sebi.zzr
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KSP2 Release Notes
Everything posted by sebi.zzr
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Editing Ven's stock revamp parts for shuttle replicas
sebi.zzr replied to Mecateo's topic in KSP1 Mods Discussions
@Mecateo,you could check these,and use only thanks.- 4 replies
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- vens stock revamp
- editing
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(and 1 more)
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[KSP 1.3.1] Simple Logistics (2.0.2) - Who needs pipes? 2017-10-17
sebi.zzr replied to RealGecko's topic in KSP1 Mod Releases
I had a similar idea that didn't work back then,but i'm glad it's finally sorted out. -
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Mk 3 has Mass offset?
sebi.zzr replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
From Mk3 parts,only the ramp has center of pressure and lift offset,not mass. -
-46 awaken
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-44 i can't play this game,but i'm optimistic
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@BigD,Welcome to the forum.You need to provide more data if you want anyone to help you.
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I'm not telepathic,so i don't really know what you're looking for.
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Yes of course.You can create your own agency,Look in ...\KSP_win64\GameData\Squad\Agencies for examples.
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A program that displays science left to do
sebi.zzr replied to sskacy's topic in KSP1 Mods Discussions
@sskacy,welcome to the forum,you can check this to see if fulfils your needs: -
Maybe the mod that removes the resource could go :BEFORE,if there is no resource,then patch is not applied,or when this is allowed all the mods will need to respect the rule.But i'm !moder|!coder[through my eyes it was a simple solution] and i do understand the dependencies you need to consider. Sometimes i envy you your knowledge,but i'm also happy for that you have it.
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They are combination of many and some personal recolor to match. I've been migrating these for so long from release to release,that i really can't tell,from where i got all the parts.But i can assure you they're all linked in OP.
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Yes i saw that,that's why i asked. MM can look in any *.cfg(for edit),but can't find the subfolder.I was searching for solution to the problem that @linuxgurugamer has,so my closest working patch was: PROPELLANT { name = #$@RESOURCE_DEFINITION[FSCoolant]/name$ ratio = 0.01 } it gets applied correctly,but if i remove Firespitter/Resources/Firespitter.cfg,i get error on the loading screen,and PROPELLANT:NEEDS[@RESOURCE_DEFINITION[FSCoolant] does not apply patch at all. Thank you for clarification.
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Too much transparent?
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Hello and welcome to forum. In space center view,press "Esc",go to settings and click "Difficulty Options".Under "Advanced",uncheck "Resource Transfer Obeys Crossfeed Rules".
- 6 replies
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- 2
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- 1.2
- fuel transfer
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HotRockets! Particle FX Replacement + Tutorial
sebi.zzr replied to Nazari1382's topic in KSP1 Mod Development
It does,but you need the latest version of SmokeScreen. -
Try the latest dev build:https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/
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You need to rename your folder from "Asteroid Day for Kerbal Space Program 1.2" to "AsteroidDay".
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It's hard to say why is not working for you,because is working for me just fine.Did you install ModuleManager and can you upload your "ModuleManager.ConfigCache"?
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"TemperatureModifier" is float curve not a single number. TemperatureModifier { key = 0 100000 key = 750 50000 key = 1000 10000 key = 1250 500 key = 2000 50 key = 4000 0 }
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Every competition has its rewards,what's yours?
- 9 replies
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- module manager
- patches
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