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Andrew Hansen

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Everything posted by Andrew Hansen

  1. I've encountered something very strange. First of all, when I was in the Tracking Station or in Map View, I wasn't able to see the Kethane scan map, despite the "Show map" thing checked (I don't remember exactly what it's called). But on the main menu, Kerbin had the hexagonal Kethane map showing on it just fine. I decided maybe it was time to upgrade Kethane, so I grabbed the latest version. But now when I load up KSP, it acts as if I don't have Kethane installed at all. I tried removing it, re-downloading Kethane, and installing it again, but it still acts as if there's no Kethane installed. All my ships that use Kethane parts aren't loading. My other mods are working just fine though. Does anyone have any idea what the problem could be?
  2. I don't know how to delete a post (but see the advice above and see if that works). I do have some other advice though. One thing you can do is as you reply to someone, click the "Reply With Quote" button to quote their message before replying. You can also remove parts of the message that are irrelevant to your reply so that your post isn't too long. When you press "Reply," it actually doesn't reply to that person at all. It's a bit confusing, and should be fixed, but that's the way things are. Nice craft! Thanks for sharing it in the stock repository. I'm adding it right now.
  3. Woah, that is one epicly giant craft! Seems like it could rescue a Kerbal stuck just about anywhere. If you can add a download link, I'll put it in the OP. Sorry for never answering your question. I was going to, but then my forgetful memory kicked in and I... forgot. I don't think a science category would be a good idea because pretty much every craft that is submitted will fit into that category. Having crafts in more than one category just makes things confusing in my opinion and will make the repository longer and bigger than it really is. I also don't think there can ever be a craft that does science but nothing else.
  4. Everyone keeps on talking about about how "the community" wants something and Squad doesn't "comply" with their wishes. But actually, the community isn't one person. It's lots of people, with many different ideas about where they want the direction of the game to go. It's fine for Squad to make decisions by itself without referring to the community, because it knows better many times. I believe its partnership with Curse was one of those situations. Squad obviously had a deal with Curse that ensured not many ads would be displayed on their Curse page. It would take the hassle out of having to support a mod hosting website and act as a reliable place to host mods. It may be true that new versions are being released less often, but because they have less bugs, it means those bugs don't have to be fixed later. Bugs have to be fixed at some time or another, and so why not fix them (as many as possible) before a version is released? I think one of the greatest changes that Squad has made is to start doing experimentals just as new features are being developed to reduce the testing phase and combine it with the developing phase. That said, I still hold to my opinion that implementing some high-quality mods into KSP would drastically speed up its development time. Yes, when you import foreign code into the game you don't know it inside out and fixing bugs could be difficult, but many mods have been developed for so long that most of the bugs have likely been ironed out already.
  5. When I land on Duna, I nearly always use a VTOL. If you use FAR, you can use a high angle of attack and generate a lot more lift (and drag) on flare than in stock. This is an oldish video, but not too old, in which I send a VTOL SSTO to Duna and back (actually the SSTO runs out of fuel due to my inefficient flying on the burn back to Kerbin). I had 100 m/s left to go. If I wanted to land horizontally, I would not use a Kerbin-to-Duna-and-back SSTO. I would use a small plane with an external command seat on it powered by an ant engine and some fuel to return to Duna orbit after landing. With a small plane and lots of wings, it would be possible. I think that if you have a landing speed of less than 30 m/s on Kerbin, you should be set for Duna.
  6. You hit the nail on the head with those new Joolian rings! The wibbly wobbly rings aren't anything to be worried about in my opinion. Some people might complain it's too fast and flashy, but so are the orbits of the moons of Jool as you timewarp in. It all looks so epic I'm getting scared of what you might do next to blow us away once again!
  7. Awesome cinematic! I'm glad to see this was featured!
  8. Sounds good, but would you mind sharing a screenshot? You can take screenshots by pressing F1, then upload them to one of the sites I mentioned in the original post.
  9. Found him in just five seconds. That was easier than I thought! It was pure luck, of course.
  10. The rings are awesome! Just make the textures a bit brighter - like the real Saturn. Also, you could narrow down the rings a bit so they are tighter in around Jool. Maybe you could even make them a bit green! Also - do the rings fade away as you get close to them? I'm assuming they do, because they might look strange if you get too close to them.
  11. By that, I meant that perhaps the code of Engineer Redux could be used, but a new GUI could be put in place that fits with stock KSP better.
