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Andrew Hansen

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Everything posted by Andrew Hansen

  1. I see that your craft file's lifetime is set at 7 days. I think you should increase it to 90, since that's the maximum. EDIT: I'm being kind and uploading your file to my Google Drive so that it will will have an infinite lifetime, but in the future remember to change the craft's lifetime to 90 days. I added this information to my original post.
  2. I didn't do this today, but two days ago. Nonetheless, I'll post it here. I created an asteroid cinematic/short film called "Asteroid Disaster," involving... well, asteroids! I created it to celebrate 100 subscribers on YouTube. Also, when I created this film I didn't realize that pulling the asteroid rather than pushing it is way more effective. Oh well... I never used the rocket anyway. I was using Infinite Fuel and HyperEdit to do everything for me. But don't think about that when you're looking at the video. Just enjoy it for what it is. https://www.youtube.com/watch?v=DHC_0QL7vnA
  3. Update: 415 views on my "Tylo Delivery Plane" video! Thanks everyone! Since I haven't actually made a video of it going to Tylo and back, I think I'll do that next - and perhaps go to Moho, Eeloo, and other planets and back while I'm at it. This SSTO deserves a true video in my opinion.
  4. From this video's description... Actually, you probably already knew that from this video's thumbnail.
  5. I just did the calculations, and it takes 8,110 m/s to go to Eeloo and back (including plane changes both ways), starting from orbit around Kerbin. Going to Tylo and back takes 9,210 (if you include both plane changes). So this plane can totally go to Eeloo and back. I was curious if it could make it to Moho and back, and... amazingly, yes - if you exclude the plane change (which can go up to 2520 m/s). Doing so requires 7,400 m/s. If you encounter Moho on its ascending or descending node (or the plane change is small), this plane could make it to Moho and back without a problem. Adding maximum plane changes both ways results in a very scary 12,440 m/s, which this plane can't handle. After doing some more calculations, I found it can go to every planet and moon and back, besides Eve of course.
  6. This might be sort of relevant.... I created a new stock repository to replace the old one. I think your craft, Mesklin, deserves to be there. If you can upload a .craft file, I can put your craft in the repository.
  7. To get everyone started, here's a rover for the SPH that I call the Invincib-13 (because Invincible sounds too simple). It's a super robust rover with three variants - the Tough Edition, Luxury Edition, and Science Edition. The Tough and Science versions are able to upright themselves with reaction wheels if they flip over, while the Luxury edition uses a more fragile solar panel to help it flip over. The solar panel works well, but quicksave before flipping over in case you break it off. Nuff said, though. Here's a video: Download here.
  8. Check out this new thread I made about an SSTO that can make it to Tylo and back without refueling. I'm pretty sure this is impossible without some form of separation, so it uses a lander that undocks from the ship, lands on Tylo, then returns and redocks before the whole thing returns to Kerbin. The fuel margins are pretty narrow, be warned! UPDATE: After doing some calculations, I've found this craft can fly to every planet and back excluding Eve. For Moho, you must encounter it on the ascending/descending nodes, but besides that, the fuel margins are larger than going to Tylo. Here's a video of it delivering a payload to my Tylo base.
  9. Wow! Very good! Yes, landing on Tylo is quite difficult.... The two keys are flying as low as you can and keeping your vertical descent to a minimum. Also, I'm really impressed by your Jool-5 Kethane Version accomplishment. Good job!
