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cfds

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Everything posted by cfds

  1. Do we? I do not see any mention of "developer x fixed the issues with wheels/landing gears" in the dev notes.
  2. SQUAD is extremely lucky that no reviewer plays the game enough to encounter the problems that "real" players have to cope with...
  3. Nope, NASA is strictly an 'Orbiter' shop: http://xkcd.org/1244/
  4. If the game has game breaking bugs demand a refund. The only pressure that works on companies is economical pressure.
  5. Not my exact words, but my fear is that the same happens as with the fairings: Something is implemented that is literally worse than every alternative that already exists in the modding community. On the other hand, RoverDudes last big project resulted in a highly flexible framework for resource extraction and transformation so not all hope is lost, yet. 1.2.4 will answer these questions, I guess.
  6. So the best case scenario is still "does not break RemoteTech"?
  7. The better explanation is: The centre of mass of the spaceship stays on its orbit but the single parts of the ship get moved around with respect to this centre of mass.
  8. Please tell me that there will be actual ground stations all around Kerbin (with real meshes and stuff).
  9. I use RemoteTech and put the small surface attachable probe core from Cacteye on manned capsules just to have the "execute manoeuvre" function. Would be a useful and is as such left to modders.
  10. Honesty, I don't know why KSP treats all the Lego blocks as separate physical entities. The whole stack of a rocket should be monolithic. In real life aeronautics there is little flex besides at the wings of planes so why simulate it here?
  11. Why should SQAD/FTE waste time on making a demon when they can just rip $40 of people? This is business, and there $40 in hand are worth more than $80 down the road.
  12. In that case you will also need "Procedural micro-brew of the day"....
  13. Procedural Fairings all the way. For the purists, there is even an option to set the basic parameters (radius, start of cylindrical part, end of cylindrical part) by hand.
  14. The fact that you can generate enough energy from burning fuel and oxidizer to produce that and more fuel and oxidizer shows that the system is broken far before "power consumption during timer warp is not modelled".
  15. The obvious solution is to attach them all to a service bay, that you keep open in atmosphere and close in vacuum. I am sure the "disable while stowed mechanic" deactivates stowed control surfaces (and I _am_ keeping a straight face at the moment).
  16. The "soundtrack of KSP" is royalty free stuff from the internet and can be used by everyone who wants to use it. The iconic "you have reached space" melody appears in other games as well.
  17. The things you miss when you use only the "first" stack decoupler and tweakscale....
  18. What is so bad about the Ant? Since 1.0.x it has ok TWR and rather good ISP. It is my preferred engine for satellites.
  19. I cannot imagine any reason but pride on the developers' part: removing it now would mean admitting that it was a bad idea from the start. Luckily for them there are enough apologists about that are happy that they can accidentally deploy gears and antennae without destroying their craft. For all the others who have mastered the rare skill of "not pressing 'G' when they do not mean to", all that remains is frustration..
  20. Well, history teaches us that SQUAD will concentrate on fluff (like a space dock and submarine parts) and fixing the the career mode will be left to the community...
  21. The reason why only "a minority of physicist favor MWI" is just a consequence of it being misconstrued to mean "there are a bunch of parallel universes where Hitler killed Marilyn Monroe, and they are just one malfunctioning teleporter away". For most application of QM, it does not matter whether receiving the measuring result "A" means "the wave function collapsed into state A, the probability of that was pA" or "the experiment and experimentor entered a state sqrt(pA)*A + sqrt(1-A)*anti-A and the experimentor's conscious is following the first path". In both cases, "A" is observed. If you want to analyse delayed double-slit experiments, MWI is helpful. In other cases, it might be helpful to avoid possible misunderstandings and not talk about parallel worlds. Take from it what you want. But if MWI denies a certain kind of FTL communications, there is no way that a CI analysis will show that it works since the basic math is still the same.
  22. Another (hopefully helpful) comment regarding curse: could you post the kerbal.curseforge link (http://kerbal.curseforge.com/projects/interstellar-fuel-switch?gameCategorySlug=ksp-mods&projectID=237233) instead of the other one? I do not want to try which of the ten tracking scripts I have to allow to get to the download and I am sure that I am not the only one.
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