  12. You should move this over to Curse or put it up on Google Docs or Mediafire - Spaceport is coming down today.
  13. KSP is being developed as fast as possible by the developers. They've hired several new additions to the team recently (Jesus, Lalo, Rogelio, Hugo). And KSP is becoming more and more popular - it was recently featured on the Guardian, as you probably know. Currently the game is in good standing, and there's no reason why that would change very soon. You said you really wanted multiplayer, and that's just what Harvester wants to work on after one or two more updates. I think in about a year we will have some sort of Multiplayer existing. That said, I really believe that KSP's development could be drastically sped up if a few mods were implemented. Kethane is an example of a really high-quality mod, in my opinion. It's very polished and quite bug-free. I think it would be a great idea to implement it into the game. In the past, SQUAD has implemented some mods into the game (all the spaceplane parts we have now were originally a mod), and I think they should do that again. The only thing they might change is to put the Kethane Scan Map pop-up window into the actual GUI of the game. Another mod that would be awesome to partially implement into the game would be Engineer Redux. It is the #1 most essential mod in my opinion, because it shows you the delta-V of your craft. I really think that with KerbalEdu being developed and stuff, delta-V and TWR readouts will become more and more needed additions to the game. Adding these would probably be a lot more difficult than adding Kethane, though, since you'd also probably want to put a delta-V map into the game in the Tracking Station, and create custom GUI windows for the TWR and delta-V readouts so you don't get "flooded with numbers."
  14. You don't want the flares to be too intense. Most pictures I see of the sun don't look that extreme. Click on the spoiler below to see some pictures of the sun. By the way, I think the current Kerbol is perfect for practical purposes. The only way to make it even nicer IMO is to blur the flares a bit more.
  15. Purple Duna seems a bit strange to me. I really liked the blue glow on the one posted a bit earlier. Jool looks amazing!
  16. This guy is good at commentating, and has some great potential!
  17. If I'm delivering a heavy payload to a planet with a nuclear-powered lander, I usually try blowing up the nuclear engines and leaving the payload intact. Like in the video below: For dedicated landers that aren't supposed to be blown up, I generally don't use nuclear engines because they're so heavy. If I did use them, I'd do what allmhuran said.
  18. This happens to me all the time with my Tylo SSTO. Workaround: Go to space center then swap back to vehicle. Another bug also happens to me all the time: My ships explode after going out of timewarp. Again, the above solution should fix this.
  19. As far as I know, this is just re-packaging BetterAtmospheres and Environmental Visual Enhancements. Or are there some custom changes that were made?
  20. I like where KSP is going. I think multiplayer is going to be awesome! But I also think that implementing a few mods into the game would really speed up the development process. What SQUAD has done is decided to focus on multiplayer instead of in-situ resource utilization. This is perfectly fine, and I think that multiplayer will benefit players of all skill levels, rather than ISRU which would only benefit more advanced players. But I still think that there's a lot of mods that could be tweaked a bit and implemented into the stock game. Kethane has well-balanced parts, is quite simple, and implements very well into the stock game. The only thing that might be changed if it became stock would be to put the "Kethane Scan Map" pop-up window into the actual GUI of the game. Another mod to consider implementing would be Environmental Visual Enhancements. KSP could include an option in the settings menu to enable or disable volumetric clouds. Yet another mod could be Engineer Redux. Just remove the parts that you have to strap on to the rockets, and make the read-outs available for all rockets. Also, instead of having a pop-up window with that information, you could have an Info tab that you could pull out (sort of like in Map View) that would show the delta-V and other information for the rocket. Implementing this mod might be a bit more difficult, though. Anyway, I think that there's lots of great mods out there that could really speed up the development process.
  21. Don't you worry! You're ahead of the engineers on Earth! Just remember that smaller is better.
  22. Hmm, I'm not sure I get your point. This video was a cinematic, and the guy who made it put a lot of work into it. It had two Kerbals walking at the same time (this required semi-advanced video editing), and some pretty awesome KerbCam shots. Again, it's just an example of many other not-as-popular videos that should deserve to get more views. Scott Manley's video was a livestream, required minimal video editing, and has went into the video feeds of over 300,000 people. I actually watched it myself, and enjoyed it, but I think Video Wednesdays can be a time to showcase less-known videos. For instance, I really liked last Video Wednesdays. It showcased a video that many people (including myself) hadn't seen before, and it was nicely video-edited.
  23. I'm disappointed when I see a Scott Manley/EnterElysium/Nassault/other-popular-YouTube-channel-video featured. Most people have already seen those videos. Why not show some video from a smaller channel with less views? Like this video. When it came out, I thought it would be featured, but it never was.
  24. Congratulations on your Mun/Minmus SSTO! That is a great accomplishment. With perseverance comes better SSTOs. And of course, this one's secret is its lander. Thanks for the reputation!
  25. Yesterday, I posted another video! This time I send a plane to Tylo and back without stages or refueling. The only trick to make this possible is using a detachable lander to descend and ascend from the surface. Then it redocks with the aircraft once more. You can learn more about this SSTO by going to the Tylo SSTO thread.
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