  10. [Click here to view the old stock craft repository.] Note: this repository is no longer being maintained, since I've been struggling to find time to update it, and frankly, we need a new repository for 0.25 (most crafts from previous versions are incompatible). In this thread you will find a repository of all sorts of different stock crafts created by different people. To have your craft added here, make a post with a picture of your craft, a brief description (plus if it's for the VAB or SPH), and a download link. Some good free uploading sites that will allow you to upload files are Google Drive, Dropbox, or MediaFire. If you don't want to make an account with a file sharing site, then use Wikisend to allow you to share your file for up to 90 days before it is deleted. Be sure to click "Properties" before you upload and set the lifetime to 90 days, or it will default to 7. For image hosting, Imgur works best with the KSP forums and allows you to create albums which you can embed in your posts. If you don't want to create an account, use PostImage. It will host your images forever. There are two rules for submitting crafts: They must be compatible with the latest version of KSP (version 0.24.2). Please open your .craft file in the newest version to ensure it is compatible. However, anything from 0.22 and higher should pretty much be compatible. They must be stock! You can use MechJeb/Engineer to build your craft, but please take off those parts when you submit your file so anyone can open them in stock KSP. In case you're wondering, the link on the craft's file name will bring you directly to the download link, and the link on the creator's name will bring you to their post (where applicable). Clicking the "Spoiler" button will show albums, images, and/or videos for each craft. Have fun sharing your creations! If you see one you like, go ahead and give its creator some Reputation! And if you appreciate the work I do in maintaining this repository, feel free to give me some Reputation as well, by clicking the star-like button on the lower-left corner of this post. Vehicle Assembly Building Rockets with Payloads - Rockets that deliver stuff to low (or high) orbits around Kerbin. Not to be confused with subassemblies General Lifters by Rune (see post for downloads) - A group of pre-built lifters (not subassemblies) that can carry 5 to 100 tons to LKO. These are created with realism in mind, and feature fancy fairings to protect the payloads, as well as no crossfeeding between fuel tanks. Shotput Courier by GoSlash27 - A rocket capable of delivering a 5-ton payload to an 80x80km orbit. Fuel Tanker by jBeta - A tanker that can take 20,000 units of fuel to low Kerbin orbit, with all kinds of docking ports. Space Station with 12 Ion Explorers by mpk10 - Designed for completing contracts without relaunching from Kerbin, the 12 ion explorers all have docking ports, science, and parachutes. Payloads by Themselves - Some payloads lack lifters, and those go here. Project Orion by Dieguscus - An analogue of NASA's Orion MPCV, an upper stage to take astronauts into orbit. Para-Sci High-Precision Space Tugs by parameciumkid - Three well-balanced space tugs for moving modules around in space. Purple Wolverine by Vindelle_Sunveam - A probe that can lithobrake on Eve with xenon containers and do science. Orbital Stations - These may or may not include lifters. OPSEK by iDan122 (see post for downloads) - A Russian-style station assembled from 5+ modules. Each module includes a lifter that can put it in orbit around the Mun, Minmus, and perhaps Duna. KHS Station Core and Launcher by Zedwardson - A ten-ton space station core plus a lifter with ~8500 dV. ODP-1 "Thor" by ScriptKitt3h - A giant orbital weapons platform containing 64 kinetic kill-rods and room for 16 Kerbals. Science Processing Station Mk1 by Hades514 - A space station core with a lab, habitation modules, and science. Sangudo City by Jolly_Roger - A massive space city that can house around 400 Kerbals! Mun/Minmus Crafts - Crafts that can orbit around or land on one of Kerbin's moons. Space Launch System Block II by Nephf - An Apollo-style Munar rocket, faithful to the real Apollo rockets. Munar Gravimapper by Vindelle_Sunveam - A probe + launcher that can "scan the gravity fields" of Kerbin's