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Kielm

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Everything posted by Kielm

  1. The planned changes to WOLF logistics would be exceptionally useful outside of WOLF. The ability to repeat payload transfers from biome to biome at a cost determined by a player's ability to efficiently run a mission once would be a mod capable of standing on it's own (i.e. KSTS but without the Kerbin SOI restriction).
  2. Hi, First, thank you for this mod - it's great for making Ion engines (or just low thrust engines) useful. I realise that 1.11 isn't officially listed as supported but I'm using it in my career game. I am seeing a lot of these errors in the log files: [EXC 23:47:16.390] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) PersistentThrust.PersistentEngine.FetchActiveEngineModule () (at <c21f67e9fc9e4095932061aa47eea29a>:0) PersistentThrust.PersistentEngine.FixedUpdate () (at <c21f67e9fc9e4095932061aa47eea29a>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) It's frustratingly intermittent and difficult to isolate to a specific craft setup, but doesn't appear to cause any gamebreaking issues - it's just very spammy. Anecdotally, I see this error a lot when using the poodle engine, but other engines too. I'll try to pin it down with some more testing.
  3. Hi, I am somewhat confused by the readouts on the Spectral Telescope. I've done a pass of the Mun with some local (300-500km scanners) and found nothing, but when pointed at the Mun the Spectral Telescope shows this: Can you explain how this should be interpreted please? EDIT: I see, that's a discovery rate, not a resource composition / percentage. I should really spend more time reading back a few pages before I ask questions...
  4. That's my understanding, too - I'm using the pre-release, and the Salamander is supposed to have similar Konstruction contribution abilities to a PAL crane (for testing purposes) but even the drag & drop method doesn't work for when moving a Mini-Hab as you simply can't attach it to anything - see the message shown in the spoiler from my last post. So either something's screwy with my setup, something's conflicting, or the mass limit is a tad low in the pre-release. KAS will let me move & attach parts of that mass provided I have sufficient kerbals (2) in the vicinity, but between this and the Konfabricator misbehaving I'm starting to get paranoid that I've botched something somewhere when I installed the pre-release EDIT: Did some testing with the Konstruction abilities disabled, and it makes a little more sense. The Konstruction pre-release increases the "moveable" mass limit for kerbals but not by much - I only tested on Kerbin, this effect may be amplified in lower gravity. Kerbals can move & attach heavier things, but it doesn't impact their inventory size - just their ability to lift and shift (drag and drop) heavier parts from one place to another. I don't think there's any stacking effect from nearby cranes or anything like that (stacking up Salamanders didn't seem to make a difference). If it's gravity dependant then I'm a little more confident about using it to assemble bases on lower gravity worlds, otherwise there's going to be a lot of wobbly PAL crane construction involved - which wouldn't necessarily be a bad thing, but having the option to use the PAL crane or other konstruction parts to further increase the mass limit (à la KAS with more kerbals) would certainly be useful.
  5. More Konstruction Pre-Release testing/questions: What's the indended mass limit for EVA construction with "Konstruction" enabled? I'm able to move (i.e. pick up and attach but not carry) around 0.35 tons so far in testing on Kerbin, is that about right? Screenshot shows Konstruction mode enabled, but I can't move something the mass of a Mini-Hab on Kerbin, which seems a little low considering the Salamander is supposed to have equivalent Konstruction contributions to a PAL crane? Are the inventory limits of the kerbals themselves supposed to change when this mode is enabled, so they can carry and move the parts? Should I be trying this somewhere with weaker gravity? Is there something I'm missing to move larger / more massive things?
  6. That makes sense - I vaguely recalled seeing heat mechanics wrapped inside USI converter modules and figured that would be the reason for avoiding them entirely. Thank you for your detailed explanation, it was very informative!
