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sebi.zzr

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Everything posted by sebi.zzr

  1. You can't add another MODULE,just upgrade existing one.But you can use some tricks.
  2. There is an option for differential throttle in utilities.All you need to do is change control point to face up (docking port,probe core...). Last devbuild #690 is really good at that.
  3. http://kerbokatz.github.io/#SmallUtilities-RecoverAll http://kerbokatz.github.io/#SmallUtilities-DestroyAll Check this two mods and see if they suit your need.
  4. @Displayname,hello and welcome to the forum.Sadly there is not enough information to successfully diagnose your problem,you can read which and what information you need to provide to help you here:
  5. you need to use usageReqMaskInternal = 12 //(4+8) usageReqMaskExternal = -1
  6. Try adding: explosiveDir = //x,y,z,-x,-y or -z depending on the vector
  7. It doesn't matter if you have mods or not,the procedures are the same.We need more information to be able to help you.
  8. usageReqMaskExternal =(ExperimentUsageReqs) //How the experiment can be triggered by EVA Kerbals. usageReqMaskInternal =(ExperimentUsageReqs) //How the experiment can be triggered by the parent Vessel. ExperimentUsageReqs: Name Value Notes Never -1 Experiment can't be used at all Always 0 Experiment can always be used VesselControl 1 Experiment can be used if vessel is under control (probe or crew) CrewInVessel 2 Experiment can only be used if vessel is crewed. CrewInPart 4 Experiment can only be used if part contains crew. ScientistCrew 8 Experiment can only be used if crew is scientist. It applies to "ModuleScienceExperiment",hope this explains it.
  9. @juvilado,could you post your log file to see which mods you have installed.I have suspicion you have this one
  10. @Rocketdynethere is "RO/RSS special handling" button in MJ settings,try to check that out and see if it helps.
  11. @ForceCrushed,hello and welcome to the forum.Sadly there is not enough information to successfully diagnose your problem,you can read which and what information you need to provide to help you here:
  12. http://bugs.kerbalspaceprogram.com/issues/10098 I'm 100% sure there is another thread on the forum about this,but i can't find id or was deleted.The title was "Can't flip Mk2 fuel fuselage textures,..."
  13. @mechanicH,this is normal behavior.When you edit add or do any changes to mods or MM patches,MM will reload all those and create new cache.But if you don't do any changes,MM will use that cache to load patches more quickly.
  14. Thank you,i was struggling so much and this was the only thing i was missing. Also i don't specify all of the textures path and just use this: textureRootFolder = //path to the textures textureNames = texturname1;texturname2;texturname3 //... textureDisplayNames = LF; LFO; Mono // example of my config:
  15. @Quiet Kerbal,hello and welcome to the forum. You don't have the right version for KSP 1.1.2.
  16. First,you have to provide some more information.You can read which and what would be relevant in this article.
  17. Nothing is wrong with that,this is because there is a patch that adds another module with "intake atmosphere",so you can use air intakes in non oxygen atmospheres.Especially important for "Rontgen" engine.
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