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Andrew Hansen

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Everything posted by Andrew Hansen

  1. I take it you're trying to gather science from around Kerbin. If that's the case, I think an airplane plane would suit you a lot better.
  2. Oh! I accidentally removed it, thinking it added RealSolarSystem configurations to the game. I'll add it back, definitely. By the way, the sunset development is looking fantastic!
  3. Thanks! I might go to one of these planets in my YouTube channel sometime.
  4. I think Tylo is the hardest place to build a base, just because the delta-V requirements are so high. Also, due to the orbital speed around Tylo, it's very difficult to do a precision landing at a base. That's exactly why I'm building a base on Tylo - for the challenge. (Click my signature for more info.)
  5. Start building SSTOs. Build one that can go into orbit, then build one that can go to Minmus. Then to the Mun. Then Duna, Laythe, and beyond! Subscribe to Cruzan to learn how to build SSTOs. Or , in which I deliver a payload to Tylo with an SSTO.If you hate SSTOs, then build a base on another planet. It will be 500 times more fun with Kethane and Kerbal Attachment System installed, but you don't have to have those mods if you don't want to. By the way, I'm running a series on my YouTube channel in which I build a base on Tylo. It's pretty big already! Click on my signature to learn more. But now that my advertisement is done, here's some more ideas: go to the Mun and back with a craft that weighs as little as possible. Oh, by the way, (ahem, I thought I said my advertisement was over). Repeat for as many planets and moons as you want to.Build a base on the Mun, then try crash an asteroid into it. Oh wait - I also have ! How convenient.Anyway, there's tons of stuff to do in KSP. Have fun!
  6. Speaking of Minmus, here's an awesome cinematic not made by me.
  7. Haha, yup! You can edit the atmospheres around airless bodies by navigating to BoulderCo > Clouds > cloudLayers-BetterAtmospheres.cfg and removing the lines of code that give atmospheres to airless bodies. I will update this post with an altered configuration file when it's ready. EDIT: OK, here it is. I've removed the atmospheres around all airless bodies besides Minmus. I've just reduced the fog around Minmus (it now looks like this). I really do think you're missing out, with no atmospheres around Eeloo, Vall, etc.... You can change the clouds' transparency and color in the aforementioned configuration file. The city lights seem to be pretty buggy at the moment, so I've just removed them. I'm sure this will get fixed soon.
  8. Just delete the "CityLights" folder. EDIT: Ninjalalajalalaja...
  9. Today I posted a video in which I flew to the Mun and back in a craft that weighed less than 2 tons! As far as I know from looking around on the Internet, this is a new record in weight for getting to the Mun and back.
  10. Hmm... or I could allow you to submit a save file rather than a craft file. I really don't see why not. I'll just add another section to the main post. Neat concept! The lighting is spot on - in every sense of the word. So just make sure that your save file includes only the six rovers and their designs, OK?
  11. Sorry for the double post (I had to do this for notification purposes), but I have a question for Zedwardson. Are your "lifters" all subassemblies? I have a feeling they're not (or maybe just one is), since they include capsules and stuff. If they aren't subassemblies, I will re-locate them.
  12. Woah! Lots of good designs. I've been sort of busy recently, but I'll fill them in now.
  13. This is something I've begun to notice as well. In stock KSP, the atmosphere only shows around the rim, not when you're looking straight down into it. Something similar needs to be implemented with this mod, and this problem will go away.
  14. I think you must have installed it wrong. The Mun's atmosphere fades away when I get up close to it, and it looks normal while I'm on the surface. In my opinion I really like the thin atmosphere I can see at around 6 or 7 km above the surface, but I do admit the atmosphere can get a bit thick at perhaps 12-15 km above the surface. Any higher than that, and it just looks fantastic and adds that "glowy" look to the Mun that makes it look more like our own moon. EDIT: Got ninja'd by a whopping 28 minutes! That's what I get for not refreshing the page.
  15. Why don't you take over the B9 Aerospace mod? This looks fantastic!
  16. If I download this, will I also get the default PlanetFactory planets? I didn't like those planets because they were so unrealistic (Inaccessible, for instance, rotated faster than escape velocity, which is completely fake). EDIT: I think I just remove the other folders within that download, right? These planets look nice.
  17. No problem! Real life totally comes first, and I totally understand. EVE is a bit buggy at the moment, but once rbray89 sorts out the bugs, it will be easier to work on BetterAtmospheres. I'll see what I can do to slightly reduce Minmus's fog density. I'm sure it's just some configuration file adjustment or something. EDIT: Yep! Here's my current setup. I removed Minmus's atmosphere because I was having issues making it 100 meters tall, and it looked strange in Map View. Download the altered configuration file!
  18. I think that SQUAD should allow you to plan your missions in the tracking station and see how much delta-V they will require, then provide read-outs while you're flying. I think that having delta-V read-outs is essential, especially for this KSP Edu thing that SQUAD is working on.
  19. Since there is no "Me too" button in the suggestions page, I will have to post my "Me too" in a reply to this thread. Good idea! Anyway, I'm sure that more and more options will be added to Tweakables in future updates, and this should be one of them. Another one should be adding the option to "Control from here" from different probe cores and capsules in the action group editor.
  20. I agree - just lighten up the fog a bit, and perhaps reduce its elevation to only affect areas below 200 meters (or maybe even less, if that's possible). I sort of imagine the fog coming up from the frozen lakes. But I love every other aspect of this mod.
  21. For me, it was definitely creating a Tylo SSTO - a spaceplane capable of going to Tylo and back without refueling. It uses a detachable lander to descend to the surface, redock, and then the whole ship flies home. It has very small fuel margins though! Click here to see my thread.
  22. Yesterday I created another YouTube video, in which I drove 100 km in a giant luxurious rover across the surface of Tylo. The video has some pretty cool timelapses.
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