  7. I really like Far Future and installed SystemHeat as it's a hard dependency. I'm glad I did as it's a quality rework of the heat system. I also really like MKS, which presents me with a little bit of a problem getting the two to work together. For now, I'm using both heat systems, which does work, but it doesn't work very well. Is there a technical limitation on using SystemHeat on the MKS heat producing parts? I would totally understand if there was, as a lot of the USI mods use heavily customised modules that generate heat. If there's no technical limitation then I'm happy to take a look at doing some MM patches for MKS.
  8. Hi @Atlas Gaming, Something in this mod is causing the ModuleCargoPart module to be removed from certain MKS parts in the USI Constellation Pre-Release. The result is that the "MKS 'Ranger' Habitation Module" part (and many others) can't be placed into inventories. In the pre-release the configs for some parts is updated to include the module: MODULE { name = ModuleCargoPart packedVolume = 1000 } But this is either being removed somehow when KIFA does it's thing. Affected parts end up with an "Inventory Part" module with zero slots, so my guess is that the following is causing it: @PART[*]:HAS[#CrewCapacity,!MODULE[ModuleInventoryPart]] :LAST { MODULE { name = ModuleInventoryPart InventorySlots = #$../CrewCapacity$ @InventorySlots *= 2 packedVolumeLimit = #$../CrewCapacity$ @packedVolumeLimit *= 75 } } In the MKS Ranger Habitation Module config file the crew capacity is listed as zero (which increases when the part is 'deployed'), so it's probably trying to attach a zero-sized ModuleInventoryPart to it. I'm not sure why this would remove the ModuleCargoPart - perhaps both modules can't exist in the same part? Maybe I'm barking up the completely wrong tree but any help would be appreciated. EDIT: Whoops, my fault for using an outdated version. Looks like it was fixed in 1.0. Thanks!
  9. Konstuction Pre-Release Bug: Unresearched items are available for construction (e.g. the microwave power transceiver is available before unlocking it in CTT). Attempting to build these items costs resources but produces nothing. Actually, I can't build anything. The logs says "[ERR 00:22:11.528] [ModuleInventoryPart]: Unable to create a snapshot part at index 0. Unable part name=battery-rad-125". I have a craft landed on Minmus with a Konfabricator included. MaterialKits are being produced in a Ranger Workshop and stored in an ILM. These MaterialKits are being deducted so I don't think that's the problem. The only cargo storage available is a Duna Logistics module and the Konfabricator. itself. There are multiple other craft within 150m if that makes a difference. Craft is powered and functional, two 2-star engineers on board (one in the Konfabricator itself). KIS is currently installed, would that conflict?
  10. Hey, Thoroughly enjoying the new WOLF content (it's a little bit of a learning curve but that just makes it more fun)! One minor (possible) bug: The small ATLAS harvesters are located in Advanced Construction tech node, but I think they're supposed to be in Colonization (possibly due MM patch referencing @PART[ATLAS_Harvester_sm* - is it case sensitive? ) Also, I tested out an automated remote mining rig on Kerbin with a few inflatable ILMs and an MPU, hoping to dump the mined materials into planetary logistics on Minmus and use them later. Thinking that the planetary logistics are tied to the ILMs, to save weight, I took the MPU out of the craft at the last minute and decided to do all the processing on my formative Minmus base. On landing however, I discovered that planetary logistics (push) is tied to the MPU, not the ILMs. Not a huge problem as I can just relaunch it with the smallest MPU now that I know, but I'm curious about the design decision here. Would I be cheesing the system a bit if I use an MPU purely to push into planetary logistics? Should the ILMs have Planetary Logistics instead or should the MPU have planetary logistics removed? Is it supposed to be a higher tech (e.g. ATLAS) feature?
  11. Oh. I thought they used liquid hydrogen/LH2? Or are we assuming that's equivalent to liquid fuel? I'm using other mods that use LH2 and not sure whether the config should be changed (I'm sure it used to be LH2 in the past?)
