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Horman
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Everything posted by Horman
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Low Orbit Science around Kerbol
Horman replied to Horman's topic in KSP1 Gameplay Questions and Tutorials
okay, so I am aiming a bit to high right now! thank you! -
Hi folks, I just want to know, how close to Kerbol, do I have to get, to get the low orbit science done? Thx
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Horman replied to sirkut's topic in KSP1 Mod Releases
same here! -
Anyone still around here?
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[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Horman replied to MacTee's topic in KSP1 Tools and Applications
Mac, this works really smooth to me -
Now-defunct-thread-that-should-not-appear-in-google-search.
Horman replied to Cilph's topic in KSP1 Mod Releases
Do it, if it helps you! -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Horman replied to MacTee's topic in KSP1 Tools and Applications
Hi Justin, right now, there already is a version check for those mods, that are available via spaceport. To get this working, you just have to add the spaceport url of the mod into the "edit mod info" field (right click on the mod in the mod window). If you check for updates after that (right click and "check for mod update" or "options" tab, using the big button "check for updates") there are two possiblities: 1. Mod Admin tells you that there is an update available and the ckecked mod in the mod list is turned blue or 2. You might get an 404 page not found error. That might happens, when the version number or release date of the latest mod version is included in the spaceport url. But you will know it that way, that there is an update for that one MacTee told me by PM, that he is not going to be that active in the next few weeks (till about mid march) due to RL issues. But he will be around here and then, so keep up any issues or ideas, that you encounter while using Mod Admin! -
This looks very interesting Will test this, as soon, as I will be back on my own computer - in a few days
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Hi, may I ask you for support of the TAC Life-Support mod. I just get alway, when I go on EVA the threshold warning, just when I leave my capsule. It's a bit annoying Ah, and are you thinking about an option to toggle this warning? If I have an unmanned scanning probe, lets say doing some kethane scanning, I don't really care, about running out of charge for some amount of time.
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Horman replied to damny's topic in KSP1 Mod Development
A question and a request: First the question: Is it intended that scanning Minmus with the Multispectral Sensor doesn't give any sience points? Okay, forget this question, I just was a bit to impatient And the request: Please make the science reports of the scanners collectable by EVA , specially because the report is not correctly saved. I was not able to send the data from minmus to kerbin (hat the wrong antennas with me) and after SOI change on the flight back, the data was gone. Keep that work up! I love this mod! -
Do I understand this right: When in install this mod, I will have biomes at all planets and moons without having to edit them by myself?
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[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Horman replied to MacTee's topic in KSP1 Tools and Applications
Hey MacTee, have to set up a fresh KSP game, so I used the ModBrowser Tab to download them, so I have the link available for later use. Now I have downloaded "Engineer Redux", where the ZIP has not the "GameData" Root Folder. In earlier versions KSP MA marked these mods, but added them to the list, so you could enter, where to install this mod - but now, it doesn't appear. Even not, if I try to add it manually to the mod list. -
Hey Ratzap, thx for the latest update, works well for me. Even encountered the warp-shutdown. Two points on this: 1) You can't close the alert window, until the battery charge reaches the threshold again. 2) And you should mention somehow, where to change the threshold, as written in that alert window. But, hey, these are no complaints. I like the idea and I love, that this plugin works now in VAB
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Horman replied to Nereid's topic in KSP1 Mod Releases
In diesem Fall sogar noch besser - immer diese Kieler -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Horman replied to Nereid's topic in KSP1 Mod Releases
Nereid, du grossartige Sprotte! What is a dangerous EVA? And an EVA around Kerbin, without being in Orbit is while going suborbital or by airplane, i.e.? Great job here! -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Horman replied to Nereid's topic in KSP1 Mod Releases
WOW to THIS decoration board... that is exactly, what I was looking for. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Horman replied to Nereid's topic in KSP1 Mod Releases
Was there a workaround to fill in already flown missions? (Yes, haven't read all posts, sorry!) -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Horman replied to damny's topic in KSP1 Mod Development
No, because with an 100x100km orbit I am not in optimal, but I am in range - and the Big Map shows everything I want. Just this small map isn't showing anything -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Horman replied to damny's topic in KSP1 Mod Development
Tried this, but it didn't worked for me here. MapTraq is installed and running... I still have this gray small map. Is it possible, that it might have to do something with the fact, that I deleted the older low-res map before starting this new one? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Horman replied to sirkut's topic in KSP1 Mod Releases
Hey Sirkut, when in flight, I always have the servo window open and when I use the toolbar button, nothing happens. I guess, this is not intended, isn't it?