moons. Eagle MkIII by Rune - A replica of the Eagle from Space: 1999. After being launched into LKO, it can carry 20 tonnes to the Munar surface and return to LKO. Includes scout rover as a base payload. Best downloaded with the Eagle Base Pack (see below). Bases - Base modules and base packs, with or without rockets, go here. Eagle Base Pack by Rune - A whole base fit into a single rocket, and it even includes fairings! Use the Eagle MkIII (see above) to land each module, refueling it in low munar orbit. Interplanetary Crafts - Crafts designed to go to other planets, but not necessarily return. Kassandra by H2O. - A low part count, interplanetary ship with more than enough fuel to go to Duna and back (and many other places). Includes rover, as well as tons of science equipment. Fox by jamgoth - A gigantic rocket that can go to different planets. No info was given in its description. Unnamed Humongous Rocket by KandoKris - This monster of a rocket is designed to rescue Kerbals lost in space. Frigate-2 by Jolly_Roger - A craft with a design that is "a cross between a nuclear submarine and a Nebulon-B frigate." Other - Crafts that don't fit the above categories. Delta Klipper VTOL SSTO by iDan122 (or v2) - A VTOL SSTO that takes off and lands on its tail. It comes in two variants - a fuel tanker or crew delivery vehicle. SSTO 08 by bre_czko - A cute, tiny VTOL SSTO that can carry a small science payload to orbit. Tylo Rover 5.0 by GoSlash27 - A transport rover with engines and docking ports on it to help transport payloads over extreme terrain. It's an SSTO too! MU Corona-Class Starfighter by ScriptKitt3h - A mid-range assault fighter loaded with missiles (+3 guided ones). Spaceplane Hangar Kerbin SSTOs - A plane which uses a combination of jets and rockets (or RAPIERs) to reach orbit around Kerbin, but not beyond. Falcon 87 by Andrew Hansen - A RAPIER-powered craft that can drive, hover, and even fly to orbit. Falcon by RocketscientistV - A simple, RAPIER-powered SSTO with docking capabilities. Has wide delta-V margins. KOSI Cerberus by nli2work - A fancy looking SSTO that can carry 3 Kerbals to LKO (that rhymes!). Ptarmigan Complete Science SSTO by Avera9eJoe - An SSTO with all the science parts in KSP! Physics x4 proof too! Yeager Mk1 by Umami - A three-crew SSTO that can fly to a 200 km orbit and return to KSC. Nodachi by Rune - An efficient, well-balanced SSTO capable of taking 36 tons to LKO! SSTO beast mk3 by Roflcopterkklol - A large SSTO carrying lots of science equipment. Advanced SSTOs - A plane which uses a combination of jets and rockets (or RAPIERs) to go to one of Kerbin's moons or beyond. Tylo SSTO by Andrew Hansen - A Tylo return-capable spaceplane with a detachable Tylo lander. VTOL Duna SSTO by Andrew Hansen - A VTOL SSTO Duna return-capable plane. Zeus mk5 SSTO by Roflcopterkklol - A huge transport SSTO with four variants. Downloads in post. Titan mk3 SSTM by Roflcopterkklol - This craft is basically Zeus on steroids! It's munar-return capable. http://i.imgur.com/sGIgQig.jpg Space Shuttles - Planes which use rockets to help them fly into orbit (or beyond). Science Shuttle by Maelstrom Vortex - A multi-purpose space shuttle loaded with science and capable of being used as a docking craft. Atmospheric Vehicles - Airplanes that can't leave the atmosphere. Mega Mover Mk.1 by TheBrisbyMouse - A giant airplane that can circumnavigate Kerbin. It can carry up to 38 Kerbals. Enabler FT by RedKosmos - A big plane that can deliver lots of liquid fuel to anywhere on Kerbin. Oasis SFT by RedKosmos - A super big plane that can deliver over 1,160 units of liquid fuel to KSC 2. The NerdCubed by Guard13007 - An altered version of an airplane Nerd3 designed that actually works! VTOL Dogfighters by clown_baby - A bunch of next-gen VTOL fighter jets offering amazing performance and good looks. The Beast mk6 by Roflcopterkklol - A large, high-speed jet. Includes armed version. The Beast mk7 by Roflcopterkklol - An more acrobatic version of the craft above, with infinigliding capabilities. HA Mongrel mk2 by Roflcopterkklol - A huge, maneuverable plane that can circumnavigate Kerbin. Figher Jet MarketTM by clown_baby - Three fighter jets with flawless looks and incredible performance. Spanner by Fueniker S. - A plane with 3 variants optimized for pulling