  12. @linuxgurugamer I'm not saying it would be easy to update krnd to work with fuel-switched parts, but I got as far as proving the concept a few years back. If you're interested you can find information here Post from 2016 Source code Not saying you should, or that it would be a good idea, but thought I'd share the information all the same. I'm quite happy with how krnd works and think supporting multiple fuel switching mods would be nightmarishly difficult, and probably cause lots of issues - but it's there to look at if you or anyone else is curious.
  13. Hi, A little confused here, I was browsing through the tech tree in my career game and noticed that the Nuclear engines (GNR-3750 & GNR-2500) seem to be set to use LiquidFuel? Is this intentional? At first I thought it may have been an MM patch overwriting something but nope, checked the config files and there it is: PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } atmosphereCurve { key = 0 800 key = 1 185 key = 2 0.001 }
  14. @JamesonKerbal Thank you for putting the work into the tutorial. I know how time consuming it can be and your efforts are greatly appreciated. Can I humbly request some information on routes/shipments and how they work in an abstract sense? If you've not used KSTS, its a mod to record spaceplane missions with payloads to orbit/stations that can then be repeated with resources and even craft files (provided they're below the recorded payload weight) - does it work similarly to that? Thanks to RoverDude for your hard work on this mod as well, I do like this game and your mods are constantly injecting new life into it. Thanks!
  15. On a hunch, I reinstalled Far Future Technologies (which comes with SystemHeat 0.3.2) and core health works fine in that version, so I think it's probably just the latest fix that borked it. Hope that helps narrow it down.
  16. Hi, Love the idea for this mod, and thanks for taking the time to implement it. I'd love to use it in my next game! Unfortunately I've discovered that every nuclear reactor/engine in-game is launching with 50% core health. The lifetime is correct, but because the core health is always 50%, it seems that the engine output (ISP, thrust) is always capped at 50% because the core health is always 50% when launching. I've tried multiple nuclear reactors and engines and they're all the same. I've tried adding two huge heat radiators onto a basic craft before even launching - same result. I've tried a fresh sandbox game with just the Near Future mods and SystemHeat, the result is the same. Any idea what might be causing this? EDIT: Apologies, I just realised this is in the dev thread so I probably shouldn't be using the mod just yet. The UI/overlays look fantastic by the way!
  17. @MaxPeck I've submitted an issue on github highlighting the problem with relevant logfiles attached, and found what might be the cause, but could be completely wrong. We'll see - fingers crossed!
  18. @MaxPeck Yep that sounds about right. I wasn't using this exact mod list with 1.7.0 but problems seem to have started in 1.7.1. I thought it may have been related to one of the (many) bugs in 1.7.1 but after today, it seems not. I don't know exactly what the gold digger drill and Hacienda IMF have, that the Doc Science Lab or other inflatable parts do not. I do not envy Angel trying to track this one down.
