cfds
Members-
Posts
373 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by cfds
-
Made my day...
- 1,169 replies
-
- expansion
- kerbal space program
- (and 3 more)
-
"Kerbal Space Program", where the "Space Program" part costs extra...
- 1,169 replies
-
- 34
-
- expansion
- kerbal space program
- (and 3 more)
-
I am not sure if you are trolling but I bite anyway: I fuel refining where anything where actual player skill came into play then (and only then) a level based efficiency boost would be indeed exactly as silly as the ISP boost (or malus) for pilots. Conversely, if there was a function to tell a pilot to switch from one orbit to another it would make sense if Billy-Bobfry Kerman would use 50m/s more deltaV than Jeb.
-
Why do people call it an "experienced booster"? This sounds more like an expression for "Marketing & Propaganda" than "Science & Spaceflight"...
-
There have to be a lot of muggings on Kermulus...
- 6,461 replies
-
- 6
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
Rocket Part Revamp Discussion Thread
cfds replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
I cannot speak for everyone, but I bought the game nor for but despite its aesthetics. These days I still harboured the hope that the placeholder graphics might be one day replaced by something sensible... -
The problem with "Harvester's visions" is that they are wobbly rockets lolplosions slap rocket together | launch | timewarp | revert | repeat as the only supported way to get to anywhere When I heard that Harvester left I had the hope that we might get a game that actually approaches "finished" status. Of course that hope died with the mass exodus of developers after 1.2.0...
-
Time to periapsis in hyperbolic orbit?
cfds replied to Stef Morojna's topic in Science & Spaceflight
y = eccentricity * Math.Cos(v) / (1.0 + eccentricity * Math.Cos(v)); F = y + Math.Sqrt(y*y-1); //or y - Math.Sqrt(y*y-1) , the sign depends whether you are before or after the periaps.- 7 replies
-
- calculations
- orbits
-
(and 1 more)
Tagged with:
-
Time to periapsis in hyperbolic orbit?
cfds replied to Stef Morojna's topic in Science & Spaceflight
You need arcosh(y), the inverse of the cosh. Luckily in can be expressed in terms of square root and natural logarithm: arcosh(y) = log (y +/- sqrt(y^2-1)), y >= 1.- 7 replies
-
- calculations
- orbits
-
(and 1 more)
Tagged with:
-
In an ideal gas, p V=N k_B T holds true. Your total enthalpy is N 3/2 k_B T + p V = N 5/2 k_B T. Your enthalpy per particle is 5/2 k_B T
-
How could there ever been any doubt that cooling LOX increases its density? That is true for pretty much any liquid, that water behaves differently below 4°C is what makes it special.
-
This irony contains enough iron to produce all required steel t build, maintain and supply a Mars colony housing a million people for years....
-
I have a question about the Proton rocket design
cfds replied to Firemetal's topic in Science & Spaceflight
That is exactly what "loading gauge" means. -
Well, THOUSANDS of people starved to death or died of exposure where these colonists came from, too. That was actually one of the reasons why they wanted to found colonies in the first place... And people are telling you for ages that a "mars colony" was pretty much like the ISS: - It is entirely dependent on resupply from earth - There is no tangible RoI for the tax payers of the countries involved beyond, all they get is "a presence in space" The only difference is that a Mars colony would cost the tax payers the one or other order of magnitude more.
-
But it is still a worse RoI than just taking government money... Saint Elon's great Mars plan is pretty much "if someone else will spend trillions of money without any chance of ever getting it back, ILS is my way to earn billions of these idiots".
-
It's Been Over A Quarter Of A Year
cfds replied to Jeremiah's topic in KSP1 Suggestions & Development Discussion
Buying before 1.0 or after has an important legal difference: For players that bought after 1.0 the contract reads: "Money for a finished product". SQUAD has the contracted obligation to either give them a "finished product"1 or return the money. For players that bought during the early access phase the contract reads "Money for access to a game under development that may be finished or not". They have the right to get the finished product when it is available, but they have no right to a "finished product". 1"Finished product" itself is a formulation that will keep lawyers fed for forever, but some common requirements are that it works and fulfils the promises on the box. In KSPs case this is at least "KSP is a game where the players create and manage their own space program. Build spacecraft, fly them, and try to help the Kerbals to fulfill their ultimate mission of conquering space." -
I find this pork debate quite funny. Representatives are elected to represent the interests of their district. And the interest of every district boils more or less down to "make sure that we get out share of the cake of federal spending". Don't go crying for Lord Elon*, just be happy that you get the pork in form of a (mostly) civilian heavy launch vehicle instead of the next military project to combine the roles of fighter airplane and littoral helicopter carrier. *other examples of "the private sector is far more better at everything" are available.
-
The problem is that KSP also claims to be "educational". As that it should at least pay token attention to the fact that a rocket engine is more than a metal cone at the bottom of a rocket stack. Not to mention that the parts of a rocket engine that are not the metal cone are the actual hard part of rocket engineering. (Rocket science itself is comparably easy again)
-
Single ship seperate CPU's(docking)
cfds replied to Arugela's topic in KSP1 Suggestions & Development Discussion
I am still not sure why KSP handles vessels as pile of parts connected by (more or less) flexible joints. The only use case I an imagine is "It's the most simple way so implement part failure due to overstressing". -
Is the asteroid belt easier to colonize than Mars?
cfds replied to SomeGuy123's topic in Science & Spaceflight
To me the question sounds a lot like "What is easier to chew? Granite or bronze?" When we reach the point that colonizing one of them becomes feasible, the difference between colonizing asteroids or Mars becomes negligible... -
The New O-10 Puff Engines
cfds replied to luizopiloto's topic in KSP1 Suggestions & Development Discussion
The problem is that the SRBs are to weak. The SSME where pretty much second stage sustainer engines that were just started together with the SRBs, they did provide roughly a sixth of the total thrust at liftoff. In KSP, the three Vectors would provide two thirds... -
Do you think Life Support should be Vanilla?
cfds replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
Unfortunately the "work in progress" part becomes rather doubtful when people said: "the current textures look like crap, I hope they get reworked before release" and SQUAD decided to drop the tier zero buildings instead of "finishing the progress. To me that sounds more like the textures where actually the final ones and the "work in progress" excuse was exactly that.- 314 replies
-
- update
- life support
-
(and 1 more)
Tagged with:
-
The v1.2 Hype Train Thread - Prerelease is Out
cfds replied to Whirligig Girl's topic in KSP1 Discussion
You mean it looks like the same people that build the VAB did also build the ground stations? Fine with me.- 1,592 replies
-
- 3
-
- experimentals
- not the patience ferry
-
(and 1 more)
Tagged with: