now-defunct-thread-that-should-not-appear-in-google-search.
Horman replied to Cilph's topic in KSP1 Mod Releases
*Applause for the support team* -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Horman replied to damny's topic in KSP1 Mod Development
That is what I am expecting, but I was surprised, that it seems to be possible due to the options window (where you can read, how much of each body is done already) @Podafarr: Yes, I am aware of this. My question was just about Kerbol as a special case. So, the question is still up - has anyone done some Kerbol scanning without changing the cfg. ? -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Horman replied to damny's topic in KSP1 Mod Development
During gaining more and more experience in the game, I also gain more parts in my tech tree - but also some more questions are coming up: 1) Are the anomalies, shown in the map equivalent to the "easter-eggs"? I just finished my first run with the BTDT-Scanner at the KSC - and as you all know, it shows me the KSC-Astronautskomplex. But if I get close to the monolith close to the shore, nothing happens. 2) When I opened the options window, I discovered, that Kerbol is also scanable. With this in mind, I am planning my first Kerbol-Probe. But now I am not sure, in what orbit I shall send it, to get the best scan-results. I guess, I might not be able to use the low-res-scanner, because of the max-altitude? Any suggestions in this case? Thx for your help! -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
Horman replied to blizzy78's topic in KSP1 Mod Releases
I got the base-builder achievement for dropping a thermometer and grab it again -
Now-defunct-thread-that-should-not-appear-in-google-search.
Horman replied to Cilph's topic in KSP1 Mod Releases
I am planning my first unkerbaled mission to Moho, launch in about 7 days. It will be an automated probe, doing some scansat- and kethane work and some science in orbit. I am also thinking about bringing a science rover and maybe even a small 4-sat-com-network down there. Now I am not sure about the angle covered by the dishes. What dish would you suggest to me, to use for my Moho-Mission for communication with kerbin? -
[0.23] Crowd-sourced Science Logs: SCIENCE NEEDS YOU!
Horman replied to codepants's topic in KSP1 Mod Releases
How can I see, when the last entries where made, so I should update my list?