  19. The gold digger drill exhibits the same behaviour - I just checked. Also, KRnD is not at fault, for once.
  20. Hey! I've kicked off a career game in 1.7.2 and I'm having some trouble with the Hacienda. If I attempt to attach the Hacienda IMF to any part via the main attachment node, the node on the part I'm attaching it to disappears and nothing happens. The Hacienda remains attached to the cursor. Behaviour is somewhat buggy in the VAB after that (I have to load up another craft file or I can't pick up or drop any parts). The game will not let me exit the VAB (the save/don't save menu refuses to dismiss), I am forced to load another craft or create a new one in order to revert to normal behaviour. A picture speaks a thousand words, so: Before and after shots: https://imgur.com/a/LM0AigP Console output: https://imgur.com/a/s4qgW9a Log file (last relevant lines): [LOG 20:21:37.576] [WBIOmniStorage] - OnStart called. resourceAmounts.Count: 0 [WRN 20:21:37.576] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:21:37.576] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:21:37.576] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:21:37.576] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:21:37.576] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:21:37.576] *PartUtils* Unable to find UIPartActionWindow list [LOG 20:21:37.577] initModuleGUI() called [LOG 20:21:37.577] templateManager is not null at this point [LOG 20:21:41.539] WBI.Hacienda added to ship - part count: 2 [EXC 20:21:41.585] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[ResourceRatio].get_Item (Int32 index) WildBlueIndustries.WBIModuleResourceHarvester.OnSave (.ConfigNode node) PartModule.Save (.ConfigNode node) ShipConstruct.SaveShip () ShipConstruction.CreateBackup (.ShipConstruct ship) EditorLogic.SetBackup () EditorLogic.<SetupFSM>m__27 () KerbalFSM.RunEvent (.KFSMEvent evt) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.UpdateFSM () EditorLogic.Update () [EXC 20:23:00.334] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[ResourceRatio].get_Item (Int32 index) WildBlueIndustries.WBIModuleResourceHarvester.OnSave (.ConfigNode node) PartModule.Save (.ConfigNode node) ShipConstruct.SaveShip () ShipConstruction.CreateBackup (.ShipConstruct ship) EditorLogic.onExitConfirm () DialogGUIButton.OptionSelected () DialogGUIButton.<Create>m__7 () UnityEngine.Events.InvokableCall.Invoke () UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [LOG 20:23:06.180] [KSPUpgradePipeline]: Kerpollo I updated from 1.7.1 to 1.7.2. [LOG 20:23:06.207] [MechJeb2] Loading Mechjeb 2.8.3 [LOG 20:23:06.218] ScaleModList: listSize 369 maxListSize 1640 [LOG 20:23:06.266] [FlightGlobals]: Part persistentId changed from 2403838896 to 1098933889. Vessel PersistentId 0 [LOG 20:23:06.272] [FlightGlobals]: Part persistentId changed from 1406032273 to 2774211149. Vessel PersistentId 0 [LOG 20:23:06.279] [FlightGlobals]: Part persistentId changed from 1349694791 to 3155310653. Vessel PersistentId 0 [LOG 20:23:06.285] [FlightGlobals]: Part persistentId changed from 148313218 to 760233183. Vessel PersistentId 0 [LOG 20:23:06.289] [FlightGlobals]: Part persistentId changed from 1325122469 to 813632086. Vessel PersistentId 0 [LOG 20:23:06.292] [FlightGlobals]: Part persistentId changed from 2867460126 to 2242385426. Vessel PersistentId 0 [LOG 20:23:06.298] [FlightGlobals]: Part persistentId changed from 3282321609 to 1639145592. Vessel PersistentId 0 [LOG 20:23:06.304] [FlightGlobals]: Part persistentId changed from 3333951700 to 415510698. Vessel PersistentId 0 [LOG 20:23:06.310] [FlightGlobals]: Part persistentId changed from 3982874049 to 4004936399. Vessel PersistentId 0 [LOG 20:23:06.318] [FlightGlobals]: Part persistentId changed from 398367216 to 3821149318. Vessel PersistentId 0 [LOG 20:23:06.324] [FlightGlobals]: Part persistentId changed from 199824860 to 3126226964. Vessel PersistentId 0 [LOG 20:23:06.330] [FlightGlobals]: Part persistentId changed from 505157984 to 3440003051. Vessel PersistentId 0 [LOG 20:23:06.337] [FlightGlobals]: Part persistentId changed from 3051067996 to 2978629776. Vessel PersistentId 0 [LOG 20:23:06.342] [FlightGlobals]: