

sebi.zzr
Members-
Posts
835 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by sebi.zzr
-
Can the Part Upgrade function of 1.2 add Modules
sebi.zzr replied to MysterySloth's topic in KSP1 Mods Discussions
You can't add another MODULE,just upgrade existing one.But you can use some tricks. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
sebi.zzr replied to K.Yeon's topic in KSP1 Mod Releases
There is an option for differential throttle in utilities.All you need to do is change control point to face up (docking port,probe core...). Last devbuild #690 is really good at that. -
http://kerbokatz.github.io/#SmallUtilities-RecoverAll http://kerbokatz.github.io/#SmallUtilities-DestroyAll Check this two mods and see if they suit your need.
-
Looped Animations
sebi.zzr replied to Displayname's topic in KSP1 Technical Support (PC, modded installs)
@Displayname,hello and welcome to the forum.Sadly there is not enough information to successfully diagnose your problem,you can read which and what information you need to provide to help you here: -
you need to use usageReqMaskInternal = 12 //(4+8) usageReqMaskExternal = -1
- 69 replies
-
- module manager
- exampels
-
(and 1 more)
Tagged with:
-
Strange Glitch
sebi.zzr replied to ForceCrushed's topic in KSP1 Technical Support (PC, unmodded installs)
It doesn't matter if you have mods or not,the procedures are the same.We need more information to be able to help you. -
usageReqMaskExternal =(ExperimentUsageReqs) //How the experiment can be triggered by EVA Kerbals. usageReqMaskInternal =(ExperimentUsageReqs) //How the experiment can be triggered by the parent Vessel. ExperimentUsageReqs: Name Value Notes Never -1 Experiment can't be used at all Always 0 Experiment can always be used VesselControl 1 Experiment can be used if vessel is under control (probe or crew) CrewInVessel 2 Experiment can only be used if vessel is crewed. CrewInPart 4 Experiment can only be used if part contains crew. ScientistCrew 8 Experiment can only be used if crew is scientist. It applies to "ModuleScienceExperiment",hope this explains it.
- 69 replies
-
- module manager
- exampels
-
(and 1 more)
Tagged with:
-
@juvilado,could you post your log file to see which mods you have installed.I have suspicion you have this one
-
Do you mean this one?
-
@Rocketdynethere is "RO/RSS special handling" button in MJ settings,try to check that out and see if it helps.
-
Strange Glitch
sebi.zzr replied to ForceCrushed's topic in KSP1 Technical Support (PC, unmodded installs)
@ForceCrushed,hello and welcome to the forum.Sadly there is not enough information to successfully diagnose your problem,you can read which and what information you need to provide to help you here: -
Mk2 tank textures rotating incorrectly
sebi.zzr replied to archnem's topic in KSP1 Technical Support (PC, unmodded installs)
http://bugs.kerbalspaceprogram.com/issues/10098 I'm 100% sure there is another thread on the forum about this,but i can't find id or was deleted.The title was "Can't flip Mk2 fuel fuselage textures,..." -
How to Use FStextureSwitch2 and FSfuelSwitch
sebi.zzr replied to ErevanGaming's topic in KSP1 Mods Discussions
Thank you,i was struggling so much and this was the only thing i was missing. Also i don't specify all of the textures path and just use this: textureRootFolder = //path to the textures textureNames = texturname1;texturname2;texturname3 //... textureDisplayNames = LF; LFO; Mono // example of my config: -
- 69 replies
-
- module manager
- exampels
-
(and 1 more)
Tagged with:
-
@Quiet Kerbal,hello and welcome to the forum. You don't have the right version for KSP 1.1.2.
-
First,you have to provide some more information.You can read which and what would be relevant in this article.
-
Travel Itineraries Not Fulfilling
sebi.zzr replied to Clubbers's topic in KSP1 Technical Support (PC, modded installs)
@Clubbers,hello and welcome to the forum. -
-
Issues with intakes
sebi.zzr replied to MaxZhao's topic in KSP1 Technical Support (PC, modded installs)
Nothing is wrong with that,this is because there is a patch that adds another module with "intake atmosphere",so you can use air intakes in non oxygen atmospheres.Especially important for "Rontgen" engine.