insane G's in Ferram Aerospace. The mini beast (mk4) by Roflcopterkklol - A high-performance fighter jet with 12 missiles. Rovers and Ground Vehicles - Crafts that drive along the ground. Invincib-13 by Andrew Hansen - A nearly indestructible rover with three variants: Tough, Luxury, or Science editions. Rayler's Kerbalcycle by Bytor124 - An RCS-powered motorcycle capable of speeds of more than 150 m/s! Other - Crafts that don't fit the above categories. "Lightning Rod" by Nephf - A tall, mobile tower mounted on a rover to look like a lightning rod. Mobile Launch Platform by MikeFox1 - A rover platform with a decoupler for attaching 1.25m rockets. Falcon X by Jolly_Roger - A craft that looks like the Linear Millennium Falcon from Star Wars. Utopian II by Jolly_Roger - A massive spaceship that looks like the Starship Enterprise from Star Trek. Magellan by Jolly_Roger - A craft that combines good looks with insane delta-V and lots of science instruments. Transport-1 by Jolly_Roger - A good-looking transfer shuttle with room for tons of Kerbals. Sun Star by Jolly_Roger - A weaponized craft that looks like an early iteration of the Millennium Falcon. Cyclops by Jolly_Roger - A massive, futuristic-looking spaceship. Click the spoiler to see it for yourself. Annihilator mk1 by Roflcopterkklol - A flying VTOL military tank with missiles! Seriously, isn't that amazing! MU Type 1 Armored Freighter by ScriptKitt3h - An armored LVN-powered freighter for safely transporting cargo and passengers. Subassemblies Lifters - The stages of a rocket designed to lift payloads into space. Pop 3 Modular Lifter System by 9t3ndo (see post for downloads) - A bunch of low part count, nice-looking lifters. Transvaal 1C by Zedwardson - A lifter that can carry 10 tons to LKO plus 4,000 dV left once in orbit. Olifant by Zedwardson - A low part-count 1.25m lifter that can carry small payloads to LKO or beyond. Verkenning by Zedwardson - A crazy lifter made entirely out of solid rocket boosters - three of them! Lopac Lifter Family by mhoram - A super low part count family of lifters that can carry up to 520 tons to LKO! Delta IV Heavy by Darth Lazarus - A look-alike to the real Delta IV Heavy lifter. Carries 23 tons to LKO. KR-2L Subassembly by jBeta - A KR-2L engine (plus accessories) with a docking port on the end. Firefly Launch System SSTOs by Stratzenblitz75 - 5 reusable VTOL SSTOs capable of lifting payloads into orbit at 22 funds/ton. Save Files Make sure to submit tidy save files, with only the crafts of interest and only their VAB/SPH designs. Night-launch lighting by jBeta (or craft file) - Six rovers surrounding the launchpad to illuminate night launches.
  11. Yes, we definitely need a new one made.... Hey... that gives me an idea. EDIT: Here's a new repository I made.
  12. Yeah... I was quite disappointed to learn that this was a new feature/bug that was implemented in 0.23. I added an annotation to my video explaining my mistake. Wow! That's brilliant! Very, very clever indeed. Would anyone mind sharing a link to this famous SSTO? Searching on Google for "Mesklin Tylo SSTO" doesn't yield anything particularly helpful.
  13. Thanks! Wow! Sounds cool! I know I got the idea from someone on the Internet, but no one had made a video of it, so I decided I'd try make one myself. I couldn't find the Imgur album that inspired me to create the craft, so I ended up having to test out designs myself until I found out what worked. It's interesting that Mesklin used the nuclear engine for his lander. Referencing the old chart in my original post, the 48-7S engine is slightly better than the nuclear engine with a Delta-V requirement of 5,000 m/s and a payload of under 0.3 tonnes. If I do the math, the Kerbal's weight along with the command seat, probe core, docking port, battery, solar panels, and landing legs is 0.09 + 0.05 + 0.04 + 0.02 + 0.02 + (0.005 × 2) + (0.015 × 4) = 0.29. Even though the nuclear engine would get about the same amount of delta-V with the fuel I used for my lander, it would result in a much heavier lander. If you used a command pod for the lander, then a nuclear engine would make sense. Me too! SSTOs add so much to the game. From your signature, I can see you're really into them! I love your Astroliner V - Mega Comet so much that I decided to subscribe.