Part persistentId changed from 2374693751 to 4258633802. Vessel PersistentId 0 [LOG 20:23:06.347] [FlightGlobals]: Part persistentId changed from 4090166591 to 1260902384. Vessel PersistentId 0 [LOG 20:23:06.351] [FlightGlobals]: Part persistentId changed from 2790874420 to 105157414. Vessel PersistentId 0 [LOG 20:23:06.362] [FlightGlobals]: Part persistentId changed from 4291582501 to 3964957099. Vessel PersistentId 0 [LOG 20:23:06.368] [FlightGlobals]: Part persistentId changed from 2253584548 to 3777962592. Vessel PersistentId 0 [LOG 20:23:06.372] [FlightGlobals]: Part persistentId changed from 2959474717 to 204183089. Vessel PersistentId 0 [LOG 20:23:06.376] [FlightGlobals]: Part persistentId changed from 1257165279 to 1293376008. Vessel PersistentId 0 [LOG 20:23:06.380] [FlightGlobals]: Part persistentId changed from 2059970637 to 791728534. Vessel PersistentId 0 [LOG 20:23:06.394] [FlightGlobals]: Part persistentId changed from 3050049034 to 1526427001. Vessel PersistentId 0 [LOG 20:23:06.399] [FlightGlobals]: Part persistentId changed from 1391568371 to 1004290866. Vessel PersistentId 0 [LOG 20:23:06.404] [FlightGlobals]: Part persistentId changed from 2392993334 to 1996981507. Vessel PersistentId 0 [LOG 20:23:06.409] [FlightGlobals]: Part persistentId changed from 2174419697 to 3522397747. Vessel PersistentId 0 [LOG 20:23:06.413] [FlightGlobals]: Part persistentId changed from 1287361003 to 1160534143. Vessel PersistentId 0 [LOG 20:23:06.419] [FlightGlobals]: Part persistentId changed from 807758367 to 782436061. Vessel PersistentId 0 [LOG 20:23:06.428] [FlightGlobals]: Part persistentId changed from 1477235714 to 1855758723. Vessel PersistentId 0 [LOG 20:23:06.432] [FlightGlobals]: Part persistentId changed from 4119357442 to 1146272171. Vessel PersistentId 0 [LOG 20:23:06.437] [FlightGlobals]: Part persistentId changed from 3541414197 to 3939090086. Vessel PersistentId 0 [LOG 20:23:06.446] [FlightGlobals]: Part persistentId changed from 2801381419 to 2768125695. Vessel PersistentId 0 [LOG 20:23:06.451] [FlightGlobals]: Part persistentId changed from 1538287735 to 1486917115. Vessel PersistentId 0 [LOG 20:23:06.456] [FlightGlobals]: Part persistentId changed from 2446930071 to 797064137. Vessel PersistentId 0 [LOG 20:23:06.461] [FlightGlobals]: Part persistentId changed from 3430754472 to 4083837255. Vessel PersistentId 0 [LOG 20:23:06.467] [FlightGlobals]: Part persistentId changed from 2468414267 to 648905457. Vessel PersistentId 0 [LOG 20:23:06.472] [FlightGlobals]: Part persistentId changed from 1550285449 to 3508494427. Vessel PersistentId 0 [LOG 20:23:06.478] [FlightGlobals]: Part persistentId changed from 728882547 to 1365642390. Vessel PersistentId 0 [LOG 20:23:06.483] [FlightGlobals]: Part persistentId changed from 2474543131 to 3203069343. Vessel PersistentId 0 [LOG 20:23:06.488] [FlightGlobals]: Part persistentId changed from 1064607448 to 2251064469. Vessel PersistentId 0 [LOG 20:23:06.494] [FlightGlobals]: Part persistentId changed from 1844773256 to 4227153163. Vessel PersistentId 0 [LOG 20:23:06.500] [FlightGlobals]: Part persistentId changed from 6971673 to 3753298862. Vessel PersistentId 0 [LOG 20:23:06.507] [FlightGlobals]: Part persistentId changed from 1110932722 to 2830452516. Vessel PersistentId 0 [LOG 20:23:06.513] [FlightGlobals]: Part persistentId changed from 1226287016 to 637509595. Vessel PersistentId 0 [LOG 20:23:06.519] [FlightGlobals]: Part persistentId changed from 502843991 to 325816697. Vessel PersistentId 0 [LOG 20:23:06.522] Kerpollo I loaded! [ERR 20:23:06.574] [ModuleSrfFX]: No IThrustProvider module found at index 0! [LOG 20:23:06.668] ScaleModList: listSize 369 maxListSize 1640 [LOG 20:23:06.668] Autogen thumbnail for C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../thumbs/2019_3_VAB_Kerpollo I.png from C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\saves\2019_3\Ships\VAB\Kerpollo I.craft [LOG 20:24:09.034] [000_AT_Utils: 20:24:09.034] Metric.partsBounds: WARNING! No parts were provided. [LOG 20:24:09.034] [000_AT_Utils: 20:24:09.034] Metric.partsBounds: WARNING! No parts were provided. [LOG 20:24:09.078] ScaleModList: listSize 369 maxListSize 1640 [WRN 20:24:10.584] *PartUtils* Unable to find UIPartActionWindow list [LOG 20:24:10.584] initModuleGUI() called [LOG 20:24:10.585] templateManager is not null at this point [LOG 20:24:10.592] [MechJeb2] Loading Mechjeb 2.8.3 [LOG 20:24:10.685] ScaleModList: listSize 369 maxListSize 1640 [LOG 20:24:11.798] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Attempting to Grab KAC Types... [LOG 20:24:11.802] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,KAC Version:3.10.0.0 [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Got Assembly Types, grabbing Instance [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Got Instance, Creating Wrapper Objects [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting APIReady Object [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Success: True [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting Alarms Object [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Success: True [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting Alarm State Change Event [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting Create Method [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting Delete Method [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting DrawAlarmAction [LOG 20:24:11.806] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Attempting to Grab KAC Types... [LOG 20:24:11.810] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,KAC Version:3.10.0.0 [LOG 20:24:11.813] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Got Assembly Types, grabbing Instance [LOG 20:24:11.813] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Got Instance, Creating Wrapper Objects [LOG 20:24:11.813] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting APIReady Object [LOG 20:24:11.813] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Success: True [LOG 20:24:11.813] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting Alarms Object [LOG 20:24:11.813] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Success: True [LOG 20:24:11.813] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting Alarm State Change Event [LOG 20:24:11.813] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting Create Method [LOG 20:24:11.813] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting Delete Method [LOG 20:24:11.813] 6/12/2019 8:24:11 PM,Workshop-KACWrapper,Getting DrawAlarmAction [LOG 20:24:11.854] [WBIOmniStorage] - OnStart called. resourceAmounts.Count: 0 [WRN 20:24:11.854] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:24:11.854] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:24:11.854] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:24:11.854] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:24:11.854] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:24:11.855] *PartUtils* Unable to find UIPartActionWindow list [LOG 20:24:11.855] initModuleGUI() called [LOG 20:24:11.855] templateManager is not null at this point [LOG 20:24:13.364] WBI.Hacienda added to ship - part count: 2 [EXC 20:24:13.409] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[ResourceRatio].get_Item (Int32 index) WildBlueIndustries.WBIModuleResourceHarvester.OnSave (.ConfigNode node) PartModule.Save (.ConfigNode node) ShipConstruct.SaveShip () ShipConstruction.CreateBackup (.ShipConstruct ship) EditorLogic.SetBackup () EditorLogic.<SetupFSM>m__27 () KerbalFSM.RunEvent (.KFSMEvent evt) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.UpdateFSM () EditorLogic.Update () [EXC 20:24:55.975] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[ResourceRatio].get_Item (Int32 index) WildBlueIndustries.WBIModuleResourceHarvester.OnSave (.ConfigNode node) PartModule.Save (.ConfigNode node) ShipConstruct.SaveShip () ShipConstruction.CreateBackup (.ShipConstruct ship) EditorLogic.onExitConfirm () DialogGUIButton.OptionSelected () DialogGUIButton.<Create>m__7 () UnityEngine.Events.InvokableCall.Invoke () UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 20:25:14.226] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[ResourceRatio].get_Item (Int32 index) WildBlueIndustries.WBIModuleResourceHarvester.OnSave (.ConfigNode node) PartModule.Save (.ConfigNode node) ShipConstruct.SaveShip () ShipConstruction.CreateBackup (.ShipConstruct ship) EditorLogic.SetBackup () EditorLogic.