  14. OK, the craft file is now updated. The nuclear engine on the front now produces no more than 0.19 units of torque either when dry or when empty. The jet engines produce no more than 3 units of torque (it's hard to get it reduced further than that because of how much thrust they produce). I also added intakes to the fuel tanks on the wings, like I did in the tutorial. Lastly, I changed the order of the action groups to be the same as in the tutorial (and updated the description of course). Happy flying! Let me know how you like the craft, and if you have any ideas for improvements.
  15. Currently, the COM shift (even though it's 0.02 meters) is enough to cause quite a bit of torque difference between when the craft is loaded full or fuel or when its empty. I am going to update the craft file with balance improvements on the engines and less COM shift.
  16. What I've always considered the "final frontier" of SSTOs is one that can fly to Tylo and back without refueling. Obviously, of course, this is very hard to do - but it is possible. You're likely going to want to use a nuclear engine for the burn to Jool and the capture around Tylo. You might think the 48-7S engine is most efficient when landing on Tylo, but according to this chart, the LV-N is the most efficient engine to use with a Delta-V requirement of 5000 m/s, a TWR requirement of 0.8, and a payload (not including fuel tank mass) of over 2 tons. You need 8,670 m/s of Delta-V to fly to Tylo and return (excluding 4,500 m/s to take off from Kerbin, as that's provided by jet engines). The maximum delta-V you can get from the LV-N is 17,244 m/s, but that's assuming no TWR constraint. With a TWR constraint of 1 (Kerbin's gravity), the maximum delta-V is only 6,477. Unfortunately I don't know what it would be at 0.8 TWR. I suspect it would be close to 6,477, and I highly doubt it would be more than 8,670. Either way, the margins are too slim. And of course this is assuming that 100% of your ship is fuel. So, I decided to use a small detachable lander to actually land and return from Tylo's surface. The lander would then fly back into orbit, redock with the spaceplane, and it would return to Kerbin. After many design iterations, I present to you the... Tylo SSTO (creative, eh?)! This plane can go to every planet and moon and back (not at the same time, obviously) except for Eve. Both of Kerbin's moons (in the same mission) Gilly (of course) Moho (if you encounter it on its ascending/descending nodes) Duna and Ike (in the same mission) Dres (piece of cake) All of Jool's moons (not in the same mission ) Eeloo (again, a piece of cake) And here's a video showing a mission to Tylo and back in this SSTO. Download the Tylo SSTO!
  17. I'm tempted to try this. This challenge has no time limit, right? I can't do it immediately, but it's something I want to try. With the Claw and everything, I think it's possible.
  18. I did my challenge! I sent a plane to Tylo and back without refueling. The plane didn't land on Tylo, but it carried a small lander which did. Unfortunately, the lander can't return to orbit without being refueled on the ground, but that wasn't a big issue for my series because I had a Kethane Station on the surface. However, you can easily substitute the lander for a single-Kerbal one, use smaller landing legs, and remove the RTG. I might post another version of the craft which has a lander that can truly land on Tylo and re-dock with the aircraft. Here's the video:
  19. Wow!!! This is an epic update. My favorite part: They've fixed the explosions that always occurred with physical time acceleration! I just can't build a ship that will break with x4 physical acceleration! Check out this ship. It has all of four struts, and it doesn't even get nervous with x4 time acceleration.
  20. I believe they used to allow the public to download new, unstable releases. However, they kept getting complaints about how buggy they were, so they decided to discontinue those releases. People just didn't understand that there would be bugs.
  21. Here are my responses (red) along with what Rune said (in blue) about the Starlon:
  22. Could the first round of testing be extended perhaps 2 or 3 days? I have some friends over at my house today, and while my reviews and video are nearly ready to go, having a few extra days would really make things less hectic for me (I'm not going to be ignoring my friends and testing crafts obviously). I'm not even sure I can finish all my reviews in time. Also... what's the point of posting a video reviewing all the crafts after the first round of testing is over? I'm sure everyone would appreciate having just a few more days for testing. There's just so many crafts this time....
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