<SetupFSM>m__1F () KerbalFSM.RunEvent (.KFSMEvent evt) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.UpdateFSM () EditorLogic.Update () [EXC 20:25:15.566] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[ResourceRatio].get_Item (Int32 index) WildBlueIndustries.WBIModuleResourceHarvester.OnSave (.ConfigNode node) PartModule.Save (.ConfigNode node) ShipConstruct.SaveShip () ShipConstruction.CreateBackup (.ShipConstruct ship) EditorLogic.SetBackup () EditorLogic.<SetupFSM>m__1F () KerbalFSM.RunEvent (.KFSMEvent evt) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.UpdateFSM () EditorLogic.Update () [EXC 20:25:15.848] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[ResourceRatio].get_Item (Int32 index) WildBlueIndustries.WBIModuleResourceHarvester.OnSave (.ConfigNode node) PartModule.Save (.ConfigNode node) ShipConstruct.SaveShip () ShipConstruction.CreateBackup (.ShipConstruct ship) EditorLogic.SetBackup () EditorLogic.<SetupFSM>m__1F () KerbalFSM.RunEvent (.KFSMEvent evt) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.UpdateFSM () EditorLogic.Update () [EXC 20:25:16.237] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[ResourceRatio].get_Item (Int32 index) WildBlueIndustries.WBIModuleResourceHarvester.OnSave (.ConfigNode node) PartModule.Save (.ConfigNode node) ShipConstruct.SaveShip () ShipConstruction.CreateBackup (.ShipConstruct ship) EditorLogic.SetBackup () EditorLogic.<SetupFSM>m__1F () KerbalFSM.RunEvent (.KFSMEvent evt) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.UpdateFSM () EditorLogic.Update () [LOG 20:25:31.234] [000_AT_Utils: 20:25:31.234] Metric.partsBounds: WARNING! No parts were provided. [LOG 20:25:31.234] [000_AT_Utils: 20:25:31.234] Metric.partsBounds: WARNING! No parts were provided. [LOG 20:25:31.275] ScaleModList: listSize 369 maxListSize 1640 [WRN 20:25:47.750] *PartUtils* Unable to find UIPartActionWindow list [LOG 20:25:47.750] initModuleGUI() called [LOG 20:25:47.750] templateManager is not null at this point [LOG 20:25:47.759] [MechJeb2] Loading Mechjeb 2.8.3 [LOG 20:25:47.850] ScaleModList: listSize 369 maxListSize 1640 [LOG 20:25:49.207] [WBIOmniStorage] - OnStart called. resourceAmounts.Count: 0 [WRN 20:25:49.207] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:25:49.207] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:25:49.208] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:25:49.208] *PartUtils* Unable to find UIPartActionWindow list [LOG 20:25:49.208] initModuleGUI() called [LOG 20:25:49.208] templateManager is not null at this point [LOG 20:25:49.217] [MechJeb2] Loading Mechjeb 2.8.3 [LOG 20:25:49.227] ScaleModList: listSize 369 maxListSize 1640 [LOG 20:25:49.305] ScaleModList: listSize 369 maxListSize 1640 [LOG 20:25:50.515] WBI.DocSciLab added to ship - part count: 2 [LOG 20:25:58.660] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Attempting to Grab KAC Types... [LOG 20:25:58.663] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,KAC Version:3.10.0.0 [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Got Assembly Types, grabbing Instance [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Got Instance, Creating Wrapper Objects [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting APIReady Object [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Success: True [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting Alarms Object [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Success: True [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting Alarm State Change Event [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting Create Method [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting Delete Method [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting DrawAlarmAction [LOG 20:25:58.667] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Attempting to Grab KAC Types... [LOG 20:25:58.672] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,KAC Version:3.10.0.0 [LOG 20:25:58.676] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Got Assembly Types, grabbing Instance [LOG 20:25:58.676] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Got Instance, Creating Wrapper Objects [LOG 20:25:58.676] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting APIReady Object [LOG 20:25:58.676] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Success: True [LOG 20:25:58.676] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting Alarms Object [LOG 20:25:58.676] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Success: True [LOG 20:25:58.676] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting Alarm State Change Event [LOG 20:25:58.676] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting Create Method [LOG 20:25:58.676] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting Delete Method [LOG 20:25:58.676] 6/12/2019 8:25:58 PM,Workshop-KACWrapper,Getting DrawAlarmAction [LOG 20:25:58.723] [WBIOmniStorage] - OnStart called. resourceAmounts.Count: 0 [WRN 20:25:58.723] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:25:58.723] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:25:58.723] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:25:58.723] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:25:58.723] *PartUtils* Unable to find UIPartActionWindow list [WRN 20:25:58.723] *PartUtils* Unable to find UIPartActionWindow list [LOG 20:25:58.724] initModuleGUI() called [LOG 20:25:58.724] templateManager is not null at this point Currently using a variety of mods, but nothing that should impact (KRnD is the usual suspect, I'll remove that and check now) Pathfinder MOLE Snacks ClickThroughBlocker Better Burn Time Bon Voyage Community Category Kit Community Resource Pack Configurable Containers Firespitter Core FTLDrive Continued Ground Construction (2) Hangar KAS Kerbal Engineer KIS KRnD KSP-AVC Mechjeb2 Navyfish Docking Port Alignment Indicator KBPS ScienceAlert StageRecovery KAC Universal Storage II OSE Workshop World Stabiliser Curiously this only affects the Hacienda. Doesn't appear to affect, for example, the Doc Science Lab.
  21. While perhaps not directly supported, it doesn't seem to conflict with Pathfinder in any way - you should be able to use it.
  22. @allista welcome back! May I ask which of these releases to use with 1.6.1 please?
  23. Well, therein lies the problem, unfortunately. I've tried patching USI modules onto WBI parts to no avail. Placing the USI modules inside 'bays' means that the modules can no longer be used on the swappable units inside Pathfinder parts. For example: A Pathfinder part "Casa IHM" can have a "Pigpen" as one of it's loadouts. The "Pigpen" can be used as a loadout on other parts, too. Attempting to patch a USI module onto the Pigpen does not work - any part that uses it has a broken module, because the USI module is then inside the WBI module that describes the Pigpen. Pathfinder provides methods to activate converters for it's modules (which is why other mods remain compatible), but cannot easily handle this method of activating USI modules. I appreciate that you've got a lot on at the moment (as usual! ), but if you have any ideas of how to workaround the problem I'd be grateful for your input. P.S: Really looking forward to the new stuff too - sounds like it's going to be a game-changer!
  24. On this point: I understand the reasoning behind this design decision, but, this method of wrapping modules inside of containers (bays) does break compatibility for some other mods. It would be enormously helpful to have a way to integrate a (for example) life support module directly into a part rather than into a 'bay', particularly when there is no desire or requirement for it to be swappable. Pathfinder/WBI mods and USI mods are becoming more incompatible because they both use switchable containers. USI-LS is currently not working with Pathfinder because the USI swappable bay modules cannot be handled easily when attached to swappable units inside Pathfinder parts. @RoverDude Would it be troublesome to provide a way to access these modules without using swappable bays? Is that something you'd be willing to consider?
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